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use std::collections::HashMap;
use rand::Rng;
use libpso::packet::ship::*;
use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use libpso::character::character;
use libpso::utf8_to_utf16_array;
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::character::Character;
use crate::login::login::get_login_status;
pub const SHIP_PORT: u16 = 23423;
#[derive(Debug)]
pub enum ShipError {
ClientNotFound(ClientId),
NoCharacterInSlot(ClientId, u32),
InvalidSlot(ClientId, u32),
}
#[derive(Debug)]
pub enum RecvShipPacket {
Login(Login),
MenuSelect(MenuSelect),
CharData(CharData),
}
impl RecvServerPacket for RecvShipPacket {
fn from_bytes(data: &[u8]) -> Result<RecvShipPacket, PacketParseError> {
match u16::from_le_bytes([data[2], data[3]]) {
0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)),
0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)),
_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
}
}
}
#[derive(Debug)]
pub enum SendShipPacket {
ShipWelcome(ShipWelcome),
LoginResponse(LoginResponse),
ShipBlockList(ShipBlockList),
FullCharacter(FullCharacter),
CharDataRequest(CharDataRequest),
JoinLobby(JoinLobby),
}
impl SendServerPacket for SendShipPacket {
fn as_bytes(&self) -> Vec<u8> {
match self {
SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(),
}
}
}
struct ClientState {
user: Option<UserAccount>,
character: Character,
session: Session,
block: u32,
}
impl ClientState {
fn new() -> ClientState {
ClientState {
user: None,
character: Character::default(),
session: Session::new(),
block: 0,
}
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
clients: HashMap<ClientId, ClientState>
}
impl<EG: EntityGateway> ShipServerState<EG> {
pub fn new(entity_gateway: EG) -> ShipServerState<EG> {
ShipServerState {
entity_gateway: entity_gateway,
clients: HashMap::new(),
}
}
fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
Ok(match get_login_status(&self.entity_gateway, pkt) {
Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.guildcard.map_or(24, |gc| gc) as u32;
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
client.session = pkt.session;
let characters = self.entity_gateway.get_characters_by_user(&user);
client.character = characters
.get(pkt.session.character_slot as usize)
.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?
.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?;
client.user = Some(user);
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(3))]
},
Err(err) => {
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
}
})
}
fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
client.block = pkt.item as u32;
let mut fc = character::FullCharacter::default();
fc.character = client.character.character;
Ok(vec![
SendShipPacket::FullCharacter(FullCharacter {
character: fc,
}),
SendShipPacket::CharDataRequest(CharDataRequest {}),
])
}
fn send_player_to_lobby(&mut self, id: ClientId, pkt: &CharData) -> Result<Vec<SendShipPacket>, ShipError> {
let mut c = character::Character::default();
c.hp = 1000;
c.atp = 1100;
c.lck = 1200;
let joinlobby = JoinLobby {
client: 0,
leader: 0,
one: 1,
lobby: 0,
block: 1,
event: 0,
padding: 0,
playerinfo: vec![
PlayerInfo {
header: PlayerHeader {
tag: 0,
guildcard: 12345,
_unknown1: [0; 5],
client_id: 0,
name: utf8_to_utf16_array!("HELLO", 16),
_unknown2: 0,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30],
},
character: c
}
]
};
Ok(vec![
SendShipPacket::JoinLobby(joinlobby)
])
}
}
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket;
type PacketError = ShipError;
fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> {
self.clients.insert(id, ClientState::new());
let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48];
let mut client_key = [0u8; 48];
rng.fill(&mut server_key[..]);
rng.fill(&mut client_key[..]);
vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))),
OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)),
Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key))))
]
}
fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)>>, ShipError> {
Ok(match pkt {
RecvShipPacket::Login(login) => {
Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvShipPacket::MenuSelect(menuselect) => {
match menuselect.menu {
BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
_ => unreachable!(),
}
},
RecvShipPacket::CharData(chardata) => {
Box::new(self.send_player_to_lobby(id, chardata)?.into_iter().map(move |pkt| (id, pkt)))
}
})
}
}