elseware/src/ship/items/actions.rs

315 lines
13 KiB
Rust

use std::collections::HashMap;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote};
use std::cell::{RefMut, RefCell};
use std::ops::{Deref, DerefMut};
use std::convert::{From, Into};
use std::future::Future;
use std::pin::Pin;
use async_std::sync::{Arc, Mutex};
use std::borrow::BorrowMut;
use crate::ship::location::{AreaClient, RoomId};
use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult};
pub enum TriggerCreateItem {ItemAction,
Yes,
No
}
/*
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
})
}
}
*/
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
})
}
}
/*
fn take_item_from_floor<'a, F, Fut>(character_id: CharacterEntityId, item_id: ClientItemId) -> F
where
F: Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ()) -> Fut,
Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send
//Fut: Result<impl Future<Output=((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)> + Send, ItemStateError>
{
async move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), _: ()| {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
}
}
*/
/*
fn add_floor_item_to_inventory<'a, Fut>(character: &CharacterEntity)
-> impl Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem) -> Fut
where
Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send
{
let character = character.clone();
move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), floor_item: FloorItem| {
let character = character.clone();
async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
}
}
}
*/
fn add_floor_item_to_inventory(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
let character = character.clone();
Box::pin(async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
}
/*
fn add_floor_item_to_inventory(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
let character = character.clone();
Box::pin(async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
}
*/
/*
fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), InventoryItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
let item = inventory.take_item(&item_id);
transaction.gateway().set_character_inventory(&character_id, &inventory.inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory);
Ok((item_state, transaction), item)
})
}
}
fn add_inventory_item_to_shared_floor(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), InventoryItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), ()), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), inventory_item| {
let character = character.clone();
Box::pin(async move {
})
}
}
*/
/*
pub async fn pick_up_item<'a, EG>(
item_state: &'a mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
//'a: 'static,
EG: EntityGateway,
{
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(character.id, *item_id))
.act(add_floor_item_to_inventory(character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
}
*/
pub async fn pick_up_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
EG: EntityGateway,
{
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(character.id, *item_id))
.act(add_floor_item_to_inventory(character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
}
pub async fn drop_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<(), ItemStateError>
where
//'a: 'static,
EG: EntityGateway,
{
/*
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_inventory(character.id, *item_id))
.act(add_inventory_item_to_shared_floor(&character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
*/
Ok(())
}