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use std::collections::BTreeSet;
use networking::serverstate::{ClientId, ServerState};
use entity::gateway::{EntityGateway, InMemoryGateway};
use entity::item;
use ship_server::{RecvShipPacket, SendShipPacket};
use shops::StandardItemShops;
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_bank_items_sent_in_character_login() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let item = entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::MenuSelect(MenuSelect {
menu: BLOCK_MENU_ID,
item: 1,
})).await.unwrap();
assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] ));
}
#[async_std::test]
async fn test_request_bank_items() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut bank = Vec::new();
for _ in 0..3 {
bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 3
&& bank_item_list.size == 0x18 * 3 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04]
));
}
#[async_std::test]
async fn test_request_stacked_bank_items() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 1
&& bank_item_list.size == 0x18 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00]
&& bank_item_list.items[0].amount == 3
));
}
#[async_std::test]
async fn test_request_bank_items_sorted() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let item1 = entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap();
let monomate = entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap();
let item2 = entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Calibur)
.as_new()
).await.unwrap();
let bank = vec![item::BankItemEntity::Individual(item1), vec![monomate].into(), item2.into()];
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 3
&& bank_item_list.size == 0x18 * 3 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04]
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00]
));
}
#[async_std::test]
async fn test_deposit_individual_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let item0 = entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
.as_new()
).await.unwrap();
let item1 = entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
.as_new()
).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![item0, item1])).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10001,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10001
&& player_no_longer_has_item.amount == 0
));
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(1));
}).unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(2));
}).unwrap();
}
#[async_std::test]
async fn test_deposit_stacked_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 3,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 3
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
}).unwrap();
}
#[async_std::test]
async fn test_deposit_partial_stacked_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(3)]);
}).unwrap();
}
#[async_std::test]
async fn test_deposit_stacked_item_with_stack_already_in_bank() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut bank_monomates = Vec::new();
let mut inventory_monomates = Vec::new();
for _ in 0..2usize {
inventory_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
bank_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![inventory_monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![bank_monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<BTreeSet<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)].into_iter().collect::<BTreeSet<_>>() );
}).unwrap();
}
#[async_std::test]
async fn test_deposit_stacked_item_with_full_stack_in_bank() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut inventory_monomates = Vec::new();
for _ in 0..2usize {
inventory_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut bank_monomates = Vec::new();
for _ in 0..10 {
bank_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![inventory_monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![bank_monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.len(), 10);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
}
#[async_std::test]
async fn test_deposit_individual_item_in_full_bank() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut inventory = Vec::new();
inventory.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
let mut bank = Vec::new();
for _ in 0..200usize {
bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inventory)).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 200);
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(1));
}).unwrap();
}
#[async_std::test]
async fn test_deposit_stacked_item_in_full_bank() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut monomates = Vec::new();
for _ in 0..2usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut full_bank = Vec::new();
for _ in 0..200usize {
full_bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(full_bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 200);
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
}
#[async_std::test]
async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut monomates = Vec::new();
for _ in 0..2usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut bank_monomates = Vec::new();
for _ in 0..2usize {
bank_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut almost_full_bank: Vec<item::BankItemEntity> = Vec::new();
for _ in 0..199usize {
almost_full_bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap().into());
}
almost_full_bank.push(bank_monomates.into());
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(almost_full_bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 200);
bank_items.items[199].with_stacked(|items| {
assert_eq!(items.len(), 4);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 0);
}
#[async_std::test]
async fn test_deposit_meseta() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap();
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 277);
assert!(c1_bank_meseta.0 == 23);
}
#[async_std::test]
async fn test_deposit_too_much_meseta() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(999980)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await;
assert!(packets.is_err());
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 300);
assert!(c1_bank_meseta.0 == 999980);
}
#[async_std::test]
async fn test_deposit_meseta_when_bank_is_maxed() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(999999)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await;
assert!(packets.is_err());
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 300);
assert!(c1_bank_meseta.0 == 999999);
}
#[async_std::test]
async fn test_withdraw_individual_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut bank = Vec::new();
bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
.as_new()
).await.unwrap());
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20000
));
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(1));
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_stacked_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 3,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20000
));
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_partial_stacked_item() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20001
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(3)]);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut inventory_monomates = Vec::new();
let mut bank_monomates = Vec::new();
for _ in 0..2usize {
inventory_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
bank_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![inventory_monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![bank_monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20000
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 0);
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<BTreeSet<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)].into_iter().collect::<BTreeSet<_>>());
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_stacked_item_with_full_stack_in_inventory() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut bank_monomates = Vec::new();
for _ in 0..2usize {
bank_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut inventory_monomates = Vec::new();
for _ in 0..10usize {
inventory_monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![inventory_monomates])).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![bank_monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_stacked(|items| {
assert_eq!(items.len(), 10);
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_individual_item_in_full_inventory() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut bank = Vec::new();
bank.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
let mut inventory = Vec::new();
