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use std::convert::TryInto;
use libpso::packet::ship::*;
use networking::serverstate::ClientId;
use maps::Holiday;
use client::{ClientState, Clients};
use location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
use room::RoomState;
use items::state::ItemState;
use crate::{player_header, player_info};
use futures::stream::StreamExt;
pub async fn join_room(id: ClientId,
clients: &Clients,
client_location: &ClientLocation,
room_id: RoomId,
room: &RoomState,
event: Holiday)
-> Result<JoinRoom, anyhow::Error> {
let all_clients = client_location.get_clients_in_room(room_id).await.map_err(|err| -> ClientLocationError { err.into() })?;
#[allow(clippy::manual_try_fold)] // I don't think its even possible to make this work here
let players = futures::stream::iter(all_clients.iter())
.enumerate()
.fold::<Result<_, anyhow::Error>, _, _>(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| async move {
let header_area_client = client_location.get_local_client(id).await.map_err(|err| -> ClientLocationError {err.into() })?;
clients.with(c.client, |client| Box::pin(async move {
acc.map(|mut a| {
a[i] = player_header(0x10000, client, &header_area_client);
a
})
})).await?
}).await?;
let area_client = client_location.get_local_client(id).await.map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_room_leader(room_id).await.map_err(|err| -> ClientLocationError { err.into() })?;
Ok(JoinRoom {
flag: all_clients.len() as u32,
maps: room.maps.map_headers(),
players,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
difficulty: room.mode.difficulty().into(),
battle: room.mode.battle() as u8,
event: event.into(),
section: room.section_id.into(),
challenge: room.mode.challenge() as u8,
random_seed: room.random_seed,
episode: room.mode.episode().into(),
one2: 1,
single_player: room.mode.player_mode().value(),
unknown: 0,
})
}
pub async fn add_to_room(_id: ClientId,
client: &ClientState,
area_client: &AreaClient,
leader: &AreaClient,
item_state: &ItemState,
event: Holiday)
-> Result<AddToRoom, anyhow::Error> {
let inventory = item_state.get_character_inventory(&client.character).await?;
Ok(AddToRoom {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 0, // TODO: ????????
lobby: 0xFF,
block: 0,
event: event.into(),
padding: 0,
playerinfo: player_info(0x10000, client, area_client, &inventory).await,
})
}
pub fn build_rare_monster_list(rare_monster_vec: Vec<u16>) -> RareMonsterList {
RareMonsterList {
ids: rare_monster_vec.try_into().unwrap_or([0xFFFFu16; 16]),
}
}