add material count to inventory item (?????)
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@ -232,7 +232,8 @@ impl SelectScreenCharacter {
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#[derive(PSOPacketData, Default, Copy, Clone)]
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pub struct InventoryItem {
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pub equipped: u16,
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pub tech: u16,
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pub tech: u8,
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pub material_count: u8, // in items 8 - 13 material usage values are stored here
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pub flags: u32,
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pub data1: [u8; 12],
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pub item_id: u32,
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