You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
235 lines
8.5 KiB
235 lines
8.5 KiB
use elseware::common::serverstate::{ClientId, ServerState};
|
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
|
use elseware::entity::item;
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
#[async_std::test]
|
|
async fn test_equip_unit_from_equip_menu() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Armor(
|
|
item::armor::Armor{
|
|
armor: item::armor::ArmorType::Frame,
|
|
dfp: 0,
|
|
evp: 0,
|
|
slots: 4,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: None,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: Some(item::unit::UnitModifier::Plus),
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
let equipped = item::EquippedEntity {
|
|
weapon: Some(p1_inv[0].id),
|
|
armor: None,
|
|
shield: None,
|
|
unit: [None; 4],
|
|
mag: None,
|
|
};
|
|
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10001,
|
|
sub_menu: 9,
|
|
unknown1: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
// case when someone tries to send invalid submenu? submenu is 9-12 in normal gameplay
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10002,
|
|
sub_menu: 14,
|
|
unknown1: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let equips = entity_gateway.get_character_equips(&char1.id).await.unwrap();
|
|
assert_eq!(equips.unit[0].unwrap(), item::ItemEntityId(2));
|
|
assert_eq!(equips.unit[1].unwrap(), item::ItemEntityId(3));
|
|
assert!(equips.unit[2].is_none());
|
|
assert!(equips.unit[3].is_none());
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_unequip_armor_with_units() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Armor(
|
|
item::armor::Armor{
|
|
armor: item::armor::ArmorType::Frame,
|
|
dfp: 0,
|
|
evp: 0,
|
|
slots: 4,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: None,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: Some(item::unit::UnitModifier::Plus),
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
let equipped = item::EquippedEntity {
|
|
weapon: None,
|
|
armor: Some(p1_inv[0].id),
|
|
shield: None,
|
|
unit: [Some(p1_inv[1].id), Some(p1_inv[2].id), None, None],
|
|
mag: None,
|
|
};
|
|
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerUnequipItem(PlayerUnequipItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
unknown1: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let equips = entity_gateway.get_character_equips(&char1.id).await.unwrap();
|
|
assert!(equips.armor.is_none());
|
|
assert!(equips.unit[0].is_none());
|
|
assert!(equips.unit[1].is_none());
|
|
assert!(equips.unit[2].is_none());
|
|
assert!(equips.unit[3].is_none());
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_sort_items() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
let mut p1_inv = Vec::new();
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Armor(
|
|
item::armor::Armor{
|
|
armor: item::armor::ArmorType::Frame,
|
|
dfp: 0,
|
|
evp: 0,
|
|
slots: 4,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: None,
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit{
|
|
unit: item::unit::UnitType::KnightPower,
|
|
modifier: Some(item::unit::UnitModifier::Plus),
|
|
}),
|
|
}).await.unwrap());
|
|
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 3);
|
|
inventory_items.items[0].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(1));
|
|
}).unwrap();
|
|
inventory_items.items[1].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(2));
|
|
}).unwrap();
|
|
inventory_items.items[2].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(3));
|
|
}).unwrap();
|
|
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::SortItems(SortItems {
|
|
client: 255,
|
|
target: 255,
|
|
item_ids: [0x10001u32, 0x10002, 0x10000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
|
|
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
|
|
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF],
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
|
assert_eq!(inventory_items.items.len(), 3);
|
|
inventory_items.items[0].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(2));
|
|
}).unwrap();
|
|
inventory_items.items[1].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(3));
|
|
}).unwrap();
|
|
inventory_items.items[2].with_individual(|item| {
|
|
assert_eq!(item.id, item::ItemEntityId(1));
|
|
}).unwrap();
|
|
}
|