3 changed files with 478 additions and 116 deletions
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use std::collections::HashMap;
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote};
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use std::cell::{RefMut, RefCell};
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use std::ops::{Deref, DerefMut};
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use std::convert::{From, Into};
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use std::future::Future;
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use std::pin::Pin;
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use async_std::sync::{Arc, Mutex};
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use std::borrow::BorrowMut;
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult};
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pub enum TriggerCreateItem {ItemAction,
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Yes,
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No
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}
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/*
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fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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})
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}
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}
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*/
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fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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})
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}
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}
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/*
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fn take_item_from_floor<'a, F, Fut>(character_id: CharacterEntityId, item_id: ClientItemId) -> F
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where
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F: Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ()) -> Fut,
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Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send
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//Fut: Result<impl Future<Output=((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)> + Send, ItemStateError>
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{
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async move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), _: ()| {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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}
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}
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*/
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/*
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fn add_floor_item_to_inventory<'a, Fut>(character: &CharacterEntity)
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-> impl Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem) -> Fut
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where
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Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send
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{
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let character = character.clone();
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move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), floor_item: FloorItem| {
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let character = character.clone();
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async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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}
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}
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}
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*/
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fn add_floor_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), floor_item| {
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let character = character.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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})
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}
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}
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/*
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fn add_floor_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), floor_item| {
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let character = character.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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})
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}
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}
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*/
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/*
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fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), InventoryItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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let item = inventory.take_item(&item_id);
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transaction.gateway().set_character_inventory(&character_id, &inventory.inventory.as_inventory_entity(&character_id)).await?;
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item_state.set_inventory(inventory);
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Ok((item_state, transaction), item)
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})
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}
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}
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fn add_inventory_item_to_shared_floor(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), InventoryItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), ()), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), inventory_item| {
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let character = character.clone();
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Box::pin(async move {
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})
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}
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}
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*/
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/*
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pub async fn pick_up_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<TriggerCreateItem, ItemStateError>
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where
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//'a: 'static,
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EG: EntityGateway,
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{
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_floor(character.id, *item_id))
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.act(add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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}
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*/
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pub async fn pick_up_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<TriggerCreateItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_floor(character.id, *item_id))
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.act(add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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}
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pub async fn drop_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<(), ItemStateError>
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where
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//'a: 'static,
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EG: EntityGateway,
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{
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/*
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let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_inventory(character.id, *item_id))
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.act(add_inventory_item_to_shared_floor(&character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await;
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Ok(result?)
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*/
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Ok(())
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}
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