move item state action functions to new file
This commit is contained in:
parent
71dc20671b
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11b5898637
314
src/ship/items/actions.rs
Normal file
314
src/ship/items/actions.rs
Normal file
@ -0,0 +1,314 @@
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use std::collections::HashMap;
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote};
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use std::cell::{RefMut, RefCell};
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use std::ops::{Deref, DerefMut};
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use std::convert::{From, Into};
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use std::future::Future;
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use std::pin::Pin;
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use async_std::sync::{Arc, Mutex};
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use std::borrow::BorrowMut;
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult};
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pub enum TriggerCreateItem {ItemAction,
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Yes,
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No
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}
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/*
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fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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})
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}
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}
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*/
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fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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})
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}
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}
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/*
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fn take_item_from_floor<'a, F, Fut>(character_id: CharacterEntityId, item_id: ClientItemId) -> F
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where
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F: Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ()) -> Fut,
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Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send
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//Fut: Result<impl Future<Output=((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)> + Send, ItemStateError>
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{
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async move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), _: ()| {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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}
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}
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*/
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/*
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fn add_floor_item_to_inventory<'a, Fut>(character: &CharacterEntity)
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-> impl Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem) -> Fut
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where
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Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send
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{
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let character = character.clone();
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move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), floor_item: FloorItem| {
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let character = character.clone();
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async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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}
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}
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}
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*/
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fn add_floor_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), floor_item| {
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let character = character.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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})
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}
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}
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/*
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fn add_floor_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), floor_item| {
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let character = character.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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})
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}
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}
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*/
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/*
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fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), InventoryItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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let item = inventory.take_item(&item_id);
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transaction.gateway().set_character_inventory(&character_id, &inventory.inventory.as_inventory_entity(&character_id)).await?;
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item_state.set_inventory(inventory);
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Ok((item_state, transaction), item)
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})
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}
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}
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fn add_inventory_item_to_shared_floor(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), InventoryItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), ()), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), inventory_item| {
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let character = character.clone();
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Box::pin(async move {
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})
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}
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}
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*/
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/*
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pub async fn pick_up_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<TriggerCreateItem, ItemStateError>
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where
