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use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use libpso::packet::ship::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_set_valid_quest_group() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 0})).await.unwrap();
match &packets[0].1 {
SendShipPacket::QuestCategoryList(quest_cat) => {
assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Retrieval"));
},
_ => panic!("Wrong quest category"),
}
}
#[async_std::test]
async fn test_set_invalid_quest_group() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 100})).await.unwrap();
match &packets[0].1 {
SendShipPacket::QuestCategoryList(quest_cat) => {
// flag > quest category length should take the highest value allowed for quest category which is 1 in multimode (for govt quests) and 0 in other modes.
// assuming we create an ep1 room in multimode, we should load the government quests in this test case
assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Government"));
},
_ => panic!("Wrong quest category"),
}
}
#[async_std::test]
async fn test_get_room_info() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
_char1.name = String::from("GODmar");
entity_gateway.save_character(&_char1).await.unwrap();
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let _expectedmsg = String::from("1 Lv1 GODmar\nHUmar Pioneer 2\n");
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
padding: [17664, 1157645568],
msg: _expectedmsg,
}))));
}
#[async_std::test]
async fn test_cannot_get_room_info_after_room_is_closed() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
leave_room(&mut ship, ClientId(1)).await;
let _expectedmsg = String::from("Game is no longer active!\0");
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
padding: [17664, 1157645568],
msg: _expectedmsg,
}))));
}
#[async_std::test]
async fn test_cannot_join_room_after_its_closed() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
leave_room(&mut ship, ClientId(1)).await;
let _expectedmsg = String::from("This room no longer exists!\0");
let packets = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect{menu: 3, item: 0})).await.unwrap();
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallDialog(SmallDialog{
padding: [0,0],
msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here.
}))));
}
// TODO: test joining twice errors not hangs forever
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