Jake Probst
5 years ago
2 changed files with 218 additions and 0 deletions
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// TODO: ch_class to CharacterClass enum
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// TODO: section_id to SectionId enum
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// TODO: techniques to enum?
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#[derive(Default)]
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pub struct Character {
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pub atp: u16,
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pub mst: u16,
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pub evp: u16,
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pub hp: u16,
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pub dfp: u16,
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pub ata: u16,
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pub lck: u16,
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pub _unknown1: u16,
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pub _unknown2: [u32; 2],
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pub level: u32,
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pub exp: u32,
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pub meseta: u32,
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pub guildcard: [u8; 16],
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pub _unknown3: [u32; 2],
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pub name_color: u32,
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pub model: u8,
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pub _unused: [u8; 11],
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pub play_time: u32,
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pub name_color_checksum: u32,
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pub section_id: u8,
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pub ch_class: u8,
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pub v2flags: u8,
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pub version: u8,
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pub v1flags: u8,
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pub costume: u16,
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pub skin: u16,
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pub face: u16,
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pub head: u16,
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pub hair: u16,
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pub hair_r: u16,
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pub hair_g: u16,
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pub hair_b: u16,
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pub prop_x: f32,
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pub prop_y: f32,
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pub name: [u16; 16],
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//pub config: [u8; 0xE8],
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pub techniques: [u8; 0x14],
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}
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impl Character {
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pub fn as_select_screen(self) -> SelectScreenCharacter {
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SelectScreenCharacter {
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exp: self.exp,
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level: self.level,
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guildcard: self.guildcard,
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_unknown: self._unknown3,
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name_color: self.name_color,
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model: self.model,
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_unused: [0; 15],
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name_color_checksum: self.name_color_checksum,
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section_id: self.section_id,
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ch_class: self.ch_class,
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v2flags: self.v2flags,
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version: self.version,
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v1flags: self.v1flags,
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costume: self.costume,
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skin: self.skin,
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face: self.face,
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head: self.head,
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hair: self.hair,
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hair_r: self.hair_r,
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hair_g: self.hair_g,
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hair_b: self.hair_b,
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prop_x: self.prop_x,
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prop_y: self.prop_y,
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name: self.name,
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play_time: self.play_time,
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}
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}
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}
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pub struct SelectScreenCharacter {
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pub exp: u32,
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pub level: u32,
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pub guildcard: [u8; 16],
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pub _unknown: [u32; 2],
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pub name_color: u32,
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pub model: u8,
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pub _unused: [u8; 15],
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pub name_color_checksum: u32,
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pub section_id: u8,
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pub ch_class: u8,
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pub v2flags: u8,
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pub version: u8,
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pub v1flags: u8,
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pub costume: u16,
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pub skin: u16,
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pub face: u16,
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pub head: u16,
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pub hair: u16,
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pub hair_r: u16,
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pub hair_g: u16,
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pub hair_b: u16,
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pub prop_x: f32,
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pub prop_y: f32,
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pub name: [u16; 16],
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pub play_time: u32,
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}
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@ -0,0 +1,114 @@ |
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/*
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typedef struct bb_guildcard_data {
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uint8_t unk1[0x0114];
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struct {
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uint32_t guildcard;
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uint16_t name[0x18];
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uint16_t team[0x10];
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uint16_t desc[0x58];
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uint8_t reserved1;
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uint8_t language;
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uint8_t section;
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uint8_t ch_class;
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} blocked[29];
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uint8_t unk2[0x78];
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struct {
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uint32_t guildcard;
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uint16_t name[0x18];
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uint16_t team[0x10];
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uint16_t desc[0x58];
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uint8_t reserved1;
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uint8_t language;
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uint8_t section;
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uint8_t ch_class;
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uint32_t padding;
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uint16_t comment[0x58];
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} entries[104];
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uint8_t unk3[0x01BC];
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} bb_gc_data_t;
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*/
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#[derive(Copy, Clone)]
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pub struct BlockedGuildCard {
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pub guildcard: u32,
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pub name: [u16; 0x18],
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pub team: [u16; 0x10],
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pub desc: [u16; 0x58],
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pub reserved1: u8,
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pub language: u8,
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pub section_id: u8,
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pub class: u8,
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}
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impl Default for BlockedGuildCard {
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fn default() -> BlockedGuildCard {
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BlockedGuildCard {
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guildcard: 0,
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name: [0; 0x18],
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team: [0; 0x10],
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desc: [0; 0x58],
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reserved1: 0,
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language: 0,
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section_id: 0,
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class: 0,
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}
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}
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}
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#[derive(Copy, Clone)]
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pub struct GuildCard {
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pub guildcard: u32,
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pub name: [u16; 0x18],
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pub team: [u16; 0x10],
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pub desc: [u16; 0x58],
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pub reserved1: u8,
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pub language: u8,
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pub section_id: u8,
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pub class: u8,
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pub paddding: u32,
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pub comment: [u16; 0x58],
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}
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impl Default for GuildCard {
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fn default() -> GuildCard {
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GuildCard {
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guildcard: 0,
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name: [0; 0x18],
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team: [0; 0x10],
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desc: [0; 0x58],
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reserved1: 0,
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language: 0,
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section_id: 0,
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class: 0,
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paddding: 0,
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comment: [0; 0x58],
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}
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}
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}
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#[derive(Copy, Clone)]
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pub struct GuildCardData {
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pub _unknown1: [u8; 0x114],
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pub blocked: [BlockedGuildCard; 29],
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pub _unknown2: [u8; 0x78],
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pub friends: [GuildCard; 104],
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pub _unknown3: [u8; 0x1BC],
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}
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impl Default for GuildCardData {
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fn default() -> GuildCardData {
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GuildCardData {
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_unknown1: [0; 0x114],
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blocked: [BlockedGuildCard::default(); 29],
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_unknown2: [0; 0x78],
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friends: [GuildCard::default(); 104],
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_unknown3: [0; 0x1BC],
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}
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}
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}
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