You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
309 lines
13 KiB
309 lines
13 KiB
use std::convert::Into;
|
|
use futures::stream::StreamExt;
|
|
|
|
use async_std::sync::Arc;
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
use networking::serverstate::ClientId;
|
|
use stats::leveltable::LEVEL_TABLE;
|
|
use entity::gateway::EntityGateway;
|
|
use libpso::character::SectionID;
|
|
use entity::room::{NewRoomEntity, RoomEntityMode, RoomNote};
|
|
use drops::DropTable;
|
|
use crate::SendShipPacket;
|
|
use client::Clients;
|
|
use room::{Rooms, RoomState, RoomCreationError};
|
|
use maps::Holiday;
|
|
use maps::room::{Episode, Difficulty, RoomMode};
|
|
use maps::maps::Maps;
|
|
use location::{ClientLocation, RoomId, RoomLobby, GetAreaError};
|
|
use pktbuilder as builder;
|
|
use items::state::ItemState;
|
|
use quests::{QuestList, QuestLoadError};
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
pub async fn create_room<EG>(id: ClientId,
|
|
create_room: CreateRoom,
|
|
entity_gateway: &mut EG,
|
|
client_location: &mut ClientLocation,
|
|
clients: &Clients,
|
|
item_state: &mut ItemState,
|
|
rooms: &Rooms,
|
|
map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
|
|
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> Box<dyn DropTable + Send + Sync> + Send + Sync>>,
|
|
standard_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
|
|
government_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
|
|
event: Holiday)
|
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error>
|
|
where
|
|
EG: EntityGateway + Clone + 'static,
|
|
{
|
|
let level = clients.with(id, |client| Box::pin(async move {
|
|
LEVEL_TABLE.get_level_from_exp(client.character.char_class, client.character.exp)
|
|
})).await?;
|
|
let difficulty = create_room.difficulty.try_into()
|
|
.map_err(|()| RoomCreationError::InvalidDifficulty(create_room.difficulty))?;
|
|
match difficulty {
|
|
Difficulty::Ultimate if level < 80 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto create Ultimate rooms.".into())))])
|
|
},
|
|
Difficulty::VeryHard if level < 40 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto create Very Hard rooms.".into())))])
|
|
},
|
|
Difficulty::Hard if level < 20 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto create Hard rooms.".into())))])
|
|
},
|
|
_ => {},
|
|
};
|
|
|
|
let area = client_location.get_area(id).await?;
|
|
let old_area_client = client_location.get_local_client(id).await?;
|
|
let lobby_neighbors = client_location.get_client_neighbors(id).await?;
|
|
|
|
let room_id = client_location.create_new_room(id).await?;
|
|
let new_area_client = client_location.get_local_client(id).await?;
|
|
|
|
let name = String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).to_string();
|
|
let mode = match (create_room.battle, create_room.challenge, create_room.single_player) {
|
|
(1, 0, 0) => RoomEntityMode::Battle,
|
|
(0, 1, 0) => RoomEntityMode::Challenge,
|
|
(0, 0, 1) => RoomEntityMode::Single,
|
|
_ => RoomEntityMode::Multi,
|
|
};
|
|
let episode = create_room.episode.try_into()
|
|
.map_err(|()| RoomCreationError::InvalidEpisode(create_room.episode))?;
|
|
//let difficulty = create_room.difficulty.try_into()?;
|
|
|
|
let room = clients.with(id, |client| {
|
|
let mut item_state = item_state.clone();
|
|
let mut entity_gateway = entity_gateway.clone();
|
|
Box::pin(async move {
|
|
item_state.add_character_to_room(room_id, &client.character, new_area_client).await;
|
|
let room_entity = entity_gateway.create_room(NewRoomEntity {
|
|
name: name.clone(),
|
|
section_id: client.character.section_id,
|
|
mode,
|
|
episode,
|
|
difficulty,
|
|
}).await?;
|
|
|
|
entity_gateway.add_room_note(room_entity.id, RoomNote::Create {
