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@ -7,57 +7,199 @@ use crate::entity::character::*; |
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use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
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use crate::entity::item::*;
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use std::sync::{Arc, Mutex};
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use async_std::sync::{Arc, Mutex};
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// TODO: implement multiple banks
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pub struct InMemoryGatewayTransaction<'a> {
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working_gateway: InMemoryGateway,
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original_gateway: &'a mut InMemoryGateway,
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}
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fn copy_if_needed<K, V>(working_table: &mut BTreeMap<K, V>, original_table: &BTreeMap<K, V>, key: K) -> Option<()>
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where
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K: Ord + Copy,
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V: Clone,
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{
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if !working_table.contains_key(&key) {
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working_table.insert(key, original_table.get(&key)?.clone());
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}
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Some(())
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}
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// functions here have been skipped as they are not used in transactions, add as needed
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#[async_trait::async_trait]
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impl<'a> EntityGatewayTransaction for InMemoryGatewayTransaction<'a> {
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fn gateway(&mut self) -> &mut dyn EntityGateway {
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&mut self.working_gateway
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impl<'a> EntityGateway for InMemoryGatewayTransaction<'a> {
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async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
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self.working_gateway.create_user(user).await
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}
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async fn commit(mut self: Box<Self>) -> Result<(), GatewayError> {
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self.original_gateway.users.lock().unwrap().clear();
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self.original_gateway.users.lock().unwrap().extend(self.working_gateway.users.lock().unwrap().clone());
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async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
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match self.working_gateway.get_user_by_id(id).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_by_id(id).await
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}
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}
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}
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self.original_gateway.user_settings.lock().unwrap().clear();
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self.original_gateway.user_settings.lock().unwrap().extend(self.working_gateway.user_settings.lock().unwrap().clone());
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async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
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match self.working_gateway.get_user_by_name(username.clone()).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_by_name(username).await
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}
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}
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}
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self.original_gateway.characters.lock().unwrap().clear();
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self.original_gateway.characters.lock().unwrap().extend(self.working_gateway.characters.lock().unwrap().clone());
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async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
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self.working_gateway.save_user(user).await
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}
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self.original_gateway.character_meseta.lock().unwrap().clear();
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self.original_gateway.character_meseta.lock().unwrap().extend(self.working_gateway.character_meseta.lock().unwrap().clone());
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async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
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self.working_gateway.create_user_settings(settings).await
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}
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self.original_gateway.bank_meseta.lock().unwrap().clear();
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self.original_gateway.bank_meseta.lock().unwrap().extend(self.working_gateway.bank_meseta.lock().unwrap().clone());
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async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
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match self.working_gateway.get_user_settings_by_user(user).await {
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Ok(user) => Ok(user),
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Err(_) => {
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self.original_gateway.get_user_settings_by_user(user).await
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}
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}
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}
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self.original_gateway.items.lock().unwrap().clear();
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self.original_gateway.items.lock().unwrap().extend(self.working_gateway.items.lock().unwrap().clone());
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async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
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copy_if_needed(&mut *self.working_gateway.characters.lock().await,
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&*self.original_gateway.characters.lock().await,
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char.id
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);
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self.working_gateway.save_character(char).await
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}
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self.original_gateway.inventories.lock().unwrap().clear();
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self.original_gateway.inventories.lock().unwrap().extend(self.working_gateway.inventories.lock().unwrap().clone());
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async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
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self.working_gateway.create_item(item).await
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}
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self.original_gateway.banks.lock().unwrap().clear();
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self.original_gateway.banks.lock().unwrap().extend(self.working_gateway.banks.lock().unwrap().clone());
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async fn add_item_note(&mut self, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> {
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self.working_gateway.add_item_note(item_id, item_note).await
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}
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self.original_gateway.equips.lock().unwrap().clear();
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self.original_gateway.equips.lock().unwrap().extend(self.working_gateway.equips.lock().unwrap().clone());
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async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.working_gateway.feed_mag(mag_item_id, tool_item_id).await
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}
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self.original_gateway.mag_modifiers.lock().unwrap().clear();
