You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

950 lines
28 KiB

#![allow(dead_code)]
use std::collections::HashMap;
use std::convert::Into;
use serde::{Serialize, Deserialize};
use libpso::character::settings;
use libpso::util::vec_to_array;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
use crate::entity::room::*;
use crate::ship::map::MapArea;
use crate::ship::room::{Episode, Difficulty};
use crate::ship::monster::MonsterType;
#[derive(Debug, sqlx::FromRow)]
pub struct PgUserAccount {
id: i32,
username: String,
password: String,
banned: Option<chrono::DateTime<chrono::Utc>>,
muted: Option<chrono::DateTime<chrono::Utc>>,
created_at: chrono::DateTime<chrono::Utc>,
flags: i32,
activated: bool,
at_login: bool,
at_character: bool,
at_ship: bool,
}
impl From<PgUserAccount> for UserAccountEntity {
fn from(other: PgUserAccount) -> UserAccountEntity {
UserAccountEntity {
id: UserAccountId(other.id as u32),
username: other.username,
password: other.password,
banned_until: other.banned,
muted_until: other.muted,
created_at: other.created_at,
flags: other.flags as u32,
guildcard: other.id as u32 + 1,
team_id: None,
activated: other.activated,
at_login: other.at_login,
at_character: other.at_character,
at_ship: other.at_ship,
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgUserSettings {
id: i32,
user_account: i32,
blocked_users: Vec<u8>, //[u32; 0x1E],
key_config: Vec<u8>, //[u8; 0x16C],
joystick_config: Vec<u8>, //[u8; 0x38],
option_flags: i32,
shortcuts: Vec<u8>, //[u8; 0xA40],
symbol_chats: Vec<u8>, //[u8; 0x4E0],
team_name: Vec<u8>, //[u16; 0x10],
}
impl From<PgUserSettings> for UserSettingsEntity {
fn from(other: PgUserSettings) -> UserSettingsEntity {
UserSettingsEntity {
id: UserSettingsId(other.id as u32),
user_id: UserAccountId(other.user_account as u32),
settings: settings::UserSettings {
blocked_users: vec_to_array(other.blocked_users.chunks(4).map(|b| u32::from_le_bytes([b[0], b[1], b[2], b[3]])).collect()),
keyboard_config: vec_to_array(other.key_config),
gamepad_config: vec_to_array(other.joystick_config),
option_flags: other.option_flags as u32,
shortcuts: vec_to_array(other.shortcuts),
symbol_chats: vec_to_array(other.symbol_chats),
team_name: vec_to_array(other.team_name.chunks(2).map(|b| u16::from_le_bytes([b[0], b[1]])).collect()),
}
}
}
}
#[derive(sqlx::Type, Debug)]
#[sqlx(rename_all = "lowercase")]
pub enum PgCharacterClass {
HUmar,
HUnewearl,
HUcast,
HUcaseal,
RAmar,
RAmarl,
RAcast,
RAcaseal,
FOmar,
FOmarl,
FOnewm,
FOnewearl,
}
impl From<PgCharacterClass> for CharacterClass {
fn from(other: PgCharacterClass) -> CharacterClass {
match other{
PgCharacterClass::HUmar => CharacterClass::HUmar,
PgCharacterClass::HUnewearl => CharacterClass::HUnewearl,
PgCharacterClass::HUcast => CharacterClass::HUcast,
PgCharacterClass::HUcaseal => CharacterClass::HUcaseal,
PgCharacterClass::RAmar => CharacterClass::RAmar,
PgCharacterClass::RAmarl => CharacterClass::RAmarl,
PgCharacterClass::RAcast => CharacterClass::RAcast,
PgCharacterClass::RAcaseal => CharacterClass::RAcaseal,
PgCharacterClass::FOmar => CharacterClass::FOmar,
PgCharacterClass::FOmarl => CharacterClass::FOmarl,
PgCharacterClass::FOnewm => CharacterClass::FOnewm,
