So assuming this packet can be delayed some amount, theres an easy way and a hard way to mitigate the rare enemy readers.
easy: when the first person enters an area, roll for the enemies in that area. this will increase the time it takes to do an individual quest check as well as only having it affect the first area.
hard: analyze quest wave data and spawn triggers to generate rare enemies slightly before the enemy would spawn. this would take a lot of work and may be diminishing returns in relation to the easy method.
So assuming this packet can be delayed some amount, theres an easy way and a hard way to mitigate the rare enemy readers.
* easy: when the first person enters an area, roll for the enemies in that area. this will increase the time it takes to do an individual quest check as well as only having it affect the first area.
* hard: analyze quest wave data and spawn triggers to generate rare enemies slightly before the enemy would spawn. this would take a lot of work and may be diminishing returns in relation to the easy method.
thanks andy for ruining pso
So assuming this packet can be delayed some amount, theres an easy way and a hard way to mitigate the rare enemy readers.