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777 lines
28 KiB
777 lines
28 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_pick_up_individual_item() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(Vec::<item::InventoryItemEntity>::new())).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 1);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x10000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap();
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 0);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x10000,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 0);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 1);
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}
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p1_monomate = Vec::new();
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p1_monomate.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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}).await.unwrap());
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let mut p2_items = Vec::new();
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for (_slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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let mut item = Vec::new();
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for _ in 0..5usize {
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item.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: tool
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}
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),
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}).await.unwrap());
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}
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p2_items.push(item);
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}
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomate])).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
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vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
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assert!(items.iter().all(|item| item.item.item_type() == item::ItemType::Tool(item::tool::ToolType::Monomate)));
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}).unwrap();
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}
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_not_already_held() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p2_monomate = Vec::new();
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p2_monomate.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomate])).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.len(), 1);
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assert_eq!(items[0].id, item::ItemEntityId(1));
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assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
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}).unwrap();
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}
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#[async_std::test]
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async fn test_pick_up_meseta_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p1_items = Vec::new();
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for _ in 0..30usize {
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p1_items.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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}
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
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entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x00810001,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 30);
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let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
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let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap();
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assert!(c1_meseta.0 == 23);
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assert!(c2_meseta.0 == 277);
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}
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#[async_std::test]
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async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p1_inv = Vec::new();
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for _slot in 0..29usize {
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap().into());
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}
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p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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}).await.unwrap()]));
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let mut p2_monomates = Vec::new();
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p2_monomates.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 30);
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inventory_items.items[29].with_stacked(|items| {
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assert_eq!(items.len(), 2);
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}).unwrap();
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}
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#[async_std::test]
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async fn test_can_not_pick_up_item_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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|
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let mut p1_inv = Vec::new();
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for _slot in 0..30usize {
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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}
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let mut p2_inv = Vec::new();
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p2_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 30);
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 0);
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 30);
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 1);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_drop_more_meseta_than_is_held() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
|
|
entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
amount: 301,
|
|
})))).await.unwrap();
|
|
|
|
let split_attempt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 301,
|
|
})))).await;
|
|
assert!(split_attempt.is_err());
|
|
|
|
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
|
|
assert!(c1_meseta.0 == 300);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
|
|
let mut p1_monomates = Vec::new();
|
|
for _ in 0..6usize {
|
|
p1_monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
}
|
|
|
|
let mut p2_monomates = Vec::new();
|
|
for _ in 0..6usize {
|
|
p2_monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
}
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomates])).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
map_area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap();
|
|
|
|
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
assert!(packets.len() == 0);
|
|
|
|
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(p1_items.items.len(), 1);
|
|
p1_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.len(), 6);
|
|
}).unwrap();
|
|
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(p2_items.items.len(), 0);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_pick_up_meseta_when_full() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
|
|
entity_gateway.set_character_meseta(&char1.id, item::Meseta(999999)).await.unwrap();
|
|
entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
amount: 23,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap();
|
|
|
|
let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
assert!(packets.len() == 0);
|
|
|
|
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
|
|
let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap();
|
|
assert!(c1_meseta.0 == 999999);
|
|
assert!(c2_meseta.0 == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
|
|
entity_gateway.set_character_meseta(&char1.id, item::Meseta(999998)).await.unwrap();
|
|
entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
amount: 23,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x00810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
|
|
let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap();
|
|
assert!(c1_meseta.0 == 999999);
|
|
assert!(c2_meseta.0 == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
|
|
let mut monomates = Vec::new();
|
|
for _ in 0..5usize {
|
|
monomates.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
map_area: 0,
|
|
room: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
amount: 2,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
amount: 2,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
|
vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
|
|
}).unwrap();
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 1);
|
|
inventory_items.items[0].with_stacked(|items| {
|
|
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
|
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
}).unwrap();
|
|
}
|
|
|
|
/*
|
|
#[async_std::test]
|
|
async fn test_try_and_pick_up_individual_item_twice() {
|
|
panic!()
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_try_and_pick_up_stacked_item_twice() {
|
|
panic!()
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_try_and_pick_up_meseta_twice() {
|
|
panic!()
|
|
}
|
|
*/
|