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//'a: 'static,
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EG: EntityGateway,
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{
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_floor(character.id, *item_id))
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.act(add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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}
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*/
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pub async fn pick_up_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<TriggerCreateItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_floor(character.id, *item_id))
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.act(add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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}
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pub async fn drop_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<(), ItemStateError>
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where
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//'a: 'static,
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EG: EntityGateway,
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{
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/*
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_inventory(character.id, *item_id))
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.act(add_inventory_item_to_shared_floor(&character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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*/
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Ok(())
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}
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@ -5,6 +5,7 @@ pub mod manager;
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pub mod transaction;
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pub mod use_tool;
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pub mod state;
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pub mod actions;
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, derive_more::Display)]
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@ -14,16 +14,12 @@ use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::mag::Mag;
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use crate::ship::drops::ItemDrop;
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pub enum TriggerCreateItem {
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Yes,
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No
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}
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#[derive(thiserror::Error, Debug)]
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enum ItemStateError {
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pub enum ItemStateError {
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#[error("character {0} not found")]
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NoCharacter(CharacterEntityId),
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#[error("room {0} not found")]
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@ -46,7 +42,7 @@ enum ItemStateError {
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#[async_trait::async_trait]
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trait ItemAction {
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pub trait ItemAction {
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type Input;
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type Output;
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type Start;
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@ -57,7 +53,7 @@ trait ItemAction {
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}
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struct ItemStateAction<T, S, E> {
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pub struct ItemStateAction<T, S, E> {
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_t: std::marker::PhantomData<T>,
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_s: std::marker::PhantomData<S>,
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_e: std::marker::PhantomData<E>,
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@ -185,20 +181,20 @@ where
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}
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#[derive(Clone)]
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struct IndividualItemDetail {
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#[derive(Clone, Debug)]
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pub struct IndividualItemDetail {
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entity_id: ItemEntityId,
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item: ItemDetail,
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub struct StackedItemDetail {
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pub entity_ids: Vec<ItemEntityId>,
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pub tool: Tool,
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}
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#[derive(Clone)]
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enum InventoryItemDetail {
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#[derive(Clone, Debug)]
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pub enum InventoryItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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}
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@ -219,14 +215,35 @@ impl InventoryItemDetail {
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}
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#[derive(Clone)]
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struct InventoryItem {
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#[derive(Clone, Debug)]
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pub struct InventoryItem {
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item_id: ClientItemId,
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item: InventoryItemDetail,
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}
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impl InventoryItem {
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pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> T
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where
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F: FnMut(T, ItemEntityId) -> Fut,
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Fut: Future<Output=T>,
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{
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match &self.item {
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InventoryItemDetail::Individual(individual_item) => {
