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use libpso::packet::messages::*;
use libpso::packet::ship::*;
use entity::item;
use stats::leveltable::CharacterStats;
use crate::ship::ship::{ShipError};
use crate::ship::items::ClientItemId;
use crate::ship::items::inventory::InventoryItem;
use crate::ship::items::state::IndividualItemDetail;
use crate::ship::items::bank::BankState;
use crate::ship::items::floor::FloorItem;
use crate::ship::location::AreaClient;
use std::convert::TryInto;
use shops::ShopItem;
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDrop, ShipError> {
let item_bytes = item_drop.as_client_bytes();
Ok(ItemDrop {
client,
target,
map_area: item_drop.map_area.area_value(),
variety: 0,
unknown: 0,
x: item_drop.x,
z: item_drop.z,
y: item_drop.y,
item_bytes: item_bytes[0..12].try_into()?,
item_id: item_drop.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
unknown2: 0,
})
}
// TODO: this doesn't need to be a Result, just unwrap try_intos they are guaranteed to succeed
pub fn create_individual_item(area_client: AreaClient, item_id: ClientItemId, item: &IndividualItemDetail) -> Result<CreateItem, ShipError> {
let bytes = item.as_client_bytes();
Ok(CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_id: item_id.0,
item_data2: bytes[12..16].try_into()?,
unknown: 0,
})
}
// TODO: this doesn't need to be a Result, just unwrap try_intos they are guaranteed to succeed
pub fn create_stacked_item(area_client: AreaClient, item_id: ClientItemId, tool: &item::tool::Tool, amount: usize) -> Result<CreateItem, ShipError> {
let bytes = tool.as_stacked_bytes(amount);
Ok(CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_id: item_id.0,
item_data2: bytes[12..16].try_into()?,
unknown: 0,
})
}
pub fn create_meseta(area_client: AreaClient, amount: usize) -> CreateItem {
let bytes: [u8; 12] = [4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes,
item_id: 0xFFFFFFFF,
item_data2: u32::to_le_bytes(amount as u32),
unknown: 0,
}
}
pub fn create_withdrawn_inventory_item(area_client: AreaClient, item: &InventoryItem) -> Result<CreateItem, ShipError> {
let bytes = item.item.as_client_bytes();
Ok(CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_id: item.item_id.0,
item_data2: bytes[12..16].try_into()?,
unknown: 0,
})
}
pub fn create_withdrawn_inventory_item2(area_client: AreaClient, item: &InventoryItem) -> Result<CreateItem, ShipError> {
let bytes = item.item.as_client_bytes();
Ok(CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_id: item.item_id.0,
item_data2: bytes[12..16].try_into()?,
unknown: 0,
})
}
pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Result<RemoveItemFromFloor, ShipError> {
Ok(RemoveItemFromFloor {
client: area_client.local_client.id(),
target: 0,
client_id: area_client.local_client.id(),
unknown: 0,
map_area: item.map_area.area_value(),
unknown2: 0,
item_id: item.item_id.0,
})
}
pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
let item_bytes = item.as_client_bytes();
Ok(DropSplitStack {
client: area_client.local_client.id(),
target: 0,
variety: 0,
unknown1: 0,
map_area: item.map_area.area_value(),
x: item.x,
z: item.z,
item_bytes: item_bytes[0..12].try_into()?,
item_id: item.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
unknown2: 0,
})
}
pub fn drop_split_meseta_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
let item_bytes = item.as_client_bytes();
Ok(DropSplitStack {
client: area_client.local_client.id(),
target: 0,
variety: 0,
unknown1: 0,
map_area: item.map_area.area_value(),
x: item.x,
z: item.z,
item_bytes: item_bytes[0..12].try_into()?,
item_id: item.item_id.0,
item_bytes2: item_bytes[12..16].try_into()?,
unknown2: 0,
})
}
pub fn character_gained_exp(area_client: AreaClient, exp: u32) -> GiveCharacterExp {
GiveCharacterExp {
client: area_client.local_client.id(),
target: 0,
exp,
}
}
pub fn character_leveled_up(area_client: AreaClient, level: u32, before_stats: CharacterStats, after_stats: CharacterStats) -> PlayerLevelUp {
PlayerLevelUp {
client: area_client.local_client.id(),
target: 0,
atp: after_stats.atp - before_stats.atp,
mst: after_stats.mst - before_stats.mst,
evp: after_stats.evp - before_stats.evp,
hp: after_stats. hp - before_stats. hp,
dfp: after_stats.dfp - before_stats.dfp,
ata: after_stats.ata - before_stats.ata,
lvl: level,
}
}
// TOOD: checksum?
pub fn bank_item_list(bank: &BankState) -> BankItemList {
BankItemList {
aflag: 0,
cmd: 0xBC,
unknown: [0; 3],
size: bank.count() as u32 * 0x18 + 0x14,
checksum: 0x123434,
item_count: bank.count() as u32,
meseta: bank.meseta.0,
items: bank.as_client_bank_request()
}
}
pub fn player_no_longer_has_item(area_client: AreaClient, item_id: ClientItemId, amount: u32) -> PlayerNoLongerHasItem {
PlayerNoLongerHasItem {
client: area_client.local_client.id(),
target: 0,
item_id: item_id.0,
amount,
}
}
pub fn player_no_longer_has_meseta(area_client: AreaClient, amount: u32) -> PlayerNoLongerHasItem {
PlayerNoLongerHasItem {
client: area_client.local_client.id(),
target: 0,
item_id: 0xFFFFFFFF,
amount,
}
}
pub fn shop_list<I: ShopItem>(shop_type: u8, items: &[I]) -> ShopList {
let items = items.iter()
.enumerate()
.map(|(i, item)| {
ShopListItem {
item_bytes: item.as_bytes(),
unknown: i as u32 + 23,
price: item.price() as u32,
}
})
.collect();
ShopList {
client: 0,
target: 0,
shop_type,
num_items: 0,
unused: 0,
items,
}
}
pub fn tek_preview(id: ClientItemId, weapon: &item::weapon::Weapon) -> Result<TekPreview, ShipError> {
let bytes = weapon.as_bytes();
Ok(TekPreview {
client: 0x79,
target: 0,
item_bytes: bytes[0..12].try_into()?,
item_id: id.0,
item_bytes2: bytes[12..16].try_into()?,
})
}