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@ -1,4 +1,3 @@ |
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use std::collections::HashMap;
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use std::fs::File;
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use std::io::Read;
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@ -130,7 +129,7 @@ fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTab |
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}
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fn load_special_table() -> SpecialTable {
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let mut path = PathBuf::from("data/shops/special.toml");
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let path = PathBuf::from("data/shops/special.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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@ -141,7 +140,7 @@ fn load_special_table() -> SpecialTable { |
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}
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fn load_grind_table() -> GrindTable {
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let mut path = PathBuf::from("data/shops/grind.toml");
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let path = PathBuf::from("data/shops/grind.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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@ -152,7 +151,7 @@ fn load_grind_table() -> GrindTable { |
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}
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fn load_alt_grind_table() -> GrindTable {
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let mut path = PathBuf::from("data/shops/alt_grind.toml");
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let path = PathBuf::from("data/shops/alt_grind.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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@ -163,7 +162,7 @@ fn load_alt_grind_table() -> GrindTable { |
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}
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fn load_attribute1_table() -> AttributeTable {
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let mut path = PathBuf::from("data/shops/attribute1.toml");
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let path = PathBuf::from("data/shops/attribute1.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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@ -174,7 +173,7 @@ fn load_attribute1_table() -> AttributeTable { |
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}
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fn load_attribute2_table() -> AttributeTable {
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let mut path = PathBuf::from("data/shops/attribute2.toml");
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let path = PathBuf::from("data/shops/attribute2.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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@ -207,7 +206,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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grind: load_grind_table(),
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alt_grind: load_alt_grind_table(),
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attr1: load_attribute1_table(),
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attr2: load_attribute1_table(),
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attr2: load_attribute2_table(),
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rng: R::from_entropy(),
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}
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}
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@ -215,7 +214,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_type(&mut self, level: usize) -> WeaponType {
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let tier = self.weapon.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.last()
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.unwrap();
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@ -225,7 +224,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_special(&mut self, level: usize) -> Option<WeaponSpecial> {
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let tier = self.special.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.last()
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.unwrap();
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@ -239,7 +238,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_grind(&mut self, level: usize) -> usize {
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let tier = self.grind.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.last()
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.unwrap();
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@ -248,7 +247,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_alt_grind(&mut self, level: usize) -> usize {
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let tier = self.alt_grind.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.nth(0)
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.unwrap();
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@ -257,7 +256,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_attribute1(&mut self, level: usize) -> Option<WeaponAttribute> {
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let tier = self.attr1.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.last()
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.unwrap();
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@ -284,7 +283,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> { |
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fn generate_attribute2(&mut self, level: usize) -> Option<WeaponAttribute> {
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let tier = self.attr2.0.iter()
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.filter(|t| t.level < level)
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.filter(|t| t.level <= level)
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.last()
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.unwrap();
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@ -399,7 +398,7 @@ mod test { |
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use super::*;
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#[test]
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fn test_loading_weapons() {
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fn test_loading_weapon_shop() {
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WeaponShop::<rand_chacha::ChaCha20Rng>::new(Difficulty::Ultimate, SectionID::Pinkal);
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}
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}
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