tool shop
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299
data/shops/techniques.toml
Normal file
299
data/shops/techniques.toml
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@ -0,0 +1,299 @@
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[[techniques]]
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level = 0
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[techniques.techs.Foie]
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probability = 18
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level_divisor = 3
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[techniques.techs.Barta]
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probability = 18
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level_divisor = 4
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[techniques.techs.Zonde]
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probability = 18
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level_divisor = 6
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[techniques.techs.Resta]
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probability = 18
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level_divisor = 3
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[techniques.techs.Anti]
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probability = 18
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level_divisor = 35
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[techniques.techs.Shifta]
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probability = 2
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set_level = 1
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[techniques.techs.Deband]
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probability = 3
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set_level = 1
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[techniques.techs.Jellen]
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probability = 3
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set_level = 1
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[techniques.techs.Zalure]
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probability = 2
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set_level = 1
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[techniques.techs.Gifoie]
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probability = 0
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set_level = 1
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[techniques.techs.Gibarta]
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probability = 0
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set_level = 1
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[techniques.techs.Gizonde]
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probability = 0
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set_level = 1
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[techniques.techs.Ryuker]
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probability = 0
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set_level = 1
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[techniques.techs.Reverser]
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probability = 0
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set_level = 1
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[techniques.techs.Rafoie]
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probability = 0
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set_level = 1
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[techniques.techs.Rabarta]
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probability = 0
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set_level = 1
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[techniques.techs.Razonde]
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probability = 0
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set_level = 1
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[[techniques]]
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level = 10
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[techniques.techs.Foie]
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probability = 7
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level_divisor = 6
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[techniques.techs.Barta]
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probability = 7
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level_divisor = 7
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[techniques.techs.Zonde]
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probability = 7
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level_divisor = 8
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[techniques.techs.Resta]
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probability = 7
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level_divisor = 6
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[techniques.techs.Anti]
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probability = 7
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level_divisor = 35
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[techniques.techs.Shifta]
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probability = 6
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level_divisor = 9
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[techniques.techs.Deband]
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probability = 6
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level_divisor = 7
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[techniques.techs.Jellen]
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probability = 6
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level_divisor = 6
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[techniques.techs.Zalure]
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probability = 7
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level_divisor = 8
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[techniques.techs.Gifoie]
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probability = 8
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level_divisor = 9
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[techniques.techs.Gibarta]
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probability = 8
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level_divisor = 12
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[techniques.techs.Gizonde]
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probability = 8
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level_divisor = 8
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[techniques.techs.Ryuker]
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probability = 5
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set_level = 1
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[techniques.techs.Reverser]
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probability = 5
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set_level = 1
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[techniques.techs.Rafoie]
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probability = 2
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set_level = 1
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[techniques.techs.Rabarta]
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probability = 2
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set_level = 1
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[techniques.techs.Razonde]
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probability = 2
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set_level = 1
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[[techniques]]
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level = 25
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[techniques.techs.Foie]
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probability = 5
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min = 3
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max = 10
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[techniques.techs.Barta]
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probability = 5
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min = 3
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max = 10
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[techniques.techs.Zonde]
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probability = 5
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min = 3
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max = 10
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[techniques.techs.Resta]
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probability = 6
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min = 3
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max = 10
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[techniques.techs.Anti]
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probability = 5
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level_divisor = 35
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[techniques.techs.Shifta]
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probability = 5
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level_divisor = 8
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[techniques.techs.Deband]
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probability = 5
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level_divisor = 7
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[techniques.techs.Jellen]
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probability = 5
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level_divisor = 5
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[techniques.techs.Zalure]
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probability = 5
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level_divisor = 6
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[techniques.techs.Gifoie]
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probability = 5
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level_divisor = 8
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[techniques.techs.Gibarta]
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probability = 5
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level_divisor = 9
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[techniques.techs.Gizonde]
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probability = 5
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level_divisor = 10
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[techniques.techs.Ryuker]
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probability = 6
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set_level = 1
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[techniques.techs.Reverser]
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probability = 6
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set_level = 1
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[techniques.techs.Rafoie]
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probability = 9
