fix the whole single mutex on the server state thing #121
@ -923,7 +923,7 @@ impl<EG: EntityGateway + Clone> InterserverActor for ShipServerState<EG> {
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Vec::new()
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Vec::new()
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}
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}
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fn set_sender(&mut self, _server_id: ServerId, sender: channel::Sender<Self::SendMessage>) {
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async fn set_sender(&mut self, _server_id: ServerId, sender: channel::Sender<Self::SendMessage>) {
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self.shipgate_sender = Some(sender);
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self.shipgate_sender = Some(sender);
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}
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}
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}
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}
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