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param = func(param, individual_item.entity_id.clone()).await;
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},
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InventoryItemDetail::Stacked(stacked_item) => {
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for entity_id in &stacked_item.entity_ids {
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param = func(param, entity_id.clone()).await;
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}
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}
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}
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param
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}
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}
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#[derive(Clone)]
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enum FloorItemDetail {
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pub enum FloorItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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Meseta(Meseta),
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@ -239,14 +256,70 @@ impl FloorItemDetail {
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_ => None,
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}
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}
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/*
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fn mag<'a>(&'a self) -> Option<&'a IndividualItemDetail> {
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match self {
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FloorItemDetail::Individual(individual_item) => {
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match individual_item.item {
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ItemDetail::Mag(mag) => Some(mag),
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_ => None,
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}
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},
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_ => None
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}
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}
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*/
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}
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#[derive(Clone)]
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struct FloorItem {
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pub struct FloorItem {
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item_id: ClientItemId,
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item: FloorItemDetail,
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}
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impl FloorItem {
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pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> T
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where
|
||||
F: FnMut(T, ItemEntityId) -> Fut,
|
||||
Fut: Future<Output=T>,
|
||||
{
|
||||
match &self.item {
|
||||
FloorItemDetail::Individual(individual_item) => {
|
||||
param = func(param, individual_item.entity_id.clone()).await;
|
||||
},
|
||||
FloorItemDetail::Stacked(stacked_item) => {
|
||||
for entity_id in &stacked_item.entity_ids {
|
||||
param = func(param, entity_id.clone()).await;
|
||||
}
|
||||
},
|
||||
FloorItemDetail::Meseta(_meseta) => {},
|
||||
}
|
||||
|
||||
param
|
||||
}
|
||||
|
||||
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> T
|
||||
where
|
||||
F: FnMut(T, ItemEntityId, Mag) -> Fut,
|
||||
Fut: Future<Output=T>,
|
||||
{
|
||||
match &self.item {
|
||||
FloorItemDetail::Individual(individual_item) => {
|
||||
match &individual_item.item {
|
||||
ItemDetail::Mag(mag) => {
|
||||
param = func(param, individual_item.entity_id.clone(), mag.clone()).await;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
|
||||
param
|
||||
}
|
||||
}
|
||||
|
||||
// meseta is a floor item
|
||||
/*
|
||||
impl Into<InventoryItem> for FloorItem {
|
||||
@ -259,12 +332,49 @@ impl Into<InventoryItem> for FloorItem {
|
||||
}
|
||||
*/
|
||||
|
||||
#[derive(Clone)]
|
||||
struct Inventory(Vec<InventoryItem>);
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Inventory(Vec<InventoryItem>);
|
||||
/*
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Inventory {
|
||||
item_id_counter: u32,
|
||||
items: Vec<InventoryItem>,
|
||||
equipped: EquippedEntity,
|
||||
}
|
||||
*/
|
||||
|
||||
impl Inventory {
|
||||
pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
|
||||
InventoryEntity {
|
||||
items: self.0.iter()
|
||||
.map(|item| {
|
||||
match &item.item {
|
||||
InventoryItemDetail::Individual(item) => {
|
||||
InventoryItemEntity::Individual(ItemEntity {
|
||||
id: item.entity_id,
|
||||
item: item.item.clone(),
|
||||
})
|
||||
},
|
||||
InventoryItemDetail::Stacked(items) => {
|
||||
InventoryItemEntity::Stacked(items.entity_ids.iter()
|
||||
.map(|id| {
|
||||
ItemEntity {
|
||||
id: *id,
|
||||
item: ItemDetail::Tool(items.tool)
|
||||
}
|
||||
})
|
||||
.collect())
|
||||
},
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
enum InventoryError {
|
||||
pub enum InventoryError {
|
||||
#[error("inventory full")]
|
||||
InventoryFull,
|
||||
#[error("stack full")]
|
||||
@ -273,49 +383,27 @@ enum InventoryError {
|
||||
MesetaFull,
|
||||
}
|
||||
|
||||
enum AddItemResult {
|
||||
pub enum AddItemResult {
|
||||
NewItem,
|
||||
AddToStack,
|
||||
Meseta,
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#[derive(Clone)]
|
||||
struct LocalFloor(Vec<FloorItem>);
|
||||
pub struct LocalFloor(Vec<FloorItem>);
|
||||
#[derive(Clone)]
|
||||
struct SharedFloor(Vec<FloorItem>);
|
||||
pub struct SharedFloor(Vec<FloorItem>);
|
||||
#[derive(Clone)]
|
||||
struct RoomFloorItems(Vec<FloorItem>);
|
||||
pub struct RoomFloorItems(Vec<FloorItem>);
|
||||
|
||||
struct InventoryState {
|
||||
pub struct InventoryState {
|
||||
character_id: CharacterEntityId,
|
||||
inventory: Inventory,
|
||||
pub inventory: Inventory,
|
||||
meseta: Meseta,
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
impl Deref for InventoryState {
|
||||
type Target = Inventory;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.inventory
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl DerefMut for InventoryState {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.inventory
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
impl InventoryState {
|
||||
fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
|
||||
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
|
||||
match item.item {
|
||||
FloorItemDetail::Individual(iitem) => {
|
||||
if self.inventory.0.len() >= 30 {
|
||||
@ -374,14 +462,14 @@ impl InventoryState {
|
||||
}
|
||||
}
|
||||
|
||||
struct FloorState {
|
||||
pub struct FloorState {
|
||||
character_id: CharacterEntityId,
|
