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226 lines
9.8 KiB
226 lines
9.8 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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//use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_item_ids_reset_when_rejoining_rooms() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut p1_inv = Vec::new();
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for _ in 0..3usize {
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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}
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let mut p2_inv = Vec::new();
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for _ in 0..10usize {
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p2_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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}
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: 0,
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})).await.unwrap().collect::<Vec<_>>();
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ship.handle(ClientId(2), &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
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match &p[1].1 {
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SendShipPacket::AddToRoom(add_to) => {
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println!("addto {:?}", add_to);
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assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
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vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
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},
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_ => panic!(),
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}
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leave_room(&mut ship, ClientId(2)).await;
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let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: 0,
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})).await.unwrap().collect::<Vec<_>>();
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match &p[1].1 {
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SendShipPacket::AddToRoom(add_to) => {
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assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
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vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
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},
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_ => panic!(),
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}
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}
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#[async_std::test]
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async fn test_load_rare_monster_default_appear_rates() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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// assume episode 1
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let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
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println!("rare monster table: {:?}", room.rare_monster_table);
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let rates = &*room.rare_monster_table;
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for (_monster, rate) in rates.clone().appear_rate {
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assert_eq!(rate, 0.001953125f32); // 1/512 = 0.001953125
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}
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}
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#[async_std::test]
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async fn test_set_valid_quest_group() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::RequestQuestList(RequestQuestList{flag: 0})).await.unwrap().collect::<Vec<_>>();
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match &packets[0].1 {
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SendShipPacket::QuestCategoryList(quest_cat) => {
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assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Retrieval"));
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},
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_ => panic!("Wrong quest category"),
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}
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}
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#[async_std::test]
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async fn test_set_invalid_quest_group() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::RequestQuestList(RequestQuestList{flag: 100})).await.unwrap().collect::<Vec<_>>();
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match &packets[0].1 {
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SendShipPacket::QuestCategoryList(quest_cat) => {
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// flag > quest category length should take the highest value allowed for quest category which is 1 in multimode (for govt quests) and 0 in other modes.
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// assuming we create an ep1 room in multimode, we should load the government quests in this test case
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assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Government"));
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},
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_ => panic!("Wrong quest category"),
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}
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}
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#[async_std::test]
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async fn test_get_room_info() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, mut _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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_char1.name = String::from("GODmar");
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entity_gateway.save_character(&_char1).await.unwrap();
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let _expectedmsg = String::from("1 Lv1 GODmar\nHUmar Pioneer 2\n");
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let packets = ship.handle(ClientId(2), &RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
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padding: [17664, 1157645568],
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msg: _expectedmsg,
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}))));
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}
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#[async_std::test]
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async fn test_cannot_get_room_info_after_room_is_closed() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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leave_room(&mut ship, ClientId(1)).await;
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let _expectedmsg = String::from("Game is no longer active!\0");
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let packets = ship.handle(ClientId(2), &RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
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padding: [17664, 1157645568],
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msg: _expectedmsg,
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}))));
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}
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#[async_std::test]
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async fn test_cannot_join_room_after_its_closed() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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leave_room(&mut ship, ClientId(1)).await;
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let _expectedmsg = String::from("This room no longer exists!\0");
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let packets = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect{menu: 3, item: 0})).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallDialog(SmallDialog{
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padding: [0,0],
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msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here.
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}))));
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}
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