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level_divisor = 10
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[techniques.techs.Rabarta]
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probability = 9
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level_divisor = 11
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[techniques.techs.Razonde]
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probability = 9
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level_divisor = 12
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[[techniques]]
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level = 42
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[techniques.techs.Foie]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Barta]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Zonde]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Resta]
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probability = 5
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min = 4
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max = 12
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[techniques.techs.Anti]
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probability = 5
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level_divisor = 35
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[techniques.techs.Shifta]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Deband]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Jellen]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Zalure]
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probability = 6
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min = 4
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max = 12
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[techniques.techs.Gifoie]
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probability = 6
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min = 3
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max = 10
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[techniques.techs.Gibarta]
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probability = 6
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min = 3
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max = 10
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[techniques.techs.Gizonde]
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probability = 6
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min = 3
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max = 10
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[techniques.techs.Ryuker]
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probability = 6
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set_level = 1
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[techniques.techs.Reverser]
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probability = 6
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set_level = 1
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[techniques.techs.Rafoie]
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probability = 6
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level_divisor = 12
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[techniques.techs.Rabarta]
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probability = 6
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level_divisor = 13
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[techniques.techs.Razonde]
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probability = 6
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level_divisor = 11
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[[techniques]]
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level = 60
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[techniques.techs.Foie]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Barta]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Zonde]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Resta]
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probability = 5
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min = 5
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max = 14
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[techniques.techs.Anti]
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probability = 5
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level_divisor = 35
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[techniques.techs.Shifta]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Deband]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Jellen]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Zalure]
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probability = 6
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min = 5
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max = 14
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[techniques.techs.Gifoie]
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probability = 6
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min = 4
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max = 13
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[techniques.techs.Gibarta]
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probability = 6
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min = 4
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max = 13
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[techniques.techs.Gizonde]
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probability = 6
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min = 4
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max = 13
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[techniques.techs.Ryuker]
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probability = 6
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set_level = 1
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[techniques.techs.Reverser]
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probability = 6
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set_level = 1
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[techniques.techs.Rafoie]
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probability = 6
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min = 3
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max = 13
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[techniques.techs.Rabarta]
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probability = 6
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min = 3
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max = 13
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[techniques.techs.Razonde]
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probability = 6
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min = 3
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max = 13
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1
data/shops/tools.toml
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1
data/shops/tools.toml
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@ -0,0 +1 @@
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tools = [ "Monomate", "Dimate", "Trimate", "Monofluid", "Difluid", "Trifluid", "Antidote", "Antiparalysis", "SolAtomizer", "MoonAtomizer", "StarAtomizer", "Telepipe",]
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pub mod weapon;
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pub mod tool;
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268
src/ship/shops/tool.rs
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268
src/ship/shops/tool.rs
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@ -0,0 +1,268 @@
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use std::collections::HashMap;
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use std::fs::File;
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use std::io::Read;
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use std::path::PathBuf;
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use serde::Deserialize;
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use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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use rand::seq::{SliceRandom, IteratorRandom};
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use crate::entity::character::SectionID;
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use crate::ship::room::Difficulty;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::tech::{Technique, TechniqueDisk};
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#[derive(Debug, PartialEq, Eq)]
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pub enum ShopTool {
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Tool(ToolType),
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Tech(TechniqueDisk),
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}
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impl Ord for ShopTool {
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fn cmp(&self, other: &ShopTool) -> std::cmp::Ordering {
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let a = match self {
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ShopTool::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
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ShopTool::Tech(t) => t.as_bytes(),
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};
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let b = match other {
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ShopTool::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
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ShopTool::Tech(t) => t.as_bytes(),
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};
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a.cmp(&b)
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}
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}
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impl PartialOrd for ShopTool {
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fn partial_cmp(&self, other: &ShopTool) -> Option<std::cmp::Ordering> {
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let a = match self {
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ShopTool::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
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ShopTool::Tech(t) => t.as_bytes(),
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};
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let b = match other {
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ShopTool::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
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ShopTool::Tech(t) => t.as_bytes(),
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};
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a.partial_cmp(&b)
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}
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}
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#[derive(Debug, Deserialize)]
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struct ToolTable(Vec<ToolType>);
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#[derive(Debug, Deserialize, Clone)]