PgCharacterClass::FOnewearl => CharacterClass::FOnewearl,
}
}
}
impl From<CharacterClass> for PgCharacterClass {
fn from(other: CharacterClass) -> PgCharacterClass {
match other {
CharacterClass::HUmar => PgCharacterClass::HUmar,
CharacterClass::HUnewearl => PgCharacterClass::HUnewearl,
CharacterClass::HUcast => PgCharacterClass::HUcast,
CharacterClass::HUcaseal => PgCharacterClass::HUcaseal,
CharacterClass::RAmar => PgCharacterClass::RAmar,
CharacterClass::RAmarl => PgCharacterClass::RAmarl,
CharacterClass::RAcast => PgCharacterClass::RAcast,
CharacterClass::RAcaseal => PgCharacterClass::RAcaseal,
CharacterClass::FOmar => PgCharacterClass::FOmar,
CharacterClass::FOmarl => PgCharacterClass::FOmarl,
CharacterClass::FOnewm => PgCharacterClass::FOnewm,
CharacterClass::FOnewearl => PgCharacterClass::FOnewearl,
}
}
}
#[derive(sqlx::Type, Debug)]
#[sqlx(rename_all = "lowercase")]
pub enum PgSectionId {
Viridia,
Greenill,
Skyly,
Bluefull,
Purplenum,
Pinkal,
Redria,
Oran,
Yellowboze,
Whitill,
}
impl From<PgSectionId> for SectionID {
fn from(other: PgSectionId) -> SectionID {
match other {
PgSectionId::Viridia => SectionID::Viridia,
PgSectionId::Greenill => SectionID::Greenill,
PgSectionId::Skyly => SectionID::Skyly,
PgSectionId::Bluefull => SectionID::Bluefull,
PgSectionId::Purplenum => SectionID::Purplenum,
PgSectionId::Pinkal => SectionID::Pinkal,
PgSectionId::Redria => SectionID::Redria,
PgSectionId::Oran => SectionID::Oran,
PgSectionId::Yellowboze => SectionID::Yellowboze,
PgSectionId::Whitill => SectionID::Whitill,
}
}
}
impl From<SectionID> for PgSectionId {
fn from(other: SectionID) -> PgSectionId {
match other {
SectionID::Viridia => PgSectionId::Viridia,
SectionID::Greenill => PgSectionId::Greenill,
SectionID::Skyly => PgSectionId::Skyly,
SectionID::Bluefull => PgSectionId::Bluefull,
SectionID::Purplenum => PgSectionId::Purplenum,
SectionID::Pinkal => PgSectionId::Pinkal,
SectionID::Redria => PgSectionId::Redria,
SectionID::Oran => PgSectionId::Oran,
SectionID::Yellowboze => PgSectionId::Yellowboze,
SectionID::Whitill => PgSectionId::Whitill,
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgCharacter {
pub id: i32,
user_account: i32,
pub slot: i16,
name: String,
exp: i32,
class: String,
section_id: String,
costume: i16,
skin: i16,
face: i16,
head: i16,
hair: i16,
hair_r: i16,
hair_g: i16,
hair_b: i16,
prop_x: f32,
prop_y: f32,
techs: Vec<u8>,
config: Vec<u8>,
infoboard: String,
guildcard: String,
option_flags: i32,
power: i16,
mind: i16,
def: i16,
evade: i16,
luck: i16,
hp: i16,
tp: i16,
tech_menu: Vec<u8>,
playtime: i32,
}
impl From<PgCharacter> for CharacterEntity {
fn from(other: PgCharacter) -> CharacterEntity {
CharacterEntity {
id: CharacterEntityId(other.id as u32),
user_id: UserAccountId(other.user_account as u32),
slot: other.slot as u32,
name: other.name,
exp: other.exp as u32,
char_class: other.class.parse().unwrap(),
section_id: other.section_id.parse().unwrap(),
appearance: CharacterAppearance {
costume: other.costume as u16,
skin: other.skin as u16,
face: other.face as u16,
head: other.head as u16,
hair: other.hair as u16,
hair_r: other.hair_r as u16,
hair_g: other.hair_g as u16,
hair_b: other.hair_b as u16,
