130 lines
3.5 KiB
Rust
130 lines
3.5 KiB
Rust
use crate::common::leveltable::CharacterStats;
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use libpso::character::character;
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use crate::ship::items::Inventory;
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pub struct CharacterBuilder<'a> {
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character: Option<&'a character::Character>,
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stats: Option<&'a CharacterStats>,
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level: Option<u32>,
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}
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impl<'a> CharacterBuilder<'a> {
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pub fn new() -> CharacterBuilder<'a> {
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CharacterBuilder {
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character: None,
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stats: None,
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level: None,
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}
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}
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pub fn character(self, character: &'a character::Character) -> CharacterBuilder<'a> {
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CharacterBuilder {
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character: Some(character),
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..self
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}
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}
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pub fn stats(self, stats: &'a CharacterStats) -> CharacterBuilder<'a> {
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CharacterBuilder {
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stats: Some(stats),
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..self
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}
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}
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pub fn level(self, level: u32) -> CharacterBuilder<'a> {
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CharacterBuilder {
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level: Some(level),
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..self
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}
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}
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pub fn build(self) -> character::Character {
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let character = self.character.unwrap();
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let stats = self.stats.unwrap();
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let level = self.level.unwrap();
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character::Character {
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hp: stats.hp,
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atp: stats.atp,
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mst: stats.mst,
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evp: stats.evp,
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dfp: stats.dfp,
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ata: stats.ata,
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lck: stats.lck,
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level: level,
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..*character
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}
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}
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}
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pub struct FullCharacterBuilder<'a> {
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character: Option<&'a character::Character>,
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inventory: Option<&'a Inventory>,
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key_config: Option<&'a [u8; 0x16C]>,
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joystick_config: Option<&'a [u8; 0x38]>,
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}
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impl<'a> FullCharacterBuilder<'a> {
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pub fn new() -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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character: None,
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inventory: None,
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key_config: None,
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joystick_config: None,
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}
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}
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pub fn character(self, character: &'a character::Character) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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character: Some(character),
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..self
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}
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}
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pub fn inventory(self, inventory: &'a Inventory) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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inventory: Some(inventory),
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..self
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}
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}
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pub fn key_config(self, key_config: &'a [u8; 0x16C]) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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key_config: Some(key_config),
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..self
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}
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}
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pub fn joystick_config(self, joystick_config: &'a [u8; 0x38]) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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joystick_config: Some(joystick_config),
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..self
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}
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}
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pub fn build(self) -> character::FullCharacter {
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let character = self.character.unwrap();
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let inventory = self.inventory.unwrap();
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let key_config = self.key_config.unwrap();
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let joystick_config = self.joystick_config.unwrap();
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character::FullCharacter {
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character: *character,
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inventory: character::Inventory {
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item_count: inventory.count() as u8,
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items: inventory.as_client_inventory_items(),
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..character::Inventory::default()
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},
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key_team_config: character::KeyTeamConfig {
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key_config: *key_config,
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joystick_config: *joystick_config,
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..character::KeyTeamConfig::default()
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},
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..character::FullCharacter::default()
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}
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}
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}
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