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122 lines
3.7 KiB
122 lines
3.7 KiB
use std::collections::BTreeMap;
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use serde::{Serialize, Deserialize};
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use rand::Rng;
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use rand::seq::IteratorRandom;
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use entity::character::SectionID;
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use entity::item::unit::{UnitType, Unit, UnitModifier};
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use crate::{ItemDropType, load_data_file};
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use stats::items::{unit_stats, UnitStats};
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#[derive(Debug, Serialize, Deserialize)]
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struct UnitLevels {
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area1: u32,
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area2: u32,
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area3: u32,
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area4: u32,
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area5: u32,
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area6: u32,
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area7: u32,
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area8: u32,
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area9: u32,
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area10: u32,
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}
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impl UnitLevels {
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fn level_by_area(&self, map_area: &MapArea) -> u32 {
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match map_area.drop_area_value().unwrap() {
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0 => self.area1,
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1 => self.area2,
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2 => self.area3,
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3 => self.area1,
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4 => self.area1,
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5 => self.area6,
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6 => self.area7,
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7 => self.area8,
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8 => self.area9,
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9 => self.area10,
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_ => panic!()
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}
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}
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}
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pub struct GenericUnitTable {
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unit_levels: UnitLevels,
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unit_stats: BTreeMap<UnitType, UnitStats>,
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}
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impl GenericUnitTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> GenericUnitTable {
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GenericUnitTable {
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unit_levels: load_data_file(episode, difficulty, section_id, "unit_rate.toml"),
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unit_stats: unit_stats(),
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}
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}
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fn unit_type_and_modifier<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<(UnitType, Option<UnitModifier>)> {
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let level = self.unit_levels.level_by_area(area_map) as i32;
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if level == 0 {
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return None;
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}
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let units = self.unit_stats
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.iter()
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.filter(|(_, stats)| {
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stats.stars < 9
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})
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.filter_map(|(utype, stats)| {
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match level - stats.stars as i32 {
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-1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Minus)), (*utype, Some(UnitModifier::MinusMinus))]),
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0 => Some(vec![(*utype, None)]),
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1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Plus)), (*utype, Some(UnitModifier::PlusPlus))]),
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_ => None,
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}
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})
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.flatten();
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Some(units.choose(rng).unwrap())
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}
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pub fn get_drop<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<ItemDropType> {
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let unit_type_modifier = self.unit_type_and_modifier(area_map, rng);
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unit_type_modifier.map(|(unit_type, unit_modifier)| {
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ItemDropType::Unit(Unit {
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unit: unit_type,
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modifier: unit_modifier,
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})
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})
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use rand::{SeedableRng};
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#[test]
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fn test_unit_drops() {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let gut = GenericUnitTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
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assert!(gut.get_drop(&MapArea::Forest1, &mut rng) == None);
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let gut = GenericUnitTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
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let unit_tests = vec![(MapArea::Forest1, UnitType::ResistFreeze, Some(UnitModifier::PlusPlus)),
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(MapArea::Caves3, UnitType::GeneralTp, None),
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(MapArea::Mines2, UnitType::ResistEvil, Some(UnitModifier::PlusPlus)),
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(MapArea::DarkFalz, UnitType::DragonHp, Some(UnitModifier::Minus))];
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for (area, unit, umod) in unit_tests {
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assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit {
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unit: unit,
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modifier: umod,
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})));
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}
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}
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}
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