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#![allow(dead_code)]
use std::collections::HashMap;
use std::fs::File;
use std::io::Read;
use std::path::PathBuf;
use serde::{Serialize, Deserialize};
use crate::room::{Difficulty, Episode, RoomMode};
#[derive(Debug)]
pub enum MonsterParseError {
UnknownMonster(String),
}
pub struct MonsterStatError;
#[derive(Debug, Serialize, Deserialize, Copy, Clone, Hash, Eq, PartialEq, enum_utils::FromStr, derive_more::Display)]
pub enum MonsterType {
Hildebear,
Hildeblue,
Mothmant,
Monest,
RagRappy,
AlRappy,
SavageWolf,
BarbarousWolf,
Booma,
Gobooma,
Gigobooma,
GrassAssassin,
PoisonLily,
NarLily,
NanoDragon,
EvilShark,
PalShark,
GuilShark,
PofuillySlime,
PouillySlime,
PanArms,
Hidoom,
Migium,
Dubchic,
Garanz,
SinowBeat,
SinowGold,
Canadine,
Canane,
RingCanadine,
Delsaber,
ChaosSorcerer,
BeeR,
BeeL,
DarkGunner,
DeathGunner,
ChaosBringer,
DarkBelra,
Claw,
Bulk,
Bulclaw,
Dimenian,
LaDimenian,
SoDimenian,
Dragon,
DeRolLe,
DeRolLeBody,
DeRolLeMine,
VolOptPartA,
VolOptPillar,
VolOptMonitor,
VolOptAmp,
VolOptCore,
VolOptUnused,
VolOpt,
VolOptTrap,
DarkFalz,
DarkFalz1,
DarkFalz2,
DarkFalz3,
Darvant,
UltDarvant,
Dubwitch,
Gillchic,
EventRappy,
Merillia,
Meriltas,
Gee,
GiGue,
Mericarol,
Merikle,
Mericus,
UlGibbon,
ZolGibbon,
Gibbles,
SinowBerill,
SinowSpigell,
Dolmolm,
Dolmdarl,
Morfos,
Recobox,
Recon,
SinowZoa,
SinowZele,
Deldepth,
Delbiter,
BarbaRay,
PigRay,
GolDragon,
GalGryphon,
OlgaFlow,
OlgaFlow1,
OlgaFlow2,
Gael,
Giel,
StRappy,
HalloRappy,
EasterRappy,
LoveRappy,
IllGill,
DelLily,
Epsilon,
Epsiguard,
Boota,
ZeBoota,
BaBoota,
SandRappyCrater,
SandRappyDesert,
ZuCrater,
PazuzuCrater,
Astark,
SatelliteLizardCrater,
YowieCrater,
Dorphon,
DorphonEclair,
Goran,
GoranDetonator,
PyroGoran,
DelRappyCrater,
DelRappyDesert,
MerissaA,
MerissaAA,
ZuDesert,
PazuzuDesert,
SatelliteLizardDesert,
YowieDesert,
Girtablulu,
SaintMillion,
Shambertin,
Kondrieu,
}
#[derive(Deserialize, Debug)]
pub struct MonsterStats {
pub atp: u16,
pub mst: u16,
pub evp: u16,
pub hp: u16,
pub dfp: u16,
pub ata: u16,
pub lck: u16,
pub esp: u16,
pub exp: u32,
}
fn load_battle_param(filename: &str) -> HashMap<MonsterType, MonsterStats> {
let mut path = PathBuf::from("data/battle_param/");
path.push(filename);
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s).unwrap();
toml::from_str::<HashMap<String, MonsterStats>>(s.as_str()).unwrap()
.into_iter()
.map(|(monster_name, stats)| {
(monster_name.parse().unwrap(), stats)
}).collect()
}
pub fn load_monster_stats_table(mode: &RoomMode) -> Result<HashMap<MonsterType, MonsterStats>, MonsterStatError> {
match mode {
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep1_multi_normal.toml")),
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep1_multi_hard.toml")),
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep1_multi_veryhard.toml")),
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep1_multi_ultimate.toml")),
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep2_multi_normal.toml")),
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep2_multi_hard.toml")),
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep2_multi_veryhard.toml")),
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep2_multi_ultimate.toml")),
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep4_multi_normal.toml")),
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep4_multi_hard.toml")),
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep4_multi_veryhard.toml")),
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep4_multi_ultimate.toml")),
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep1_solo_normal.toml")),
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep1_solo_hard.toml")),
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep1_solo_veryhard.toml")),
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep1_solo_ultimate.toml")),
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep2_solo_normal.toml")),
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep2_solo_hard.toml")),
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep2_solo_veryhard.toml")),
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep2_solo_ultimate.toml")),
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep4_solo_normal.toml")),
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep4_solo_hard.toml")),
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep4_solo_veryhard.toml")),
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep4_solo_ultimate.toml")),
_ => Err(MonsterStatError),
}
}