elseware/src/entity/gateway/inmemory.rs
2020-05-05 22:13:45 -06:00

175 lines
5.9 KiB
Rust

use std::collections::HashMap;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::gateway::EntityGateway;
use crate::entity::item::*;
use std::sync::{Arc, Mutex};
#[derive(Clone)]
pub struct InMemoryGateway {
users: Arc<Mutex<HashMap<UserAccountId, UserAccountEntity>>>,
user_settings: Arc<Mutex<HashMap<UserSettingsId, UserSettingsEntity>>>,
characters: Arc<Mutex<HashMap<CharacterEntityId, CharacterEntity>>>,
items: Arc<Mutex<HashMap<ItemEntityId, ItemEntity>>>,
}
impl InMemoryGateway {
pub fn new() -> InMemoryGateway {
InMemoryGateway {
users: Arc::new(Mutex::new(HashMap::new())),
user_settings: Arc::new(Mutex::new(HashMap::new())),
characters: Arc::new(Mutex::new(HashMap::new())),
items: Arc::new(Mutex::new(HashMap::new())),
}
}
}
impl EntityGateway for InMemoryGateway {
fn create_user(&mut self, user: NewUserAccountEntity) -> Option<UserAccountEntity> {
let mut users = self.users.lock().unwrap();
let id = users
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
let user = UserAccountEntity {
id: UserAccountId(id),
username: user.username,
password: user.password,
guildcard: user.guildcard,
team_id: user.team_id,
banned: user.banned,
muted_until: user.muted_until,
created_at: user.created_at,
flags: user.flags,
};
users.insert(user.id, user.clone());
Some(user)
}
fn get_user_by_id(&self, id: UserAccountId) -> Option<UserAccountEntity> {
let users = self.users.lock().unwrap();
users.get(&id).map(|k| k.clone())
}
fn get_user_by_name(&self, username: String) -> Option<UserAccountEntity> {
let users = self.users.lock().unwrap();
users
.iter()
.find(|(_, k)| k.username == username)
.map(|(_, k)| k.clone())
}
fn save_user(&mut self, user: &UserAccountEntity) {
let mut users = self.users.lock().unwrap();
users.insert(user.id, user.clone());
}
fn get_user_settings_by_user(&self, user: &UserAccountEntity) -> Option<UserSettingsEntity> {
let user_settings = self.user_settings.lock().unwrap();
user_settings
.iter()
.find(|(_, k)| k.user_id == user.id)
.map(|(_, k)| k.clone())
}
fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Option<UserSettingsEntity> {
let mut user_settings = self.user_settings.lock().unwrap();
let id = user_settings
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
let new_settings = UserSettingsEntity {
id: UserSettingsId(id),
user_id: settings.user_id,
settings: settings.settings,
};
user_settings.insert(new_settings.id, new_settings.clone());
Some(new_settings)
}
fn get_characters_by_user(&self, user: &UserAccountEntity) -> [Option<CharacterEntity>; 4] {
let characters = self.characters.lock().unwrap();
let mut chars = [None; 4];
characters
.iter()
.filter(|(_, c)| c.user_id == user.id)
.for_each(|(_, c)| chars[c.slot as usize] = Some(c.clone()));
chars
}
fn create_character(&mut self, character: NewCharacterEntity) -> Option<CharacterEntity> {
let mut characters = self.characters.lock().unwrap();
let id = characters
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
let new_character = CharacterEntity {
id: CharacterEntityId(id),
user_id: character.user_id,
slot: character.slot,
name: character.name,
exp: character.exp,
char_class: character.char_class,
section_id: character.section_id,
appearance: character.appearance,
techs: character.techs,
config: character.config,
info_board: character.info_board,
guildcard: character.guildcard,
tech_menu: character.tech_menu,
meseta: character.meseta,
};
characters.insert(new_character.id, new_character.clone());
Some(new_character)
}
fn save_character(&mut self, char: &CharacterEntity) {
let mut characters = self.characters.lock().unwrap();
characters.insert(char.id, char.clone());
}
fn get_guild_card_data_by_user(&self, user: &UserAccountEntity) -> GuildCardDataEntity {
GuildCardDataEntity::new(user.id)
}
fn create_item(&mut self, item: NewItemEntity) -> Option<ItemEntity> {
let mut items = self.items.lock().unwrap();
let id = items
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
let new_item = ItemEntity {
id: ItemEntityId(id),
location: item.location,
item: item.item,
};
items.insert(ItemEntityId(id), new_item.clone());
Some(new_item)
}
fn save_item(&mut self, item: &ItemEntity) {
let mut items = self.items.lock().unwrap();
items.insert(item.id, item.clone());
}
fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<ItemEntity> {
let items = self.items.lock().unwrap();
items
.iter()
.filter(|(_, k)| {
match k.location {
ItemLocation::Inventory{character_id, ..} => character_id == character.id,
ItemLocation::Bank{character_id, ..} => character_id == character.id,
_ => false
}
})
.map(|(_, k)| {
k.clone()
})
.collect()
}
}