You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
9.6 KiB
228 lines
9.6 KiB
use elseware::common::serverstate::{ClientId, ServerState};
|
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|
use elseware::entity::item;
|
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
|
|
use elseware::ship::location::RoomId;
|
|
|
|
use libpso::packet::ship::*;
|
|
//use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
|
|
#[async_std::test]
|
|
async fn test_item_ids_reset_when_rejoining_rooms() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
for _ in 0..3usize {
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
}
|
|
|
|
let mut p2_inv = Vec::new();
|
|
for _ in 0..10usize {
|
|
p2_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
}
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
let p = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect {
|
|
menu: ROOM_MENU_ID,
|
|
item: 0,
|
|
})).await.unwrap();
|
|
ship.handle(ClientId(2), RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap();
|
|
|
|
match &p[1].1 {
|
|
SendShipPacket::AddToRoom(add_to) => {
|
|
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
|
|
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
|
|
leave_room(&mut ship, ClientId(2)).await;
|
|
|
|
let p = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect {
|
|
menu: ROOM_MENU_ID,
|
|
item: 0,
|
|
})).await.unwrap();
|
|
|
|
match &p[1].1 {
|
|
SendShipPacket::AddToRoom(add_to) => {
|
|
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
|
|
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
}
|
|
|
|
/*
|
|
#[async_std::test]
|
|
async fn test_load_rare_monster_default_appear_rates() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
// assume episode 1
|
|
ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
|
|
let rates = &*room.rare_monster_table;
|
|
for (_monster, rate) in rates.clone().appear_rate {
|
|
assert_eq!(rate, 0.001953125f32); // 1/512 = 0.001953125
|
|
}
|
|
})).await.unwrap();
|
|
}
|
|
*/
|
|
|
|
#[async_std::test]
|
|
async fn test_set_valid_quest_group() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 0})).await.unwrap();
|
|
match &packets[0].1 {
|
|
SendShipPacket::QuestCategoryList(quest_cat) => {
|
|
assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Retrieval"));
|
|
},
|
|
_ => panic!("Wrong quest category"),
|
|
}
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_set_invalid_quest_group() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 100})).await.unwrap();
|
|
match &packets[0].1 {
|
|
SendShipPacket::QuestCategoryList(quest_cat) => {
|
|
// flag > quest category length should take the highest value allowed for quest category which is 1 in multimode (for govt quests) and 0 in other modes.
|
|
// assuming we create an ep1 room in multimode, we should load the government quests in this test case
|
|
assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Government"));
|
|
},
|
|
_ => panic!("Wrong quest category"),
|
|
}
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_get_room_info() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, mut _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
_char1.name = String::from("GODmar");
|
|
entity_gateway.save_character(&_char1).await.unwrap();
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
let _expectedmsg = String::from("1 Lv1 GODmar\nHUmar Pioneer 2\n");
|
|
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
|
|
padding: [17664, 1157645568],
|
|
msg: _expectedmsg,
|
|
}))));
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_cannot_get_room_info_after_room_is_closed() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
leave_room(&mut ship, ClientId(1)).await;
|
|
let _expectedmsg = String::from("Game is no longer active!\0");
|
|
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
|
|
padding: [17664, 1157645568],
|
|
msg: _expectedmsg,
|
|
}))));
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_cannot_join_room_after_its_closed() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
leave_room(&mut ship, ClientId(1)).await;
|
|
let _expectedmsg = String::from("This room no longer exists!\0");
|
|
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect{menu: 3, item: 0})).await.unwrap();
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallDialog(SmallDialog{
|
|
padding: [0,0],
|
|
msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here.
|
|
}))));
|
|
}
|