|
|
character_id: client.character.id,
|
|
}).await?;
|
|
|
|
let mut room = RoomState::new(room_entity.id, mode, episode, difficulty,
|
|
client.character.section_id, name, create_room.password, event,
|
|
map_builder, drop_table_builder, standard_quest_builder, government_quest_builder)?;
|
|
room.bursting = true;
|
|
Ok::<_, anyhow::Error>(room)
|
|
})}).await??;
|
|
|
|
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room, event).await?;
|
|
rooms.add(room_id, room).await?;
|
|
|
|
let mut result = vec![(id, SendShipPacket::JoinRoom(join_room))];
|
|
if let Ok(leader) = client_location.get_area_leader(area).await {
|
|
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(old_area_client.local_client.id(), leader.local_client.id()));
|
|
result.extend(lobby_neighbors
|
|
.into_iter()
|
|
.map(move |c| {
|
|
(c.client, leave_lobby.clone())
|
|
}));
|
|
}
|
|
|
|
Ok(result)
|
|
}
|
|
|
|
pub async fn room_name_request(id: ClientId,
|
|
client_location: &ClientLocation,
|
|
rooms: &Rooms)
|
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
|
let area = client_location.get_area(id).await?;
|
|
match area {
|
|
RoomLobby::Room(room) => {
|
|
rooms.with(room, |room| Box::pin(async move {
|
|
vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {
|
|
name: room.name.clone()
|
|
}))]
|
|
})).await
|
|
},
|
|
RoomLobby::Lobby(_) => Err(GetAreaError::NotInRoom.into())
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
pub async fn join_room<EG>(id: ClientId,
|
|
pkt: MenuSelect,
|
|
entity_gateway: &mut EG,
|
|
client_location: &mut ClientLocation,
|
|
clients: &Clients,
|
|
item_state: &mut ItemState,
|
|
rooms: &Rooms,
|
|
event: Holiday)
|
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error>
|
|
where
|
|
EG: EntityGateway + Clone + 'static,
|
|
{
|
|
let room_id = RoomId(pkt.item as usize);
|
|
if !rooms.exists(room_id).await {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("This room no longer exists!".into())))])
|
|
}
|
|
let level = clients.with(id, |client| Box::pin(async move {
|
|
LEVEL_TABLE.get_level_from_exp(client.character.char_class, client.character.exp)
|
|
})).await?;
|
|
let (difficulty, bursting, room_entity_id) = rooms.with(room_id, |room| Box::pin(async move {
|
|
(room.mode.difficulty(), room.bursting, room.room_id)
|
|
})).await?;
|
|
|
|
match difficulty {
|
|
Difficulty::Ultimate if level < 80 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto join Ultimate rooms.".into())))])
|
|
},
|
|
Difficulty::VeryHard if level < 40 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto join Very Hard rooms.".into())))])
|
|
},
|
|
Difficulty::Hard if level < 20 => {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto join Hard rooms.".into())))])
|
|
},
|
|
_ => {},
|
|
}
|
|
|
|
if bursting {
|
|
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
|
|
}
|
|
|
|
let original_area = client_location.get_area(id).await?;
|
|
let original_neighbors = client_location.get_client_neighbors(id).await?;
|
|
let original_room_clients = client_location.get_clients_in_room(room_id).await?;
|
|
client_location.add_client_to_room(id, room_id).await?;
|
|
let area_client = client_location.get_local_client(id).await?;
|
|
let room_leader = client_location.get_room_leader(room_id).await?;
|
|
|
|
clients.with(id, |client| {
|
|
let mut item_state = item_state.clone();
|
|
let mut entity_gateway = entity_gateway.clone();
|
|
Box::pin(async move {
|
|
entity_gateway.add_room_note(room_entity_id, RoomNote::PlayerJoin {
|
|
character_id: client.character.id,
|
|
}).await?;
|
|
item_state.add_character_to_room(room_id, &client.character, area_client).await;
|
|
Ok::<_, anyhow::Error>(())
|
|
})}).await??;
