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142 lines
5.2 KiB
142 lines
5.2 KiB
#![allow(incomplete_features)]
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#![feature(const_generics)]
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#![feature(maybe_uninit_extra)]
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#![feature(const_in_array_repeat_expressions)]
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mod common;
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mod entity;
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mod patch;
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mod login;
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mod ship;
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use std::time::SystemTime;
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use log::{info};
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use patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd};
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use login::login::LoginServerState;
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use login::character::CharacterServerState;
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use ship::ship::ShipServerState;
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use entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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use entity::gateway::{EntityGateway, InMemoryGateway};
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use entity::character::NewCharacterEntity;
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use entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use crate::entity::item;
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fn setup_logger() {
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let colors = fern::colors::ColoredLevelConfig::new()
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.error(fern::colors::Color::Red)
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.warn(fern::colors::Color::Yellow)
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.info(fern::colors::Color::Green)
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.debug(fern::colors::Color::White)
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.trace(fern::colors::Color::BrightBlack);
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let stdio = fern::Dispatch::new()
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.level(log::LevelFilter::Debug)
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.format(move |out, message, record| {
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out.finish(format_args!(
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"\x1B[{}m[{}][{}][{}] {}\x1B[0m",
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colors.get_color(&record.level()).to_fg_str(),
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chrono::Local::now().format("%Y-%m-%d %H:%M:%S"),
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record.target(),
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record.level(),
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message,
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))
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})
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.chain(std::io::stdout());
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let fileout = fern::Dispatch::new()
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.level(log::LevelFilter::Trace)
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.chain(fern::log_file(format!("elseware-{}.log", chrono::Local::now().format("%Y-%m-%d_%H:%M:%S"))).unwrap());
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fern::Dispatch::new()
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.chain(stdio)
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.chain(fileout)
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.apply().unwrap();
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}
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fn main() {
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setup_logger();
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let mut entity_gateway = InMemoryGateway::new();
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for i in 0..5 {
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let mut fake_user = NewUserAccountEntity {
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username: if i == 0 { "hi".to_string() } else { format!("hi{}", i+1) },
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password: bcrypt::hash("qwer", 5).unwrap(),
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guildcard: i + 1,
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team_id: None,
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banned: false,
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muted_until: SystemTime::now(),
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created_at: SystemTime::now(),
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flags: 0,
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};
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let fake_user = entity_gateway.create_user(fake_user).unwrap();
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entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id));
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let mut character = NewCharacterEntity::new(fake_user.id);
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character.name = format!("Test Char {}", i*2);
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entity_gateway.create_character(character);
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let mut character = NewCharacterEntity::new(fake_user.id);
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character.slot = 2;
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character.name = "\tE12345678".into();
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character.exp = 80000000;
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let character = entity_gateway.create_character(character).unwrap();
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entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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None,
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None,],
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tekked: true,
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}
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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index: 0,
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equipped: true,
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}
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});
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}
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async_std::task::block_on(async move {
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let thread_entity_gateway = entity_gateway.clone();
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let patch = async_std::task::spawn(async {
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info!("[patch] starting server");
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let patch_config = load_config();
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let patch_motd = load_motd();
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let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str());
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let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);
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crate::common::mainloop::mainloop_async(patch_state, patch_config.port).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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let auth = async_std::task::spawn(async {
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info!("[auth] starting server");
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let auth_state = LoginServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(auth_state, login::login::LOGIN_PORT).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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let character = async_std::task::spawn(async {
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info!("[character] starting server");
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let char_state = CharacterServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(char_state, login::character::CHARACTER_PORT).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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let ship = async_std::task::spawn(async {
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info!("[ship] starting server");
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let ship_state = ShipServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(ship_state, ship::ship::SHIP_PORT).await;
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});
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futures::join!(patch, auth, character, ship);
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});
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}
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