jake
4 years ago
21 changed files with 282 additions and 301 deletions
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1Cargo.toml
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4src/bin/login.rs
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3src/bin/main.rs
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3src/bin/ship.rs
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2src/common/interserver.rs
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2src/entity/gateway/entitygateway.rs
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7src/entity/gateway/inmemory.rs
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8src/entity/gateway/postgres/postgres.rs
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56src/login/character.rs
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20src/login/login.rs
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112src/login_main.rs
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44src/patch_main.rs
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24src/ship/items/manager.rs
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66src/ship/monster.rs
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2src/ship/packet/handler/direct_message.rs
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2src/ship/packet/handler/message.rs
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5src/ship/packet/handler/room.rs
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3src/ship/room.rs
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95src/ship/ship.rs
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8tests/common.rs
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104tests/test_rooms.rs
@ -1,112 +0,0 @@ |
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#![feature(const_generics)]
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mod common;
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mod login;
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mod entity;
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use std::thread;
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use std::collections::HashMap;
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use bcrypt;
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use libpso::character::settings;
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use libpso::character::character as pso_character;
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use libpso::character::guildcard;
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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use entity::gateway::EntityGateway;
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use entity::account::{UserAccount, UserSettings, GuildCardData};
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use entity::character::Character;
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use login::login::LoginServerState;
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use login::character::CharacterServerState;
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use std::time::SystemTime;
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#[derive(Clone)]
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struct LoginStubData {
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users: HashMap<String, UserAccount>,
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characters: [Option<Character> ;4],
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}
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impl LoginStubData {
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fn new() -> LoginStubData {
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let mut c = pso_character::Character::default();
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c.name = utf8_to_utf16_array!("Test Char", 16);
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let mut users = HashMap::new();
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users.insert("hi".to_string(), UserAccount {
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id: 1,
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username: "hi".to_owned(),
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password: bcrypt::hash("qwer", 5).unwrap(),
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guildcard: None,
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team_id: None,
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banned: false,
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muted_until: SystemTime::now(),
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created_at: SystemTime::now(),
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flags: 0,
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});
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LoginStubData {
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users: users,
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characters: [Some(Character {
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id: 1,
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slot: 0,
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user_id: 1,
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character: c,
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}),
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None, None, None]
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}
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}
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}
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impl EntityGateway for LoginStubData {
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fn get_user_by_name(&self, username: String) -> Option<UserAccount> {
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self.users.get(&username).map(|user| user.clone())
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}
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fn get_user_settings_by_user(&self, user: &UserAccount) -> Option<UserSettings> {
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Some(UserSettings {
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id: 0,
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user_id: user.id,
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settings: settings::UserSettings::default()
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})
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}
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fn set_user(&mut self, user: &UserAccount) {
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self.users.insert(user.username.clone(), user.clone());
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}
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fn get_characters_by_user(&self, _user: &UserAccount) -> [Option<Character>; 4] {
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self.characters
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}
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fn set_character(&mut self, char: &Character) {
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self.characters[char.slot as usize] = Some(char.clone());
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}
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fn get_guild_card_data_by_user(&self, user: &UserAccount) -> GuildCardData {
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GuildCardData {
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id: 1,
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user_id: user.id,
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guildcard: guildcard::GuildCardData::default(),
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}
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}
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}
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fn main() {
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println!("[login+character] starting server");
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let auth_thread = thread::spawn(|| {
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let auth_state = LoginServerState::new(LoginStubData::new());
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common::mainloop::mainloop(auth_state, login::login::LOGIN_PORT);
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});
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let char_thread = thread::spawn(|| {
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let char_state = CharacterServerState::new(LoginStubData::new());
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common::mainloop::mainloop(char_state, login::character::CHARACTER_PORT);
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});
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auth_thread.join().unwrap();
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char_thread.join().unwrap();
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}
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@ -1,44 +0,0 @@ |
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#![feature(const_generics)]
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mod common;
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mod patch;
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use crate::patch::patch::{PatchServerState, PatchTreeIterItem, generate_patch_tree, load_config, load_motd};
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fn main() {
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println!("[patch] starting server");
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let patch_config = load_config();
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let patch_motd: String = load_motd();
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if let Err(_) = std::fs::read_dir(patch_config.path.as_str()) {
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println!("Patch directory {} does not exist. Attempting to create it...", patch_config.path.as_str());
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if let Err(err) = std::fs::create_dir(patch_config.path.as_str()) {
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panic!("Failed to create patch directory! \n{}", err);
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}
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}
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let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str());
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println!("[patch] files to patch:");
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let mut indent = 0;
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for item in patch_file_tree.flatten() {
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match item {
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PatchTreeIterItem::Directory(path) => {
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let s = path.to_str().unwrap();
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println!("{: >2$}\u{2517}\u{2500}\u{2500} {}", "", s, indent * 4);
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indent += 1;
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},
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PatchTreeIterItem::File(path, id) => {
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let s = path.to_str().unwrap();
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println!("{: >3$}\u{2520}\u{2500}\u{2500} {} ({})", "", s, id, indent * 4);
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},
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PatchTreeIterItem::UpDirectory => {
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indent -= 1;
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}
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}
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}
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let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);
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common::mainloop::mainloop(patch_state, patch_config.port);
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println!("[patch] exiting...");
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}
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@ -0,0 +1,104 @@ |
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_item_ids_reset_when_rejoining_rooms() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}
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for slot in 0..10 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: 0,
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})).await.unwrap().collect::<Vec<_>>();
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ship.handle(ClientId(2), &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
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match &p[1].1 {
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SendShipPacket::AddToRoom(add_to) => {
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println!("addto {:?}", add_to);
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assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
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vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
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},
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_ => panic!(),
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}
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leave_room(&mut ship, ClientId(2)).await;
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let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: 0,
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})).await.unwrap().collect::<Vec<_>>();
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match &p[1].1 {
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SendShipPacket::AddToRoom(add_to) => {
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assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
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vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
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},
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_ => panic!(),
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}
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}
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