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@ -165,7 +165,7 @@ pub struct PlayerTeleported { |
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#[pso_message(0x25)]
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pub struct PlayerEquipItem {
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item_id: u32,
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sub_menu: u8, // changes based on which menu used to equip item. f12 -> item pack -> items = 0, quick and f12 -> item pack -> equip = 6
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sub_menu: u8,
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unknown1: u16,
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}
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@ -419,7 +419,7 @@ pub struct LobbyEmote { |
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pub struct RemoveItemFromFloor {
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client_id: u8,
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unknown: u8,
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map_area: u8, // change to u16 to be consistent with other packets
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map_area: u8,
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unknown2: u8,
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item_id: u32,
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}
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@ -427,16 +427,14 @@ pub struct RemoveItemFromFloor { |
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#[pso_message(0x5A)]
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pub struct PickupItem {
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item_id: u32,
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map_area: u8, // change to u16 to be consistent with other packets
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map_area: u8,
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unknown: [u8; 3],
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}
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// this name may be a bit incorrect, it differs from ItemDrop only in that
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// it does not have a y as DropCoordinates only specifies an xz
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#[pso_message(0x5D)]
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pub struct DropSplitStack {
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pub map_area: u8, // change to u16 to be consistent with other packets
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pub variety: u8, // what is variety used for? is it ever non-0?
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pub map_area: u8,
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pub variety: u8,
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pub unknown1: u16,
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pub x: f32,
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pub z: f32,
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