prop_x: other.prop_x,
prop_y: other.prop_y,
},
techs: CharacterTechniques {
techs: other.techs.iter().enumerate().take(19).filter(|(_, t)| **t != 0xFF).map(|(i, t)| (tech::Technique::from_value(i as u8), TechLevel(*t + 1)) ).collect()
},
config: CharacterConfig {
raw_data: vec_to_array(other.config)
},
info_board: CharacterInfoboard {
board: libpso::utf8_to_utf16_array!(other.infoboard, 172),
},
guildcard: CharacterGuildCard {
description: other.guildcard,
},
option_flags: other.option_flags as u32,
materials: CharacterMaterials {
power: other.power as u32,
mind: other.mind as u32,
def: other.def as u32,
evade: other.evade as u32,
luck: other.luck as u32,
hp: other.hp as u32,
tp: other.tp as u32,
},
tech_menu: CharacterTechMenu {
tech_menu: vec_to_array(other.tech_menu)
},
playtime: other.playtime as u32,
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgGuildCard {
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgWeapon {
weapon: weapon::WeaponType,
special: Option<weapon::WeaponSpecial>,
grind: u8,
attrs: HashMap<weapon::Attribute, i8>,
tekked: bool,
}
impl From<weapon::Weapon> for PgWeapon {
fn from(other: weapon::Weapon) -> PgWeapon {
PgWeapon {
weapon: other.weapon,
special: other.special,
grind: other.grind,
attrs: other.attrs.iter().flatten().map(|attr| (attr.attr, attr.value)).collect(),
tekked: other.tekked,
}
}
}
impl From<PgWeapon> for weapon::Weapon {
fn from(other: PgWeapon) -> weapon::Weapon {
let mut attrs: [Option<weapon::WeaponAttribute>; 3] = [None; 3];
for (attr, (atype, value)) in attrs.iter_mut().zip(other.attrs.iter()) {
*attr = Some(weapon::WeaponAttribute {
attr: *atype,
value: *value
});
}
weapon::Weapon {
weapon: other.weapon,
special: other.special,
grind: other.grind,
attrs,
tekked: other.tekked,
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgWeaponModifier {
pub weapon: i32,
pub modifier: sqlx::types::Json<weapon::WeaponModifier>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgArmor {
armor: armor::ArmorType,
dfp: u8,
evp: u8,
slots: u8,
}
impl From<armor::Armor> for PgArmor {
fn from(other: armor::Armor) -> PgArmor {
PgArmor {
armor: other.armor,
dfp: other.dfp,
evp: other.evp,
slots: other.slots,
}
}
}
impl From<PgArmor> for armor::Armor {
fn from(other: PgArmor) -> armor::Armor {
armor::Armor {
armor: other.armor,
dfp: other.dfp,
evp: other.evp,
slots: other.slots,
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgShield {
shield: shield::ShieldType,
dfp: u8,
evp: u8,
}
impl From<shield::Shield> for PgShield {
fn from(other: shield::Shield) -> PgShield {
PgShield {
shield: other.shield,
dfp: other.dfp,
evp: other.evp,
}
}
}
impl From<PgShield> for shield::Shield {
fn from(other: PgShield) -> shield::Shield {
shield::Shield {
shield: other.shield,
dfp: other.dfp,
evp: other.evp,
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgUnit {
unit: unit::UnitType,
modifier: Option<unit::UnitModifier>,
}
impl From<unit::Unit> for PgUnit {
fn from(other: unit::Unit) -> PgUnit {
PgUnit {
unit: other.unit,
modifier: other.modifier,
}
}
}
impl From<PgUnit> for unit::Unit {
fn from(other: PgUnit) -> unit::Unit {
unit::Unit {
unit: other.unit,
modifier: other.modifier,
