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use std::cmp::Ordering;
use libpso::character::character;
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use entity::character::CharacterEntityId;
use entity::item::tool::ToolType;
use entity::item::mag::Mag;
use entity::item::weapon::Weapon;
use shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::floor::{FloorItem, FloorItemDetail};
#[derive(Clone, Debug)]
pub enum InventoryItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
}
impl InventoryItemDetail {
// TODO: rename as_stacked for consistency
pub fn stacked(&self) -> Option<&StackedItemDetail> {
match self {
InventoryItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
// TODO: rename as_stacked_mut for consistency
pub fn stacked_mut(&mut self) -> Option<&mut StackedItemDetail> {
match self {
InventoryItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
pub fn as_individual(&self) -> Option<&IndividualItemDetail> {
match self {
InventoryItemDetail::Individual(iitem) => Some(iitem),
_ => None,
}
}
pub fn as_individual_mut(&mut self) -> Option<&mut IndividualItemDetail> {
match self {
InventoryItemDetail::Individual(iitem) => Some(iitem),
_ => None,
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
InventoryItemDetail::Individual(item) => {
item.as_client_bytes()
},
InventoryItemDetail::Stacked(item) => {
item.tool.as_stacked_bytes(item.entity_ids.len())
},
}
}
// TODO: this should probably go somewhere a bit more fundamental like ItemDetail
pub fn sell_price(&self) -> Result<u32, anyhow::Error> {
match self {
InventoryItemDetail::Individual(individual_item) => {
match &individual_item.item {
// TODO: can wrapped items be sold?
ItemDetail::Weapon(w) => {
if !w.tekked {
return Ok(1u32)
}
if w.is_rare_item() {
return Ok(10u32)
}
Ok((WeaponShopItem::from(w).price() / 8) as u32)
},
ItemDetail::Armor(a) => {
if a.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(a).price() / 8) as u32)
},
ItemDetail::Shield(s) => {
if s.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(s).price() / 8) as u32)
},
ItemDetail::Unit(u) => {
if u.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(u).price() / 8) as u32)
},
ItemDetail::Tool(t) => {
if !matches!(t.tool, ToolType::PhotonDrop | ToolType::PhotonSphere | ToolType::PhotonCrystal) && t.is_rare_item() {
return Ok(10u32)
}
Ok((ToolShopItem::from(t).price() / 8) as u32)
},
ItemDetail::TechniqueDisk(d) => {
Ok((ToolShopItem::from(d).price() / 8) as u32)
},
ItemDetail::Mag(_m) => {
Err(ItemStateError::ItemNotSellable.into())
},
ItemDetail::ESWeapon(_e) => {
Ok(10u32)
},
}
},
// the number of stacked items sold is handled by the caller. this is just the price of 1
InventoryItemDetail::Stacked(stacked_item) => {
Ok(((ToolShopItem::from(&stacked_item.tool).price() / 8) as u32) * stacked_item.count() as u32)
},
}
}
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
match &self {
InventoryItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
InventoryItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, *entity_id).await?;
}
}
}
Ok(param)
}
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, param: T, func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
self.item.with_entity_id(param, func).await
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
if let InventoryItemDetail::Individual(individual_item) = &self.item {
if let ItemDetail::Mag(mag) = &individual_item.item {
param = func(param, individual_item.entity_id, mag.clone()).await?;
}
}
Ok(param)
}
}
#[derive(Clone, Debug)]
pub struct Inventory(Vec<InventoryItem>);
impl Inventory {
pub fn new(items: Vec<InventoryItem>) -> Inventory {
Inventory(items)
}
}
#[derive(thiserror::Error, Debug)]
pub enum InventoryError {
#[error("inventory full")]
InventoryFull,
#[error("stack full")]
StackFull,
#[error("meseta full")]
MesetaFull,
}
#[derive(Clone, Debug)]
pub struct InventoryState {
pub character_id: CharacterEntityId,
pub item_id_counter: Arc<Mutex<u32>>,
pub inventory: Inventory,
pub equipped: EquippedEntity,
