You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
3.9 KiB
105 lines
3.9 KiB
use elseware::common::serverstate::{ClientId, ServerState};
|
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|
use elseware::entity::item;
|
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
|
|
#[async_std::test]
|
|
async fn test_item_ids_reset_when_rejoining_rooms() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
for _ in 0..3usize {
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
wrapping: None,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
let mut p2_inv = Vec::new();
|
|
for _ in 0..10usize {
|
|
p2_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
wrapping: None,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
|
|
menu: ROOM_MENU_ID,
|
|
item: 0,
|
|
})).await.unwrap().collect::<Vec<_>>();
|
|
ship.handle(ClientId(2), &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
|
|
|
|
match &p[1].1 {
|
|
SendShipPacket::AddToRoom(add_to) => {
|
|
println!("addto {:?}", add_to);
|
|
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
|
|
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
|
|
leave_room(&mut ship, ClientId(2)).await;
|
|
|
|
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
|
|
menu: ROOM_MENU_ID,
|
|
item: 0,
|
|
})).await.unwrap().collect::<Vec<_>>();
|
|
|
|
match &p[1].1 {
|
|
SendShipPacket::AddToRoom(add_to) => {
|
|
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
|
|
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
}
|