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgTool {
pub tool: tool::ToolType,
}
impl From<tool::Tool> for PgTool {
fn from(other: tool::Tool) -> PgTool {
PgTool {
tool: other.tool,
}
}
}
impl From<PgTool> for tool::Tool {
fn from(other: PgTool) -> tool::Tool {
tool::Tool {
tool: other.tool,
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgTechDisk {
tech: tech::Technique,
level: u32,
}
impl From<tech::TechniqueDisk> for PgTechDisk {
fn from(other: tech::TechniqueDisk) -> PgTechDisk {
PgTechDisk {
tech: other.tech,
level: other.level,
}
}
}
impl From<PgTechDisk> for tech::TechniqueDisk {
fn from(other: PgTechDisk) -> tech::TechniqueDisk {
tech::TechniqueDisk {
tech: other.tech,
level: other.level
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgMag {
mag: mag::MagType,
synchro: u8,
color: u8,
}
impl From<mag::Mag> for PgMag {
fn from(other: mag::Mag) -> PgMag {
PgMag {
mag: other.mag,
synchro: other.synchro,
color: other.color,
}
}
}
impl From<PgMag> for mag::Mag {
fn from(other: PgMag) -> mag::Mag {
/*mag::Mag {
mag: self.mag,
synchro: self.synchro,
color: self.color,
def: 500,
pow: 0,
dex: 0,
mnd: 0,
iq: 0,
photon_blast: [None; 3],
class: CharacterClass::HUmar,
id: SectionID::Viridia,
}*/
let mut mag = mag::Mag::baby_mag(other.color as u16);
mag.mag = other.mag;
mag.synchro = other.synchro;
mag
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct PgESWeapon {
esweapon: esweapon::ESWeaponType,
special: Option<esweapon::ESWeaponSpecial>,
name: String,
grind: u8,
}
impl From<esweapon::ESWeapon> for PgESWeapon {
fn from(other: esweapon::ESWeapon) -> PgESWeapon {
PgESWeapon {
esweapon: other.esweapon,
special: other.special,
name: other.name,
grind: other.grind,
}
}
}
impl From<PgESWeapon> for esweapon::ESWeapon {
fn from(other: PgESWeapon) -> esweapon::ESWeapon {
esweapon::ESWeapon {
esweapon: other.esweapon,
special: other.special,
name: other.name,
grind: other.grind,
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub enum PgItemDetail {
Weapon(PgWeapon),
Armor(PgArmor),
Shield(PgShield),
Unit(PgUnit),
Tool(PgTool),
TechDisk(PgTechDisk),
Mag(PgMag),
ESWeapon(PgESWeapon),
}
impl From<ItemDetail> for PgItemDetail {
fn from(other: ItemDetail) -> PgItemDetail {
match other {
ItemDetail::Weapon(weapon) => PgItemDetail::Weapon(weapon.into()),
ItemDetail::Armor(armor) => PgItemDetail::Armor(armor.into()),
ItemDetail::Shield(shield) => PgItemDetail::Shield(shield.into()),
ItemDetail::Unit(unit) => PgItemDetail::Unit(unit.into()),
ItemDetail::Tool(tool) => PgItemDetail::Tool(tool.into()),
ItemDetail::TechniqueDisk(tech_disk) => PgItemDetail::TechDisk(tech_disk.into()),
ItemDetail::Mag(mag) => PgItemDetail::Mag(mag.into()),
ItemDetail::ESWeapon(esweapon) => PgItemDetail::ESWeapon(esweapon.into()),
}
}
}
impl From<PgItemDetail> for ItemDetail {
fn from(other: PgItemDetail) -> ItemDetail {
match other {
PgItemDetail::Weapon(weapon) => ItemDetail::Weapon(weapon.into()),
PgItemDetail::Armor(armor) => ItemDetail::Armor(armor.into()),
PgItemDetail::Shield(shield) => ItemDetail::Shield(shield.into()),
PgItemDetail::Unit(unit) => ItemDetail::Unit(unit.into()),
PgItemDetail::Tool(tool) => ItemDetail::Tool(tool.into()),
