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drop split stack

pull/3/head
jake 5 years ago
parent
commit
41aa08216a
  1. 33
      src/packet/messages.rs

33
src/packet/messages.rs

@ -428,19 +428,20 @@ pub struct PickupItem {
unknown: [u8; 3],
}
//#[pso_message(0x5D)]
//pub struct SplittingStack {
// area: u16,
// unknown1: u16,
// x: f32,
// z: f32,
// item_data: u32,
// item_data2: u32,
// item_data3: u32,
// split_item_id: [u8; 9],
// item_data4: u32,
// unknown2: u32,
//}
// this name may be a bit incorrect, it differs from ItemDrop only in that
// it does not have a y as DropCoordinates only specifies an xz
#[pso_message(0x5D)]
pub struct DropSplitStack {
pub map_area: u8,
pub variety: u8,
pub unknown1: u16,
pub x: f32,
pub z: f32,
pub item_bytes: [u8; 12],
pub item_id: u32,
pub item_bytes2: [u8; 4],
pub unknown2: u32,
}
//#[pso_message(0x5E)]
@ -981,7 +982,7 @@ pub enum GameMessage {
LobbyEmote(LobbyEmote),
RemoveItemFromFloor(RemoveItemFromFloor),
PickupItem(PickupItem),
//SplittingStack(SplittingStack),
DropSplitStack(DropSplitStack),
//BuyFromShop(BuyFromShop),
ItemDrop(ItemDrop),
RequestItem(RequestItem),
@ -1143,7 +1144,7 @@ impl PSOPacketData for GameMessage {
LobbyEmote::CMD => Ok(GameMessage::LobbyEmote(LobbyEmote::from_bytes(&mut cur)?)),
RemoveItemFromFloor::CMD => Ok(GameMessage::RemoveItemFromFloor(RemoveItemFromFloor::from_bytes(&mut cur)?)),
PickupItem::CMD => Ok(GameMessage::PickupItem(PickupItem::from_bytes(&mut cur)?)),
//SplittingStack::CMD => Ok(GameMessage::SplittingStack(SplittingStack::from_bytes(&mut cur)?)),
DropSplitStack::CMD => Ok(GameMessage::DropSplitStack(DropSplitStack::from_bytes(&mut cur)?)),
//BuyFromShop::CMD => Ok(GameMessage::BuyFromShop(BuyFromShop::from_bytes(&mut cur)?)),
ItemDrop::CMD => Ok(GameMessage::ItemDrop(ItemDrop::from_bytes(&mut cur)?)),
RequestItem::CMD => Ok(GameMessage::RequestItem(RequestItem::from_bytes(&mut cur)?)),
@ -1307,7 +1308,7 @@ impl PSOPacketData for GameMessage {
GameMessage::LobbyEmote(data) => data.as_bytes(),
GameMessage::RemoveItemFromFloor(data) => data.as_bytes(),
GameMessage::PickupItem(data) => data.as_bytes(),
//GameMessage::SplittingStack(data) => data.as_bytes(),
GameMessage::DropSplitStack(data) => data.as_bytes(),
//GameMessage::BuyFromShop(data) => data.as_bytes(),
GameMessage::ItemDrop(data) => data.as_bytes(),
GameMessage::RequestItem(data) => data.as_bytes(),

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