Browse Source

update tech packet struct, and some random comments

pull/1/head
andy 4 years ago
parent
commit
e02e3dff29
  1. 32
      src/packet/messages.rs

32
src/packet/messages.rs

@ -329,18 +329,18 @@ pub struct ComboStepDone {
}
#[pso_message(0x47)]
pub struct PlayerTechCast {
pub struct PlayerTechCast { // this packet and packet 0x8D (PlayerTechStart) are both sent at the same time as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
technique: u8,
unknown1: u8,
unknown2: u8,
tech_level: u8,
num_of_targets: u8,
}
#[pso_message(0x48)]
pub struct PlayerTechDone {
pub struct PlayerTechDone { // this packet gets sent once the tech is actually casted (ie: barta actually shoots out from your feet)
technique: u8,
unknown1: u8,
level: u8,
tech_level: u8, // tech level in packets is 0-based
unknown2: u8,
}
@ -561,6 +561,11 @@ pub struct KillMonster {
//}
//#[pso_message(0x80)]
//pub struct PlayerTrapActivate {
//}
#[pso_message(0x83)]
pub struct PlayerTrapSet {
trap_type: u16,
@ -572,11 +577,6 @@ pub struct PlayerTrapSet {
//}
//#[pso_message(0x80)]
//pub struct PlayerTrapActivate {
//}
//#[pso_message(0x87)]
//pub struct PlayerShrink {
@ -597,10 +597,10 @@ pub struct PlayerKilledByMonster {
//}
//#[pso_message(0x8D)]
//pub struct PlayerTechStart {
//}
#[pso_message(0x8D)]
pub struct PlayerTechStart { // this packet and packet 0x47 (PlayerTechCast) are both sent at the same time (PlayerTechStart then PlayerTechCast) as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
data: [u8; 4], // always 0'd?
}
#[pso_message(0x94)]
pub struct PlayerWarped2 {
@ -1047,7 +1047,7 @@ pub enum GameMessage {
//PlayerUnshrink(PlayerUnshrink),
PlayerKilledByMonster(PlayerKilledByMonster),
//CmodeStatistics(CmodeStatistics),
//PlayerTechStart(PlayerTechStart),
PlayerTechStart(PlayerTechStart),
PlayerWarped2(PlayerWarped2),
//CmodeTryAgain(CmodeTryAgain),
ModifyPlayerStats(ModifyPlayerStats),
@ -1212,7 +1212,7 @@ impl PSOPacketData for GameMessage {
//PlayerUnshrink::CMD => Ok(GameMessage::PlayerUnshrink(PlayerUnshrink::from_bytes(&mut cur)?)),
PlayerKilledByMonster::CMD => Ok(GameMessage::PlayerKilledByMonster(PlayerKilledByMonster::from_bytes(&mut cur)?)),
//CmodeStatistics::CMD => Ok(GameMessage::CmodeStatistics(CmodeStatistics::from_bytes(&mut cur)?)),
//PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
PlayerWarped2::CMD => Ok(GameMessage::PlayerWarped2(PlayerWarped2::from_bytes(&mut cur)?)),
//CmodeTryAgain::CMD => Ok(GameMessage::CmodeTryAgain(CmodeTryAgain::from_bytes(&mut cur)?)),
ModifyPlayerStats::CMD => Ok(GameMessage::ModifyPlayerStats(ModifyPlayerStats::from_bytes(&mut cur)?)),
@ -1379,7 +1379,7 @@ impl PSOPacketData for GameMessage {
//GameMessage::PlayerUnshrink(data) => data.as_bytes(),
GameMessage::PlayerKilledByMonster(data) => data.as_bytes(),
//GameMessage::CmodeStatistics(data) => data.as_bytes(),
//GameMessage::PlayerTechStart(data) => data.as_bytes(),
GameMessage::PlayerTechStart(data) => data.as_bytes(),
GameMessage::PlayerWarped2(data) => data.as_bytes(),
//GameMessage::CmodeTryAgain(data) => data.as_bytes(),
GameMessage::ModifyPlayerStats(data) => data.as_bytes(),

Loading…
Cancel
Save