PgItemDetail::TechDisk(tech_disk) => ItemDetail::TechniqueDisk(tech_disk.into()),
PgItemDetail::Mag(mag) => ItemDetail::Mag(mag.into()),
PgItemDetail::ESWeapon(esweapon) => ItemDetail::ESWeapon(esweapon.into()),
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgItem {
pub id: i32,
pub item: sqlx::types::Json<PgItemDetail>,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum PgItemNoteDetail {
CharacterCreation {
character_id: u32,
},
EnemyDrop {
character_id: u32,
room_id: u32,
monster_type: MonsterType,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
BoxDrop {
character_id: u32,
room_id: u32,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
Pickup {
character_id: u32,
},
PlayerDrop {
character_id: u32,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
Consumed {
character_id: u32,
},
FedToMag {
character_id: u32,
mag: u32,
},
BoughtAtShop {
character_id: u32,
},
SoldToShop {
character_id: u32,
},
Trade {
trade_id: u32,
character_to: u32,
character_from: u32,
},
Withdraw {
character_id: u32,
bank: BankIdentifier,
},
Deposit {
character_id: u32,
bank: BankIdentifier,
},
FloorLimitReached {
map_area: MapArea,
}
}
impl From<ItemNote> for PgItemNoteDetail {
fn from(other: ItemNote) -> PgItemNoteDetail {
match other {
ItemNote::CharacterCreation{character_id} => PgItemNoteDetail::CharacterCreation {
character_id: character_id.0,
},
ItemNote::EnemyDrop{character_id, room_id, monster_type, map_area, x, y, z} => PgItemNoteDetail::EnemyDrop {
character_id: character_id.0,
room_id: room_id.0,
monster_type,
map_area,
x,y,z,
},
ItemNote::BoxDrop{character_id, room_id, map_area, x, y, z} => PgItemNoteDetail::BoxDrop {
character_id: character_id.0,
room_id: room_id.0,
map_area,
x,y,z,
},
ItemNote::Pickup{character_id} => PgItemNoteDetail::Pickup {
character_id: character_id.0,
},
ItemNote::PlayerDrop{character_id, map_area, x, y, z} => PgItemNoteDetail::PlayerDrop {
character_id: character_id.0,
map_area,
x,y,z,
},
ItemNote::Consumed{character_id} => PgItemNoteDetail::Consumed {
character_id: character_id.0,
},
ItemNote::FedToMag{character_id, mag} => PgItemNoteDetail::FedToMag{
character_id: character_id.0,
mag: mag.0
},
ItemNote::BoughtAtShop{character_id} => PgItemNoteDetail::BoughtAtShop {
character_id: character_id.0,
},
ItemNote::SoldToShop{character_id} => PgItemNoteDetail::SoldToShop {
character_id: character_id.0,
},
ItemNote::Trade{trade_id, character_to, character_from} => PgItemNoteDetail::Trade {
trade_id: trade_id.0,
character_to: character_to.0,
character_from: character_from.0,
},
ItemNote::Withdraw{character_id, bank} => {
PgItemNoteDetail::Withdraw {
character_id: character_id.0,
bank,
}
},
ItemNote::Deposit{character_id, bank} => {
PgItemNoteDetail::Deposit {
character_id: character_id.0,
bank,
}
},
ItemNote::FloorLimitReached { map_area } => {
PgItemNoteDetail::FloorLimitReached {
map_area,
}
},
}
}
}
impl From<PgItemNoteDetail> for ItemNote {
fn from(other: PgItemNoteDetail) -> ItemNote {
match other {
PgItemNoteDetail::CharacterCreation{character_id} => ItemNote::CharacterCreation {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::EnemyDrop{character_id, room_id, monster_type, map_area, x, y, z} => ItemNote::EnemyDrop {
