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@ -1,6 +1,9 @@ |
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use psopacket::pso_packet;
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use psopacket::{pso_packet, PSOPacketData};
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use crate::{PSOPacket, PacketParseError, PSOPacketData};
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use crate::utf8_to_utf16_array;
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use crate::packet::messages::GameMessage;
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//use character::character::FullCharacter;
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use crate::character::character as character;
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use std::io::Read;
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@ -73,5 +76,92 @@ impl ShipBlockList { |
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}).collect()
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}
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}
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}
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// TODO: menu should be an enum
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// TODO: or perhaps MenuSelect should be broken up into different structs based on menu
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// TODO: i.e. ShipMenuSelect, BlockMenuSelect, etc
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#[pso_packet(0x10)]
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pub struct MenuSelect {
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pub menu: u32,
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pub item: u32,
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}
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#[pso_packet(0xE7)]
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pub struct FullCharacter {
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#[no_debug]
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character: character::FullCharacter,
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}
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#[pso_packet(0x95)]
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pub struct CharDataRequest {
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}
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// TODO: what does this even do?
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#[pso_packet(0x61)]
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pub struct CharData {
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_unknown: [u8; 0x828]
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}
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#[pso_packet(0x60)]
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pub struct Message {
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msg: GameMessage,
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}
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impl Message {
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pub fn new(msg: GameMessage) -> Message {
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Message {
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msg: msg,
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}
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}
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}
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#[pso_packet(0x62, manual_flag)]
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pub struct DirectedMessage {
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flag: u32,
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msg: GameMessage
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}
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impl DirectedMessage {
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fn new(target: u32, msg: GameMessage) -> DirectedMessage {
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DirectedMessage {
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flag: target,
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msg: msg,
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}
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}
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}
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#[derive(PSOPacketData, Clone)]
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pub struct PlayerHeader {
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pub tag: u32,
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pub guildcard: u32,
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pub _unknown1: [u32; 5],
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pub client_id: u32,
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pub name: [u16; 16],
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pub _unknown2: u32,
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}
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#[derive(PSOPacketData, Clone)]
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pub struct PlayerInfo {
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pub header: PlayerHeader,
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pub inventory: character::Inventory,
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pub character: character::Character,
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}
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#[pso_packet(0x67)]
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pub struct JoinLobby {
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pub client: u8,
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pub leader: u8,
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pub one: u8,
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pub lobby: u8,
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pub block: u16,
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pub event: u16,
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pub padding: u32,
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pub playerinfo: Vec<PlayerInfo>,
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}
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