PlayerSplitItemStack -> PlayerNoLongerHasItem
This commit is contained in:
parent
0ef5e6a1ba
commit
cccb8b1439
@ -187,7 +187,7 @@ pub struct PlayerFeedMag {
|
||||
}
|
||||
|
||||
#[pso_message(0x29)]
|
||||
pub struct PlayerSplitItemStack {
|
||||
pub struct PlayerNoLongerHasItem {
|
||||
item_id: u32,
|
||||
amount: u32,
|
||||
}
|
||||
@ -970,7 +970,7 @@ pub enum GameMessage {
|
||||
PlayerUseItem(PlayerUseItem),
|
||||
PlayerFeedMag(PlayerFeedMag),
|
||||
PlayerDropItem(PlayerDropItem),
|
||||
PlayerSplitItemStack(PlayerSplitItemStack),
|
||||
PlayerNoLongerHasItem(PlayerNoLongerHasItem),
|
||||
AddItemToInventory(AddItemToInventory),
|
||||
InitializeSpeechNpc(InitializeSpeechNpc),
|
||||
FinishSpeechNpc(FinishSpeechNpc),
|
||||
@ -1134,7 +1134,7 @@ impl PSOPacketData for GameMessage {
|
||||
PlayerUseItem::CMD => Ok(GameMessage::PlayerUseItem(PlayerUseItem::from_bytes(&mut cur)?)),
|
||||
PlayerFeedMag::CMD => Ok(GameMessage::PlayerFeedMag(PlayerFeedMag::from_bytes(&mut cur)?)),
|
||||
PlayerDropItem::CMD => Ok(GameMessage::PlayerDropItem(PlayerDropItem::from_bytes(&mut cur)?)),
|
||||
PlayerSplitItemStack::CMD => Ok(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack::from_bytes(&mut cur)?)),
|
||||
PlayerNoLongerHasItem::CMD => Ok(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem::from_bytes(&mut cur)?)),
|
||||
AddItemToInventory::CMD => Ok(GameMessage::AddItemToInventory(AddItemToInventory::from_bytes(&mut cur)?)),
|
||||
InitializeSpeechNpc::CMD => Ok(GameMessage::InitializeSpeechNpc(InitializeSpeechNpc::from_bytes(&mut cur)?)),
|
||||
FinishSpeechNpc::CMD => Ok(GameMessage::FinishSpeechNpc(FinishSpeechNpc::from_bytes(&mut cur)?)),
|
||||
@ -1300,7 +1300,7 @@ impl PSOPacketData for GameMessage {
|
||||
GameMessage::PlayerUseItem(data) => data.as_bytes(),
|
||||
GameMessage::PlayerFeedMag(data) => data.as_bytes(),
|
||||
GameMessage::PlayerDropItem(data) => data.as_bytes(),
|
||||
GameMessage::PlayerSplitItemStack(data) => data.as_bytes(),
|
||||
GameMessage::PlayerNoLongerHasItem(data) => data.as_bytes(),
|
||||
GameMessage::AddItemToInventory(data) => data.as_bytes(),
|
||||
GameMessage::InitializeSpeechNpc(data) => data.as_bytes(),
|
||||
GameMessage::FinishSpeechNpc(data) => data.as_bytes(),
|
||||
|
Loading…
x
Reference in New Issue
Block a user