pub meseta: Meseta,
}
async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
let mut item_id_counter = item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
impl InventoryState {
pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
self.item_id_counter = base_item_id;
let mut bitem_id = self.item_id_counter.lock().await;
for (i, item) in self.inventory.0.iter_mut().enumerate() {
item.item_id = ClientItemId(*bitem_id + i as u32);
}
*bitem_id += self.inventory.0.len() as u32;
}
pub async fn new_item_id(&mut self) -> ClientItemId {
let mut item_id_counter = self.item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
pub fn count(&self) -> usize {
self.inventory.0.len()
}
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, anyhow::Error> {
match item.item {
FloorItemDetail::Individual(iitem) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
}
else {
self.inventory.0.push(InventoryItem {
item_id: item.item_id,
item: InventoryItemDetail::Individual(iitem)
});
Ok(AddItemResult::NewItem)
}
},
FloorItemDetail::Stacked(sitem) => {
let existing_stack = self.inventory.0
.iter_mut()
.filter_map(|item| item.item.stacked_mut())
.find(|item| {
item.tool == sitem.tool
});
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull.into())
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
Ok(AddItemResult::AddToStack)
}
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
}
else {
self.inventory.0.push(InventoryItem {
item_id: item.item_id,
item: InventoryItemDetail::Stacked(sitem)
});
Ok(AddItemResult::NewItem)
}
}
}
},
FloorItemDetail::Meseta(meseta) => {
if self.meseta == Meseta(999999) {
Err(InventoryError::MesetaFull.into())
}
else {
self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0, 999999);
Ok(AddItemResult::Meseta)
}
},
}
}
pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), anyhow::Error> {
match &item.item {
InventoryItemDetail::Individual(_) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
}
else {
self.inventory.0.push(item);
Ok((
AddItemResult::NewItem,
self.inventory.0
.last()
.unwrap()
.clone()
))
}
},
InventoryItemDetail::Stacked(sitem) => {
let existing_stack = self.inventory.0
.iter_mut()
.filter_map(|item| item.item.stacked_mut())
.find(|item| {
item.tool == sitem.tool
});
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull.into())
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
Ok((
AddItemResult::AddToStack,
self.inventory.0[self.inventory.0
.iter()
.filter_map(|item| item.item.stacked())
.position(|item| item.tool == sitem.tool)
.unwrap()]
.clone()
))
}
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
}
else {
self.inventory.0.push(item);
Ok((
AddItemResult::NewItem,
self.inventory.0
.last()
.unwrap()
.clone()
))
}
}
}
}
}
}
pub async fn remove_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItemDetail> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.inventory.0[idx].item {
InventoryItemDetail::Individual(_individual_item) => {
Some(self.inventory.0.remove(idx).item)
},
InventoryItemDetail::Stacked(stacked_item) => {
let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.inventory.0.remove(idx).item)
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
Some(InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
}))
}
}
}
}
pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.inventory.0[idx].item {
InventoryItemDetail::Individual(_individual_item) => {
Some(self.inventory.0.remove(idx))
},
InventoryItemDetail::Stacked(stacked_item) => {
let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.inventory.0.remove(idx))
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
Some(InventoryItem {
item_id: new_item_id(&self.item_id_counter).await,
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
})})
}
}
}
}
// TODO: rename get_item_by_client_id
pub fn get_by_client_id(&self, item_id: &ClientItemId) -> Option<&InventoryItem> {
self.inventory.0
.iter()
.find(|i| i.item_id == *item_id)
}
pub fn get_by_client_id_mut(&mut self, item_id: &ClientItemId) -> Option<&mut InventoryItem> {
