You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
734 lines
26 KiB
734 lines
26 KiB
use elseware::common::serverstate::{ClientId, ServerState};
|
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|
use elseware::entity::item;
|
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_monomate = Vec::new();
|
|
p1_monomate.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
|
|
let mut p2_items = Vec::new();
|
|
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
|
let mut item = Vec::new();
|
|
for _ in 0..5usize {
|
|
item.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: tool
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
p2_items.push(item);
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomate])).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
|
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
|
|
assert!(items.iter().all(|item| item.item.item_type() == item::ItemType::Tool(item::tool::ToolType::Monomate)));
|
|
}).unwrap();
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_item_stack_of_items_not_already_held() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p2_monomate = Vec::new();
|
|
p2_monomate.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomate])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.len(), 1);
|
|
assert_eq!(items[0].id, item::ItemEntityId(1));
|
|
assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
|
|
}).unwrap();
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_meseta_when_inventory_full() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_items = Vec::new();
|
|
for _ in 0..30usize {
|
|
p1_items.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
|
|
|
char2.meseta = 300;
|
|
entity_gateway.save_character(&char2).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 30);
|
|
|
|
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
let characters2 = entity_gateway.get_characters_by_user(&user2).await.unwrap();
|
|
let c2 = characters2.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
assert!(c1.meseta == 23);
|
|
assert!(c2.meseta == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
for slot in 0..29usize {
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap().into());
|
|
}
|
|
|
|
p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap()]));
|
|
|
|
let mut p2_monomates = Vec::new();
|
|
p2_monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 30);
|
|
inventory_items.items[29].with_stacked(|items| {
|
|
assert_eq!(items.len(), 2);
|
|
}).unwrap();
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_pick_up_item_when_inventory_full() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
for slot in 0..30usize {
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
let mut p2_inv = Vec::new();
|
|
p2_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Handgun,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 30);
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 0);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 30);
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 1);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_drop_more_meseta_than_is_held() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
char1.meseta = 300;
|
|
entity_gateway.save_character(&char1).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 301,
|
|
})))).await;
|
|
assert!(split_attempt.is_err());
|
|
|
|
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
assert!(c1.meseta == 300);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut p1_monomates = Vec::new();
|
|
for _ in 0..6usize {
|
|
p1_monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
let mut p2_monomates = Vec::new();
|
|
for _ in 0..6usize {
|
|
p2_monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char2.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomates])).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
assert!(packets.len() == 0);
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 1);
|
|
p1_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.len(), 6);
|
|
}).unwrap();
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 0);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_pick_up_meseta_when_full() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
char1.meseta = 999999;
|
|
entity_gateway.save_character(&char1).await.unwrap();
|
|
char2.meseta = 300;
|
|
entity_gateway.save_character(&char2).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
assert!(packets.len() == 0);
|
|
|
|
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
let characters2 = entity_gateway.get_characters_by_user(&user2).await.unwrap();
|
|
let c2 = characters2.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
assert!(c1.meseta == 999999);
|
|
assert!(c2.meseta == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
char1.meseta = 999998;
|
|
entity_gateway.save_character(&char1).await.unwrap();
|
|
char2.meseta = 300;
|
|
entity_gateway.save_character(&char2).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
let characters2 = entity_gateway.get_characters_by_user(&user2).await.unwrap();
|
|
let c2 = characters2.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
assert!(c1.meseta == 999999);
|
|
assert!(c2.meseta == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut monomates = Vec::new();
|
|
for _ in 0..5usize {
|
|
monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
}
|
|
}).await.unwrap());
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
amount: 2,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
|
vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
|
|
}).unwrap();
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
|
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
}).unwrap();
|
|
}
|