character_id: CharacterEntityId(character_id),
room_id: RoomEntityId(room_id),
monster_type,
map_area,
x,y,z,
},
PgItemNoteDetail::BoxDrop{character_id, room_id, map_area, x, y, z} => ItemNote::BoxDrop {
character_id: CharacterEntityId(character_id),
room_id: RoomEntityId(room_id),
map_area,
x,y,z,
},
PgItemNoteDetail::Pickup{character_id} => ItemNote::Pickup {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::PlayerDrop{character_id, map_area, x, y, z} => ItemNote::PlayerDrop {
character_id: CharacterEntityId(character_id),
map_area,
x,y,z,
},
PgItemNoteDetail::Consumed{character_id} => ItemNote::Consumed {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::FedToMag{character_id, mag} => ItemNote::FedToMag{
character_id: CharacterEntityId(character_id),
mag: ItemEntityId(mag)
},
PgItemNoteDetail::BoughtAtShop{character_id} => ItemNote::BoughtAtShop {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::SoldToShop{character_id} => ItemNote::SoldToShop {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::Trade {trade_id, character_to, character_from} => ItemNote::Trade {
trade_id: TradeId(trade_id),
character_to: CharacterEntityId(character_to),
character_from: CharacterEntityId(character_from),
},
PgItemNoteDetail::Withdraw{character_id, bank} => ItemNote::Withdraw {
character_id: CharacterEntityId(character_id),
bank,
},
PgItemNoteDetail::Deposit{character_id, bank} => ItemNote::Deposit {
character_id: CharacterEntityId(character_id),
bank,
},
PgItemNoteDetail::FloorLimitReached { map_area } => ItemNote::FloorLimitReached {
map_area,
},
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgItemNote {
//pub id: i32,
pub note: sqlx::types::Json<PgItemNoteDetail>,
created_at: chrono::DateTime<chrono::Utc>,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum PgMagModifierDetail {
FeedMag(i32),
BankMag,
MagCell(i32),
OwnerChange(CharacterClass, SectionID)
}
impl From<mag::MagModifier> for PgMagModifierDetail {
fn from(other: mag::MagModifier) -> PgMagModifierDetail {
match other {
mag::MagModifier::FeedMag{food} => PgMagModifierDetail::FeedMag(food.0 as i32),
mag::MagModifier::BankMag => PgMagModifierDetail::BankMag,
mag::MagModifier::MagCell(cell) => PgMagModifierDetail::MagCell(cell.0 as i32),
mag::MagModifier::OwnerChange(class, section_id) => PgMagModifierDetail::OwnerChange(class, section_id),
}
}
}
impl From<PgMagModifierDetail> for mag::MagModifier {
fn from(other: PgMagModifierDetail) -> mag::MagModifier {
match other {
PgMagModifierDetail::FeedMag(food) => mag::MagModifier::FeedMag{food: ItemEntityId(food as u32)},
PgMagModifierDetail::BankMag => mag::MagModifier::BankMag,
PgMagModifierDetail::MagCell(cell) => mag::MagModifier::MagCell(ItemEntityId(cell as u32)),
PgMagModifierDetail::OwnerChange(class, section_id) => mag::MagModifier::OwnerChange(class, section_id),
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgMagModifier {
mag: i32,
pub modifier: sqlx::types::Json<PgMagModifierDetail>,
created_at: chrono::DateTime<chrono::Utc>,
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgItemEntity {
pub id: i32,
pub item: sqlx::types::Json<PgItemDetail>,
}
/*
#[derive(Debug, sqlx::FromRow)]
