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@ -120,4 +120,35 @@ impl SelectScreenCharacter { |
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std::mem::transmute(*self)
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std::mem::transmute(*self)
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}
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}
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}
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}
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pub fn as_character(&self) -> Character {
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Character {
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exp: self.exp,
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level: self.level,
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guildcard: self.guildcard,
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_unknown3: self._unknown,
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name_color: self.name_color,
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model: self.model,
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name_color_checksum: self.name_color_checksum,
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section_id: self.section_id,
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ch_class: self.ch_class,
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v2flags: self.v2flags,
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version: self.version,
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v1flags: self.v1flags,
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costume: self.costume,
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skin: self.skin,
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face: self.face,
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head: self.head,
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hair: self.hair,
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hair_r: self.hair_r,
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hair_g: self.hair_g,
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hair_b: self.hair_b,
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prop_x: self.prop_x,
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prop_y: self.prop_y,
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name: self.name,
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play_time: self.play_time,
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..Character::default()
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}
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}
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}
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}
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