self.inventory.0
.iter_mut()
.find(|i| i.item_id == *item_id)
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
if self.meseta.0 == 999999 {
return Err(ItemStateError::FullOfMeseta.into())
}
self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
Ok(())
}
pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), anyhow::Error> {
if self.meseta.0 + amount > 999999 {
return Err(ItemStateError::FullOfMeseta.into())
}
self.meseta.0 += amount;
Ok(())
}
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
if amount > self.meseta.0 {
return Err(ItemStateError::InvalidMesetaRemoval(amount).into())
}
self.meseta.0 -= amount;
Ok(())
}
pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) {
for item in &self.inventory.0 {
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
if item.item_id == *item_id {
match inventory_item.item {
ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
ItemDetail::Unit(_) => {
if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
*unit = Some(inventory_item.entity_id)
}
}
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
_ => {}
}
}
}
}
}
pub fn unequip(&mut self, item_id: &ClientItemId) {
for item in &self.inventory.0 {
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
if item.item_id == *item_id {
match inventory_item.item {
ItemDetail::Weapon(_) => self.equipped.weapon = None,
ItemDetail::Armor(_) => {
self.equipped.armor = None;
self.equipped.unit = [None; 4];
}
ItemDetail::Shield(_) => self.equipped.shield = None,
ItemDetail::Unit(_) => {
for unit in self.equipped.unit.iter_mut() {
if *unit == Some(inventory_item.entity_id) {
*unit = None
}
}
}
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
_ => {}
}
}
}
}
}
pub fn equipped_mag_mut(&mut self) -> Option<(ItemEntityId, &mut Mag)> {
let mag_id = self.equipped.mag?;
self.inventory.0
.iter_mut()
.filter_map(|i| {
let individual = i.item.as_individual_mut()?;
let entity_id = individual.entity_id;
Some((entity_id, individual.as_mag_mut()?))
})
.find(|(entity_id, _)| *entity_id == mag_id)
}
pub fn equipped_weapon_mut(&mut self) -> Option<(ItemEntityId, &mut Weapon)> {
let weapon_id = self.equipped.weapon?;
self.inventory.0
.iter_mut()
.filter_map(|i| {
let individual = i.item.as_individual_mut()?;
let entity_id = individual.entity_id;
Some((entity_id, individual.as_weapon_mut()?))
})
.find(|(entity_id, _)| *entity_id == weapon_id)
}
pub fn sort(&mut self, item_ids: &[ClientItemId]) {
self.inventory.0.sort_by(|a, b| {
let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
let b_index = item_ids.iter().position(|item_id| *item_id == b.item_id);
match (a_index, b_index) {
(Some(a_index), Some(b_index)) => {
a_index.cmp(&b_index)
},
_ => Ordering::Equal
}
});
}
pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
InventoryEntity {
items: self.inventory.0.iter()
.map(|item| {
match &item.item {
InventoryItemDetail::Individual(item) => {
InventoryItemEntity::Individual(ItemEntity {
id: item.entity_id,
item: item.item.clone(),
})
},
InventoryItemDetail::Stacked(items) => {
InventoryItemEntity::Stacked(items.entity_ids.iter()
.map(|id| {
ItemEntity {
id: *id,
item: ItemDetail::Tool(items.tool)
}
})
.collect())
},
}
})
.collect()
}
}
pub fn as_equipped_entity(&self) -> EquippedEntity {
self.equipped.clone()
}
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
self.inventory.0.iter()
.enumerate()
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
let bytes = item.item.as_client_bytes();
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
inventory[slot].item_id = item.item_id.0;
inventory[slot].equipped = 0;
inventory[slot].flags = 0;
if let InventoryItemDetail::Individual(individual_item) = &item.item {
if self.equipped.is_equipped(&individual_item.entity_id) {
if let ItemDetail::Unit(_) = individual_item.item {
inventory[slot].data1[4] = self.equipped.unit.iter()
.enumerate()
.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
.map(|(a, _)| a)
.unwrap_or(0) as u8
}
inventory[slot].equipped = 1;
inventory[slot].flags |= 8;
}
}
inventory
})
}
}