|
|
|
|
let join_room = rooms.with(room_id, |room| {
|
|
let clients = clients.clone();
|
|
let client_location = client_location.clone();
|
|
Box::pin(async move {
|
|
builder::room::join_room(id, &clients, &client_location, room_id, room, event).await
|
|
})}).await??;
|
|
let add_to = clients.with(id, |client| {
|
|
let item_state = item_state.clone();
|
|
Box::pin(async move {
|
|
builder::room::add_to_room(id, client, &area_client, &room_leader, &item_state, event).await
|
|
})}).await??;
|
|
|
|
rooms.with_mut(room_id, |room| Box::pin(async move {
|
|
room.bursting = true;
|
|
})).await?;
|
|
|
|
Ok(vec![(id, SendShipPacket::JoinRoom(join_room))]
|
|
.into_iter()
|
|
.chain(original_room_clients.into_iter()
|
|
.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone()))))
|
|
.chain(futures::stream::iter(original_neighbors.into_iter())
|
|
.filter_map(|c| {
|
|
let client_location = client_location.clone();
|
|
async move {
|
|
client_location.get_area_leader(original_area).await.ok().map(|leader| {
|
|
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
|
(c.client, leave_lobby)
|
|
})
|
|
}
|
|
})
|
|
.collect::<Vec<_>>()
|
|
.await
|
|
)
|
|
.collect())
|
|
}
|
|
|
|
pub async fn done_bursting(id: ClientId,
|
|
client_location: &ClientLocation,
|
|
rooms: &Rooms)
|
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
|
let room_id = client_location.get_room(id).await?;
|
|
let rare_monster_list = rooms.with_mut(room_id, |room| Box::pin(async move {
|
|
room.bursting = false;
|
|
room.maps.get_rare_monster_list()
|
|
})).await?;
|
|
|
|
let area_client = client_location.get_local_client(id).await?;
|
|
Ok(client_location.get_client_neighbors(id).await?.into_iter()
|
|
.map(move |client| {
|
|
(client.client, SendShipPacket::Message(Message::new(GameMessage::BurstDone(BurstDone {
|
|
client: area_client.local_client.id(),
|
|
target: 0
|
|
}))))
|
|
})
|
|
.chain(std::iter::once_with(move || {
|
|
(id, SendShipPacket::RareMonsterList(builder::room::build_rare_monster_list(rare_monster_list)))
|
|
}))
|
|
.collect())
|
|
}
|
|
|
|
pub async fn request_room_list(id: ClientId,
|
|
client_location: &ClientLocation,
|
|
rooms: &Rooms)
|
|
-> Vec<(ClientId, SendShipPacket)> {
|
|
let active_room_list = rooms.stream()
|
|
.enumerate()
|
|
.filter_map(|(i, r)| async move {
|
|
r.as_ref().map(|room| {
|
|
let difficulty = room.get_difficulty_for_room_list();
|
|
let name = libpso::util::utf8_to_utf16_array(&room.name);
|
|
let episode = room.get_episode_for_room_list();
|
|
let flags = room.get_flags_for_room_list();
|
|
async move {
|
|
RoomList {
|
|
menu_id: ROOM_MENU_ID,
|
|
item_id: i as u32,
|
|
difficulty,
|
|
players: client_location.get_clients_in_room(RoomId(i)).await.unwrap().len() as u8,
|
|
name,
|
|
episode,
|
|
flags,
|
|
}
|
|
}})
|
|
});
|
|
let baseroom: RoomList = RoomList {
|
|
menu_id: ROOM_MENU_ID,
|
|
item_id: ROOM_MENU_ID,
|
|
difficulty: 0x00,
|
|
players: 0x00,
|
|
name: libpso::util::utf8_to_utf16_array("Room list menu"),
|
|
episode: 0,
|
|
flags: 0,
|
|
};
|
|
|
|
vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
|
|
baseroom,
|
|
rooms: futures::future::join_all(active_room_list.collect::<Vec<_>>().await).await
|
|
}))]
|
|
}
|
|
|
|
pub async fn cool_62(id: ClientId,
|
|
cool_62: Like62ButCooler,
|
|
client_location: &ClientLocation)
|
|
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
|
let target = cool_62.flag as u8;
|
|
let cool_62 = cool_62.clone();
|
|
Ok(client_location
|
|
.get_client_neighbors(id)
|
|
.await?
|
|
.into_iter()
|
|
.filter(move |client| client.local_client.id() == target)
|
|
.map(move |client| {
|
|
(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
|
|
})
|
|
.collect())
|
|
}
|