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#[serde(untagged)]
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enum TechLevel {
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Set {
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set_level: usize,
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},
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Level {
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level_divisor: usize,
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},
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Range {
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min: usize,
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max: usize,
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}
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}
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#[derive(Debug, Deserialize, Clone)]
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struct TechEntry {
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probability: usize,
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#[serde(flatten)]
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level: TechLevel,
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}
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#[derive(Debug, Deserialize)]
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struct TechTierDeserialize {
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level: usize,
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techs: HashMap<String, TechEntry>,
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}
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#[derive(Debug, Clone)]
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struct TechTier {
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level: usize,
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techs: HashMap<Technique, TechEntry>,
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}
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#[derive(Debug)]
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struct TechTable(Vec<TechTier>);
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fn load_tool_table() -> ToolTable {
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let path = PathBuf::from("data/shops/tools.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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let mut table: HashMap<String, Vec<ToolType>> = toml::from_str(s.as_str()).unwrap();
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ToolTable(table.remove("tools".into()).unwrap())
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}
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fn load_tech_table() -> TechTable {
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let path = PathBuf::from("data/shops/techniques.toml");
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s).unwrap();
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let mut table: HashMap<String, Vec<TechTierDeserialize>> = toml::from_str(s.as_str()).unwrap();
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let techniques = table.remove("techniques".into()).unwrap();
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let techniques = techniques.into_iter()
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.map(|tech_tier| {
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TechTier {
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level: tech_tier.level,
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techs: tech_tier.techs.into_iter()
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.map(|(tech_name, tech_entry)| {
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(tech_name.parse().unwrap(), tech_entry)
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}).collect()
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}
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}).collect();
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TechTable(techniques)
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}
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fn number_of_techs_to_generate(character_level: usize) -> usize {
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if character_level <= 10 {
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4
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}
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else if character_level <= 25 {
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5
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}
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else if character_level <= 42 {
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6
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}
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else {
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7
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}
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}
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#[derive(Debug)]
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struct ToolShop<R: Rng + SeedableRng> {
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tools: ToolTable,
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techs: TechTable,
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rng: R,
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}
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impl<R: Rng + SeedableRng> ToolShop<R> {
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pub fn new() -> ToolShop<R> {
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ToolShop {
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tools: load_tool_table(),
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techs: load_tech_table(),
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rng: R::from_entropy(),
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}
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}
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fn generate_tech(&mut self, character_level: usize) -> ShopTool {
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let tier = self.techs.0.iter()
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.filter(|t| t.level <= character_level)
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.last()
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.unwrap();
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let mut tier = tier.techs.iter()
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.map(|(tech, entry)| {
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(tech, entry)
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});
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let tech_choice = WeightedIndex::new(tier.clone().map(|(_, e)| e.probability)).unwrap();
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let tech_detail = tier.nth(tech_choice.sample(&mut self.rng)).unwrap();
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let tech_level = match tech_detail.1.level {
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TechLevel::Set{set_level} => set_level,
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TechLevel::Level{level_divisor} => std::cmp::max(std::cmp::min(character_level, 99)/level_divisor, 1),
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TechLevel::Range{min, max} => self.rng.gen_range(min, max+1),
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};
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ShopTool::Tech(
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TechniqueDisk {
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tech: *tech_detail.0,
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level: tech_level as u32,
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}
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)
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}
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|
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fn generate_tech_types(&mut self, character_level: usize) -> Vec<Technique> {
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let tier = self.techs.0.iter()
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.filter(|t| t.level <= character_level)
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.last()
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.unwrap();
|
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|
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let possible_techs = tier.techs.iter()
|
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.filter(|(_, entry)| entry.probability > 0)
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.collect::<Vec<_>>();
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|
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let number_of_techs = std::cmp::min(possible_techs.len(), number_of_techs_to_generate(character_level));
|
||||
if number_of_techs == possible_techs.len() {
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possible_techs.into_iter()
|
||||
.map(|(tech, _entry)| {
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||||
tech
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||||
})
|
||||
.cloned()
|
||||
.collect()
|
||||
}
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||||
else {
|
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let mut techs = Vec::new();
|
||||
let tier = tier.techs.iter()
|
||||
.map(|(tech, entry)| {
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(tech, entry)
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||||
})
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.collect::<Vec<_>>();
|
||||
|
||||
let tech_choice = WeightedIndex::new(tier.iter().map(|(_, e)| e.probability)).unwrap();
|
||||
while techs.len() < number_of_techs {
|
||||
let tech_detail = tier.get(tech_choice.sample(&mut self.rng)).unwrap();
|
||||
if techs.iter().find(|t| *t == tech_detail.0).is_none() {
|
||||
techs.push(*tech_detail.0);
|
||||
}
|
||||
}
|
||||
techs
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn generate_techs(&mut self, character_level: usize) -> Vec<ShopTool> {
|
||||
let tier = self.techs.0.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.cloned()
|
||||
.unwrap();
|
||||
|
||||
let tech_types = self.generate_tech_types(character_level);
|
||||
tech_types.into_iter()
|
||||
.map(|tech| {
|
||||
let tech_detail = tier.techs.get(&tech).unwrap().clone();
|
||||
let level = match tech_detail.level {
|
||||
TechLevel::Set{set_level} => set_level,
|
||||
TechLevel::Level{level_divisor} => std::cmp::max(std::cmp::min(character_level, 99)/level_divisor, 1),
|
||||
TechLevel::Range{min, max} => self.rng.gen_range(min, max+1),
|
||||
};
|
||||
|
||||
ShopTool::Tech(TechniqueDisk {
|
||||
tech: tech,
|
||||
level: level as u32,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn generate_tool_list(&mut self, character_level: usize) -> Vec<ShopTool> {
|
||||
let mut tools = Vec::new().into_iter()
|
||||
.chain(self.tools.0.clone().into_iter().map(|t| ShopTool::Tool(t)))
|
||||
.chain(self.generate_techs(character_level).into_iter())
|
||||
.collect::<Vec<_>>();
|
||||
tools.sort();
|
||||
tools
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_loading_tool_shop() {
|
||||
ToolShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user