46 lines
1.5 KiB
Rust
46 lines
1.5 KiB
Rust
pub mod lobby;
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pub mod message;
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pub mod room;
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pub mod quest;
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pub mod ship;
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use libpso::character::character::Inventory;
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use libpso::packet::ship::{PlayerHeader, PlayerInfo};
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use stats::leveltable::LEVEL_TABLE;
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use crate::ship::character::CharacterBytesBuilder;
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use crate::ship::ship::ClientState;
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use crate::ship::location::AreaClient;
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use crate::ship::items::inventory::InventoryState;
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pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
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PlayerHeader {
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tag,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}
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}
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pub async fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, inventory: &InventoryState) -> PlayerInfo {
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let (level, stats) = LEVEL_TABLE.get_stats_from_exp(client.character.char_class, client.character.exp);
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let character = CharacterBytesBuilder::default()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.meseta(inventory.meseta)
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.build();
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PlayerInfo {
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header: player_header(tag, client, area_client),
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inventory: Inventory {
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item_count: inventory.count() as u8,
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hp_mats_used: 0, // TODO: materials
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tp_mats_used: 0, // TODO: materials
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language: 0, // TODO: account language
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items: inventory.as_client_inventory_items(),
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},
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character,
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}
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}
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