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219 lines
8.0 KiB
219 lines
8.0 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_bank_items_sent_in_character_login() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: BLOCK_MENU_ID,
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item: 1,
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})).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] ));
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}
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#[async_std::test]
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async fn test_request_bank_items() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 3
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&& bank_item_list.size == 0x18 * 3 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04]
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));
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}
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#[async_std::test]
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async fn test_request_stacked_bank_items() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool (
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 1
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&& bank_item_list.size == 0x18 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00]
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&& bank_item_list.items[0].amount == 3
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));
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}
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#[async_std::test]
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async fn test_request_bank_items_sorted() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool (
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Calibur,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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println!("{:?}", packets);
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 3
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&& bank_item_list.size == 0x18 * 3 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04]
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&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00]
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));
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}
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//test_deposit_individual_item
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//test_deposit_stacked_item
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//test_deposit_stacked_item_with_stack_already_in_bank
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//test_deposit_stacked_item_when_full_stack_in_bank
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//test_deposit_individual_item_in_full_bank
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//test_deposit_stacked_item_in_full_bank
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//test_deposit_meseta
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//test_deposit_too_much_meseta
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//test_deposit_when_bank_has_max_meseta
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