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use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_bank_items_sent_in_character_login() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect {
menu: BLOCK_MENU_ID,
item: 1,
})).await.unwrap().collect::<Vec<_>>();
assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] ));
}
#[async_std::test]
async fn test_request_bank_items() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 3
&& bank_item_list.size == 0x18 * 3 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04]
));
}
#[async_std::test]
async fn test_request_stacked_bank_items() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool (
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 1
&& bank_item_list.size == 0x18 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00]
&& bank_item_list.items[0].amount == 3
));
}
#[async_std::test]
async fn test_request_bank_items_sorted() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool (
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Calibur,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
if bank_item_list.item_count == 3
&& bank_item_list.size == 0x18 * 3 + 0x14
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04]
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
&& bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00]
));
}
#[async_std::test]
async fn test_deposit_individual_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 1,
equipped: false,
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10001,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10001
&& player_no_longer_has_item.amount == 0
));
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(2)]);
}
#[async_std::test]
async fn test_deposit_stacked_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 3,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 3
));
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
}
#[async_std::test]
async fn test_deposit_partial_stacked_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2
));
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(3)]);
}
#[async_std::test]
async fn test_deposit_stacked_item_with_stack_already_in_bank() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".into()),
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2
));
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]);
}
#[async_std::test]
async fn test_deposit_stacked_item_with_full_stack_in_bank() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
for _ in 0..10 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".into()),
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids.len() == 10);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}
#[async_std::test]
async fn test_deposit_individual_item_in_full_bank() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
for _ in 0..200 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids.len() == 200);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1)]);
}
#[async_std::test]
async fn test_deposit_stacked_item_in_full_bank() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
for _ in 0..200 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids.len() == 200);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}
#[async_std::test]
async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
for _ in 0..199 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10000,
action: 0,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids.len() == 203);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids.len() == 0);
}
#[async_std::test]
async fn test_deposit_meseta() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.meseta = 300;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 277);
assert!(char.bank_meseta == 23);
}
#[async_std::test]
async fn test_deposit_too_much_meseta() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.meseta = 300;
char1.bank_meseta = 999980;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 300);
assert!(char.bank_meseta == 999980);
}
#[async_std::test]
async fn test_deposit_meseta_when_bank_is_maxed() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.meseta = 300;
char1.bank_meseta = 999999;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 0,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 300);
assert!(char.bank_meseta == 999999);
}
#[async_std::test]
async fn test_withdraw_individual_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20000
));
let items = entity_gateway.get_items_by_character(&char1).await;
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory{..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1)]);
}
#[async_std::test]
async fn test_withdraw_stacked_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 3,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10002
));
let items = entity_gateway.get_items_by_character(&char1).await;
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
}
#[async_std::test]
async fn test_withdraw_partial_stacked_item() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".into())
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10002
));
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(3)]);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
}
#[async_std::test]
async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".into()),
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10000
));
let items = entity_gateway.get_items_by_character(&char1).await;
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]);
}
#[async_std::test]
async fn test_withdraw_stacked_item_with_full_stack_in_inventory() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".into()),
}
}).await;
}
for _ in 0..10 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids.len() == 10);
}
#[async_std::test]
async fn test_withdraw_individual_item_in_full_inventory() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
for i in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: i,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 0,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1)]);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids.len() == 30);
}
#[async_std::test]
async fn test_withdraw_stacked_item_in_full_inventory() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
for i in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: i,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await;
assert!(packets.is_err());
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids.len() == 30);
}
#[async_std::test]
async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Bank {
character_id: char1.id,
name: item::BankName("".to_string())
}
}).await;
}
for i in 0..29 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: i,
equipped: false,
}
}).await;
}
for _ in 0..2 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 29,
equipped: false,
}
}).await;
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x20000,
action: 1,
item_amount: 2,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
let items = entity_gateway.get_items_by_character(&char1).await;
let bank_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Bank {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(bank_item_ids.len() == 0);
let inventory_item_ids = items.iter()
.filter_map(|item| {
if let item::ItemLocation::Inventory {..} = item.location {
Some(item.id)
}
else {
None
}
})
.collect::<Vec<_>>();
assert!(inventory_item_ids.len() == 33);
}
#[async_std::test]
async fn test_withdraw_meseta() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.bank_meseta = 300;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 23);
assert!(char.bank_meseta == 277);
}
#[async_std::test]
async fn test_withdraw_too_much_meseta() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.meseta = 999980;
char1.bank_meseta = 300;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 999980);
assert!(char.bank_meseta == 300);
}
#[async_std::test]
async fn test_withdraw_meseta_inventory_is_maxed() {
let mut entity_gateway = InMemoryGateway::new();
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.meseta = 999999;
char1.bank_meseta = 300;
entity_gateway.save_character(&char1).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
action: 1,
item_amount: 0,
meseta_amount: 23,
unknown: 0,
})))).await.unwrap().for_each(drop);
let characters = entity_gateway.get_characters_by_user(&user1).await;
let char = characters[0].as_ref().unwrap();
assert!(char.meseta == 999999);
assert!(char.bank_meseta == 300);
}