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use std::collections::BTreeMap;
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::seq::IteratorRandom;
use entity::character::SectionID;
use entity::item::unit::{UnitType, Unit, UnitModifier};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{unit_stats, UnitStats};
#[derive(Debug, Serialize, Deserialize)]
struct UnitLevels {
area1: u32,
area2: u32,
area3: u32,
area4: u32,
area5: u32,
area6: u32,
area7: u32,
area8: u32,
area9: u32,
area10: u32,
}
impl UnitLevels {
fn level_by_area(&self, map_area: &MapArea) -> u32 {
match map_area.drop_area_value().unwrap() {
0 => self.area1,
1 => self.area2,
2 => self.area3,
3 => self.area1,
4 => self.area1,
5 => self.area6,
6 => self.area7,
7 => self.area8,
8 => self.area9,
9 => self.area10,
_ => panic!()
}
}
}
pub struct GenericUnitTable {
unit_levels: UnitLevels,
unit_stats: BTreeMap<UnitType, UnitStats>,
}
impl GenericUnitTable {
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> GenericUnitTable {
GenericUnitTable {
unit_levels: load_data_file(episode, difficulty, section_id, "unit_rate.toml"),
unit_stats: unit_stats(),
}
}
fn unit_type_and_modifier<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<(UnitType, Option<UnitModifier>)> {
let level = self.unit_levels.level_by_area(area_map) as i32;
if level == 0 {
return None;
}
let units = self.unit_stats
.iter()
.filter(|(_, stats)| {
stats.stars < 9
})
.filter_map(|(utype, stats)| {
match level - stats.stars as i32 {
-1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Minus)), (*utype, Some(UnitModifier::MinusMinus))]),
0 => Some(vec![(*utype, None)]),
1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Plus)), (*utype, Some(UnitModifier::PlusPlus))]),
_ => None,
}
})
.flatten();
Some(units.choose(rng).unwrap())
}
pub fn get_drop<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let unit_type_modifier = self.unit_type_and_modifier(area_map, rng);
unit_type_modifier.map(|(unit_type, unit_modifier)| {
ItemDropType::Unit(Unit {
unit: unit_type,
modifier: unit_modifier,
})
})
}
}
#[cfg(test)]
mod test {
use super::*;
use rand::{SeedableRng};
#[test]
fn test_unit_drops() {
let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
let gut = GenericUnitTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
assert!(gut.get_drop(&MapArea::Forest1, &mut rng) == None);
let gut = GenericUnitTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
let unit_tests = vec![(MapArea::Forest1, UnitType::ResistFreeze, Some(UnitModifier::PlusPlus)),
(MapArea::Caves3, UnitType::GeneralTp, None),
(MapArea::Mines2, UnitType::ResistEvil, Some(UnitModifier::PlusPlus)),
(MapArea::DarkFalz, UnitType::DragonHp, Some(UnitModifier::Minus))];
for (area, unit, umod) in unit_tests {
assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit {
unit: unit,
modifier: umod,
})));
}
}
}
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