||||
local: LocalFloor,
|
||||
shared: SharedFloor,
|
||||
}
|
||||
|
||||
impl FloorState {
|
||||
fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
|
||||
pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
|
||||
let item = self.local.0
|
||||
.drain_filter(|item| {
|
||||
item.item_id == *item_id
|
||||
@ -398,7 +486,7 @@ impl FloorState {
|
||||
}
|
||||
|
||||
|
||||
struct ItemState {
|
||||
pub struct ItemState {
|
||||
character_inventory: HashMap<CharacterEntityId, Inventory>,
|
||||
//character_bank: HashMap<CharacterEntityId, Bank>,
|
||||
character_meseta: HashMap<CharacterEntityId, Meseta>,
|
||||
@ -485,19 +573,31 @@ impl Default for ProxiedItemState {
|
||||
}
|
||||
}
|
||||
|
||||
struct ItemStateProxy<'a> {
|
||||
pub struct ItemStateProxy<'a> {
|
||||
item_state: &'a mut ItemState,
|
||||
//entity_gateway: &'a mut dyn EntityGateway,
|
||||
transaction: Box<dyn EntityGatewayTransaction>,
|
||||
//transaction: Box<dyn EntityGatewayTransaction>,
|
||||
//entity_gateway: &'a mut Box<dyn EntityGateway>,
|
||||
//entity_gateway: &'a mut Box<dyn EntityGateway>,
|
||||
proxied_state: ProxiedItemState,
|
||||
|
||||
gateway_actions: Vec<GatewayActions>,
|
||||
//gateway_actions: Vec<GatewayActions>,
|
||||
|
||||
//_eg: std::marker::PhantomData<EG>,
|
||||
}
|
||||
|
||||
//impl<'a> Drop for ItemStateProxy<'a> {
|
||||
// fn drop(&mut self) {
|
||||
impl<'a> ItemStateProxy<'a> {
|
||||
pub fn commit(self) {
|
||||
self.item_state.character_inventory.extend(self.proxied_state.character_inventory.clone());
|
||||
self.item_state.character_meseta.extend(self.proxied_state.character_meseta.clone());
|
||||
self.item_state.character_room.extend(self.proxied_state.character_room.clone());
|
||||
self.item_state.character_floor.extend(self.proxied_state.character_floor.clone());
|
||||
self.item_state.room_floor.extend(self.proxied_state.room_floor.clone());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
fn get_or_clone<'a, K, V>(master: &HashMap<K, V>, proxy: &'a RefCell<HashMap<K, RefCell<V>>>, key: K, err: fn(K) -> ItemStateError) -> Result<impl Deref<Target = V> + 'a, ItemStateError>
|
||||
where
|
||||
@ -541,18 +641,18 @@ where
|
||||
impl<'a> ItemStateProxy<'a> {
|
||||
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut EG) -> Self {
|
||||
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut dyn EntityGateway) -> Self {
|
||||
fn new(item_state: &'a mut ItemState, transaction: Box<dyn EntityGatewayTransaction>) -> Self {
|
||||
pub fn new(item_state: &'a mut ItemState/*, transaction: Box<dyn EntityGatewayTransaction>*/) -> Self {
|
||||
ItemStateProxy {
|
||||
item_state,
|
||||
//entity_gateway,
|
||||
transaction,
|
||||
//transaction,
|
||||
proxied_state: Default::default(),
|
||||
gateway_actions: Vec::new(),
|
||||
//gateway_actions: Vec::new(),
|
||||
//_eg: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
|
||||
pub fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
|
||||
Ok(InventoryState {
|
||||
character_id: *character_id,
|
||||
inventory: get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, |c| ItemStateError::NoCharacter(c))?,
|
||||
@ -560,12 +660,12 @@ impl<'a> ItemStateProxy<'a> {
|
||||
})
|
||||
}
|
||||
|
||||
fn set_inventory(&mut self, inventory: InventoryState) {
|
||||
pub fn set_inventory(&mut self, inventory: InventoryState) {
|
||||
self.proxied_state.character_inventory.insert(inventory.character_id, inventory.inventory);
|
||||
self.proxied_state.character_meseta.insert(inventory.character_id, inventory.meseta);
|
||||
}
|
||||
|
||||
fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
|
||||
pub fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
|
||||
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
|
||||
Ok(FloorState {
|
||||
character_id: *character_id,
|
||||
@ -574,13 +674,13 @@ impl<'a> ItemStateProxy<'a> {
|
||||
})
|
||||
}
|
||||
|
||||
fn set_floor(&mut self, floor: FloorState) {
|
||||
pub fn set_floor(&mut self, floor: FloorState) {
|
||||
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, |c| ItemStateError::NoCharacter(c)).unwrap();
|
||||
self.proxied_state.character_floor.insert(floor.character_id, floor.local);
|
||||
self.proxied_state.room_floor.insert(room_id, floor.shared);
|
||||
}
|
||||
|
||||
fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
|
||||
pub fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
|
||||
//let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
|
||||
self.item_state.room_item_id_counter += 1;
|
||||
Ok(ClientItemId(self.item_state.room_item_id_counter))
|
||||
@ -595,59 +695,6 @@ impl<'a> ItemStateProxy<'a> {
|
||||
}
|
||||
|
||||
|
||||
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
|
||||
-> impl for<'a> Fn(ItemStateProxy<'a>, ())
|
||||
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, FloorItem), ItemStateError>> + Send + 'a>> {
|
||||
move |mut item_state, _| {
|
||||
Box::pin(async move {
|
||||
let mut floor = item_state.floor(&character_id)?;
|
||||
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
|
||||
item_state.set_floor(floor);
|
||||
Ok((item_state, item))
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn add_floor_item_to_inventory(character_id: CharacterEntityId)
|
||||
-> impl for<'a> Fn(ItemStateProxy<'a>, FloorItem)
|
||||
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, TriggerCreateItem), ItemStateError>> + Send + 'a>> {
|
||||
move |mut item_state, floor_item| Box::pin(async move {
|
||||
let mut inventory = item_state.inventory(&character_id)?;
|
||||
let add_result = inventory.add_floor_item(floor_item)?;
|
||||
item_state.set_inventory(inventory);
|
||||
Ok((item_state,
|
||||
match add_result {
|
||||
AddItemResult::NewItem => TriggerCreateItem::Yes,
|
||||
AddItemResult::AddToStack => TriggerCreateItem::No,
|
||||
AddItemResult::Meseta => TriggerCreateItem::No,
|
||||
}))
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
#[fix_hidden_lifetime_bug]
|
||||
async fn pick_up_item<'a, EG>(
|
||||
item_state: &'a mut ItemState,
|
||||
entity_gateway: &'a mut EG,
|
||||
character_id: &CharacterEntityId,
|
||||
item_id: &ClientItemId)
|
||||
-> Result<TriggerCreateItem, ItemStateError>
|
||||
where
|
||||
'a: 'static,
|
||||
EG: EntityGateway,
|
||||
{
|
||||
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
|
||||
let item_state_proxy = ItemStateProxy::new(item_state);
|
||||
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
|
||||
.act(take_item_from_floor(*character_id, *item_id))
|
||||
.act(add_floor_item_to_inventory(*character_id))
|
||||
.commit((item_state_proxy, transaction))
|
||||
.await?;
|
||||
Ok((transaction, result))
|
||||
}).await;
|
||||
Ok(result?)
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
fn record_item_drop(character_id: CharacterEntityId, item_drop: ItemDrop) -> impl Fn(&mut ItemStateProxy, ()) -> Result<(), ItemStateError> {
|
||||
|
Loading…
x
Reference in New Issue
Block a user