175 lines
5.9 KiB
Rust
175 lines
5.9 KiB
Rust
use std::collections::HashMap;
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use crate::entity::account::*;
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use crate::entity::character::*;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::item::*;
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use std::sync::{Arc, Mutex};
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#[derive(Clone)]
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pub struct InMemoryGateway {
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users: Arc<Mutex<HashMap<UserAccountId, UserAccountEntity>>>,
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user_settings: Arc<Mutex<HashMap<UserSettingsId, UserSettingsEntity>>>,
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characters: Arc<Mutex<HashMap<CharacterEntityId, CharacterEntity>>>,
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items: Arc<Mutex<HashMap<ItemEntityId, ItemEntity>>>,
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}
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impl InMemoryGateway {
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pub fn new() -> InMemoryGateway {
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InMemoryGateway {
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users: Arc::new(Mutex::new(HashMap::new())),
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user_settings: Arc::new(Mutex::new(HashMap::new())),
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characters: Arc::new(Mutex::new(HashMap::new())),
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items: Arc::new(Mutex::new(HashMap::new())),
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}
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}
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}
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impl EntityGateway for InMemoryGateway {
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fn create_user(&mut self, user: NewUserAccountEntity) -> Option<UserAccountEntity> {
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let mut users = self.users.lock().unwrap();
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let id = users
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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+ 1;
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let user = UserAccountEntity {
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id: UserAccountId(id),
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username: user.username,
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password: user.password,
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guildcard: user.guildcard,
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team_id: user.team_id,
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banned: user.banned,
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muted_until: user.muted_until,
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created_at: user.created_at,
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flags: user.flags,
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};
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users.insert(user.id, user.clone());
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Some(user)
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}
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fn get_user_by_id(&self, id: UserAccountId) -> Option<UserAccountEntity> {
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let users = self.users.lock().unwrap();
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users.get(&id).map(|k| k.clone())
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}
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fn get_user_by_name(&self, username: String) -> Option<UserAccountEntity> {
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let users = self.users.lock().unwrap();
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users
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.iter()
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.find(|(_, k)| k.username == username)
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.map(|(_, k)| k.clone())
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}
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fn save_user(&mut self, user: &UserAccountEntity) {
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let mut users = self.users.lock().unwrap();
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users.insert(user.id, user.clone());
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}
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fn get_user_settings_by_user(&self, user: &UserAccountEntity) -> Option<UserSettingsEntity> {
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let user_settings = self.user_settings.lock().unwrap();
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user_settings
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.iter()
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.find(|(_, k)| k.user_id == user.id)
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.map(|(_, k)| k.clone())
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}
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fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Option<UserSettingsEntity> {
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let mut user_settings = self.user_settings.lock().unwrap();
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let id = user_settings
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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+ 1;
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let new_settings = UserSettingsEntity {
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id: UserSettingsId(id),
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user_id: settings.user_id,
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settings: settings.settings,
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};
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user_settings.insert(new_settings.id, new_settings.clone());
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Some(new_settings)
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}
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fn get_characters_by_user(&self, user: &UserAccountEntity) -> [Option<CharacterEntity>; 4] {
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let characters = self.characters.lock().unwrap();
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let mut chars = [None; 4];
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characters
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.iter()
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.filter(|(_, c)| c.user_id == user.id)
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.for_each(|(_, c)| chars[c.slot as usize] = Some(c.clone()));
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chars
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}
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fn create_character(&mut self, character: NewCharacterEntity) -> Option<CharacterEntity> {
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let mut characters = self.characters.lock().unwrap();
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let id = characters
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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+ 1;
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let new_character = CharacterEntity {
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id: CharacterEntityId(id),
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user_id: character.user_id,
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slot: character.slot,
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name: character.name,
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exp: character.exp,
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char_class: character.char_class,
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section_id: character.section_id,
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appearance: character.appearance,
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techs: character.techs,
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config: character.config,
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info_board: character.info_board,
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guildcard: character.guildcard,
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tech_menu: character.tech_menu,
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meseta: character.meseta,
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};
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characters.insert(new_character.id, new_character.clone());
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Some(new_character)
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}
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fn save_character(&mut self, char: &CharacterEntity) {
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let mut characters = self.characters.lock().unwrap();
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characters.insert(char.id, char.clone());
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}
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fn get_guild_card_data_by_user(&self, user: &UserAccountEntity) -> GuildCardDataEntity {
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GuildCardDataEntity::new(user.id)
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}
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fn create_item(&mut self, item: NewItemEntity) -> Option<ItemEntity> {
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let mut items = self.items.lock().unwrap();
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let id = items
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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+ 1;
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let new_item = ItemEntity {
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id: ItemEntityId(id),
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location: item.location,
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item: item.item,
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};
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items.insert(ItemEntityId(id), new_item.clone());
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Some(new_item)
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}
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fn save_item(&mut self, item: &ItemEntity) {
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let mut items = self.items.lock().unwrap();
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items.insert(item.id, item.clone());
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}
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fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<ItemEntity> {
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let items = self.items.lock().unwrap();
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items
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.iter()
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.filter(|(_, k)| {
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match k.location {
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ItemLocation::Inventory{character_id, ..} => character_id == character.id,
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ItemLocation::Bank{character_id, ..} => character_id == character.id,
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_ => false
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}
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})
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.map(|(_, k)| {
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k.clone()
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})
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.collect()
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}
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}
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