for _ in 0..30usize {
inventory.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inventory)).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(bank), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 30);
}
#[async_std::test]
async fn test_withdraw_stacked_item_in_full_inventory() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut monomates = Vec::new();
for _ in 0..2usize {
monomates.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
let mut inventory = Vec::new();
for _ in 0..30usize {
inventory.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inventory)).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankIdentifier::Character).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_stacked(|items| {
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 30);
}
#[async_std::test]
async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut bank_item = Vec::new();
for _ in 0..2usize {
bank_item.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![bank_item]), &item::BankIdentifier::Character).await.unwrap();
let mut items = Vec::new();
for _i in 0..29usize {
items.push(entity_gateway.create_item(
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
.as_new()
).await.unwrap().into());
}
let mut item29 = Vec::new();
for _ in 0..2usize {
item29.push(entity_gateway.create_item(
ItemBuilder::tool(item::tool::ToolType::Monomate)
.as_new()
).await.unwrap());
}
items.push(item::InventoryItemEntity::Stacked(item29));
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(items)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(bank_items.items.len() == 0);
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert!(inventory_items.items.len() == 30);
match &inventory_items.items[29] {
item::InventoryItemEntity::Stacked(items) => {
assert_eq!(items.len(), 4);
},
_ => panic!(),
}
}
#[async_std::test]
async fn test_withdraw_meseta() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap();
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 23);
assert!(c1_bank_meseta.0 == 277);
}
#[async_std::test]
async fn test_withdraw_too_much_meseta() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(999980)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packet = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await;
assert!(packet.is_err());
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 999980);
assert!(c1_bank_meseta.0 == 300);
}
#[async_std::test]
async fn test_withdraw_meseta_inventory_is_maxed() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
let packet = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await;
assert!(packet.is_err());
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert!(c1_meseta.0 == 999999);
assert!(c1_bank_meseta.0 == 300);
}
#[async_std::test]
async fn test_withdraw_meseta_and_buy_a_few_monomates_with_it() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(100)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship_buildable(entity_gateway.clone())
.item_shops(StandardItemShops::default())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 60,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
client: 255,
target: 255,
shop_type: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
client: 255,
target: 255,
item_id: 0x10000,
shop_type: 0,
shop_index: 0,
amount: 3,
unknown1: 0,
})))).await.unwrap();
//let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
//let c1_bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
//assert!(c1_meseta.0 == 23);
//assert!(c1_bank_meseta.0 == 277);
}
#[async_std::test]
async fn test_deposit_items_into_shared_banks() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap();
let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap();
let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap();
let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap();
let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap();
let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![item0, item1, item2, item3, item4, item5])).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10001,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10002,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10003,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/bank".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10004,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
assert_eq!(bank_items.items.len(), 2);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(2));
}).unwrap();
bank_items.items[1].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(3));
}).unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(4));
}).unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 2);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(1));
}).unwrap();
bank_items.items[1].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(5));
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 1);
inventory_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(6));
}).unwrap();
}
#[async_std::test]
async fn test_deposit_meseta_into_shared_banks() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 55,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 32,
unknown: 0,
})))).await.unwrap();
let meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
assert_eq!(meseta.0, 300-23-55-32);
let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_meseta.0, 23);
let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
assert_eq!(bank_meseta.0, 55);
let bank_meseta = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap();
assert_eq!(bank_meseta.0, 32);
}
#[async_std::test]
async fn test_withdraw_items_from_shared_banks() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap();
let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap();
let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap();
let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap();
let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap();
let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item0, item1]), &item::BankIdentifier::Character).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item2, item3]), &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item4, item5]), &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000, // saber (1)
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x810003, // handgun (4)
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x810004, // rifle (3)
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x810006, // autogun (5)
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
assert_eq!(bank_items.items.len(), 0);
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(6));
}).unwrap();
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankIdentifier::Character).await.unwrap();
assert_eq!(bank_items.items.len(), 1);
bank_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(2));
}).unwrap();
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
assert_eq!(inventory_items.items.len(), 4);
inventory_items.items[0].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(1));
}).unwrap();
inventory_items.items[1].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(4));
}).unwrap();
inventory_items.items[2].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(3));
}).unwrap();
inventory_items.items[3].with_individual(|item| {
assert_eq!(item.id, item::ItemEntityId(5));
}).unwrap();
}
#[async_std::test]
async fn test_withdraw_meseta_from_shared_banks() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Character, item::Meseta(300)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into())), item::Meseta(300)).await.unwrap();
entity_gateway.set_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into())), item::Meseta(300)).await.unwrap();
let mut ship = standard_ship(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank asdf".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 55,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/sbank qwer".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 32,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::PlayerChat(PlayerChat::new(0, "\tE/bank".into()))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 5,
unknown: 0,
})))).await.unwrap();
let meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
let bank_meseta1 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Character).await.unwrap();
let bank_meseta2 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
let bank_meseta3 = entity_gateway.get_bank_meseta(&char1.id, &item::BankIdentifier::Shared(item::BankName("qwer".into()))).await.unwrap();
assert_eq!(meseta.0, 23+55+32+5);
assert_eq!(bank_meseta1.0, 300-23-5);
assert_eq!(bank_meseta2.0, 300-55);
assert_eq!(bank_meseta3.0, 300-32);
}