pub struct PgItemWithLocation {
pub id: i32,
pub item: sqlx::types::Json<PgItemDetail>,
pub location: sqlx::types::Json<PgItemLocationDetail>,
}
*/
impl From<PgItemEntity> for ItemEntity {
fn from(other: PgItemEntity) -> ItemEntity {
ItemEntity {
id: ItemEntityId(other.id as u32),
item: other.item.0.into(),
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgMagModifierWithParameters {
pub mag: i32,
pub modifier: sqlx::types::Json<PgMagModifierDetail>,
pub feed: Option<sqlx::types::Json<PgTool>>,
pub cell: Option<sqlx::types::Json<PgTool>>,
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(untagged)]
pub enum PgInventoryItemEntity {
Individual(i32),
Stacked(Vec<i32>),
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgInventoryEntity {
pub pchar: i32,
pub items: sqlx::types::Json<Vec<PgInventoryItemEntity>>,
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgBankEntity {
pub pchar: i32,
pub items: sqlx::types::Json<Vec<PgInventoryItemEntity>>,
pub name: String,
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgEquipped {
pchar: i32,
weapon: Option<i32>,
armor: Option<i32>,
shield: Option<i32>,
unit0: Option<i32>,
unit1: Option<i32>,
unit2: Option<i32>,
unit3: Option<i32>,
mag: Option<i32>,
}
impl From<PgEquipped> for EquippedEntity{
fn from(other: PgEquipped) -> EquippedEntity {
EquippedEntity {
weapon: other.weapon.map(|i| ItemEntityId(i as u32)),
armor: other.armor.map(|i| ItemEntityId(i as u32)),
shield: other.shield.map(|i| ItemEntityId(i as u32)),
unit: [other.unit0.map(|i| ItemEntityId(i as u32)),
other.unit1.map(|i| ItemEntityId(i as u32)),
other.unit2.map(|i| ItemEntityId(i as u32)),
other.unit3.map(|i| ItemEntityId(i as u32)),
],
mag: other.mag.map(|i| ItemEntityId(i as u32)),
}
}
}
impl From<(CharacterEntityId, EquippedEntity)> for PgEquipped {
fn from(char_equips: (CharacterEntityId, EquippedEntity)) -> PgEquipped {
PgEquipped {
pchar: (char_equips.0).0 as i32,
weapon: char_equips.1.weapon.map(|i| i.0 as i32),
armor: char_equips.1.armor.map(|i| i.0 as i32),
shield: char_equips.1.shield.map(|i| i.0 as i32),
unit0: char_equips.1.unit[0].map(|i| i.0 as i32),
unit1: char_equips.1.unit[1].map(|i| i.0 as i32),
unit2: char_equips.1.unit[2].map(|i| i.0 as i32),
unit3: char_equips.1.unit[3].map(|i| i.0 as i32),
mag: char_equips.1.mag.map(|i| i.0 as i32),
}
}
}
#[derive(Debug, sqlx::FromRow)]
pub struct PgTradeEntity {
id: i32,
character1: i32,
character2: i32,
}
impl From<PgTradeEntity> for TradeEntity {
fn from(other: PgTradeEntity) -> TradeEntity {
TradeEntity {
id: TradeId(other.id as u32),
character1: CharacterEntityId(other.character1 as u32),
character2: CharacterEntityId(other.character2 as u32),
}
}
}
#[derive(Debug, sqlx::FromRow, Serialize)]
pub struct PgRoomEntity {
id: i32,
name: String,
section_id: i8,
mode: i8,
episode: i8,
difficulty: i8,
}
impl From<PgRoomEntity> for RoomEntity {
fn from(other: PgRoomEntity) -> RoomEntity {
RoomEntity {
id: RoomEntityId(other.id as u32),
name: other.name,
section_id: SectionID::from(other.section_id as u8),
mode: RoomEntityMode::from(other.mode as u8),
episode: Episode::try_from(other.episode as u8).unwrap(),
difficulty: Difficulty::try_from(other.difficulty as u8).unwrap(),
}
}
}