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self.original_gateway.mag_modifiers.lock().unwrap().extend(self.working_gateway.mag_modifiers.lock().unwrap().clone());
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async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
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self.working_gateway.change_mag_owner(mag_item_id, character).await
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}
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self.original_gateway.weapon_modifiers.lock().unwrap().clear();
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self.original_gateway.weapon_modifiers.lock().unwrap().extend(self.working_gateway.weapon_modifiers.lock().unwrap().clone());
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async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.working_gateway.use_mag_cell(mag_item_id, mag_cell_id).await
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}
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self.original_gateway.trades.lock().unwrap().clear();
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self.original_gateway.trades.lock().unwrap().extend(self.working_gateway.trades.lock().unwrap().clone());
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async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
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self.working_gateway.add_weapon_modifier(item_id, modifier).await
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}
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async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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match self.working_gateway.get_character_inventory(char_id).await {
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Ok(inventory) => Ok(inventory),
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Err(_) => {
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self.original_gateway.get_character_inventory(char_id).await
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}
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}
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}
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async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
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match self.working_gateway.get_character_bank(char_id, bank_name).await {
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Ok(bank) => Ok(bank),
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Err(_) => {
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self.original_gateway.get_character_bank(char_id, bank_name).await
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}
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}
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}
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async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
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self.working_gateway.set_character_inventory(char_id, inventory).await
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}
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async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
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self.working_gateway.set_character_bank(char_id, bank, bank_name).await
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}
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async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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match self.working_gateway.get_character_equips(char_id).await {
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Ok(equips) => Ok(equips),
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Err(_) => {
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self.original_gateway.get_character_equips(char_id).await
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}
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}
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}
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async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
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self.working_gateway.set_character_equips(char_id, equipped).await
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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self.working_gateway.set_character_meseta(char_id, meseta).await
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}
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async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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match self.working_gateway.get_character_meseta(char_id).await {
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Ok(meseta) => Ok(meseta),
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Err(_) => {
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self.original_gateway.get_character_meseta(char_id).await
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}
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}
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}
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async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
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self.working_gateway.set_bank_meseta(char_id, bank, meseta).await
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}
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async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
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match self.working_gateway.get_bank_meseta(char_id, bank).await {
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Ok(meseta) => Ok(meseta),
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Err(_) => {
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self.original_gateway.get_bank_meseta(char_id, bank).await
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}
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}
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}
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async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
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self.working_gateway.create_trade(char_id1, char_id2).await
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}
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async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
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copy_if_needed(&mut *self.working_gateway.characters.lock().await,
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&*self.original_gateway.characters.lock().await,
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*char_id
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);
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self.working_gateway.set_character_playtime(char_id, playtime).await
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}
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}
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#[async_trait::async_trait]
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impl<'a> EntityGatewayTransaction for InMemoryGatewayTransaction<'a> {
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fn gateway(&mut self) -> &mut dyn EntityGateway {
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self
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}
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async fn commit(mut self: Box<Self>) -> Result<(), GatewayError> {
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self.original_gateway.users.lock().await.extend(self.working_gateway.users.lock().await.clone());
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self.original_gateway.user_settings.lock().await.extend(self.working_gateway.user_settings.lock().await.clone());
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self.original_gateway.characters.lock().await.extend(self.working_gateway.characters.lock().await.clone());
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self.original_gateway.character_meseta.lock().await.extend(self.working_gateway.character_meseta.lock().await.clone());
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self.original_gateway.bank_meseta.lock().await.extend(self.working_gateway.bank_meseta.lock().await.clone());
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self.original_gateway.items.lock().await.extend(self.working_gateway.items.lock().await.clone());
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self.original_gateway.inventories.lock().await.extend(self.working_gateway.inventories.lock().await.clone());
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self.original_gateway.banks.lock().await.extend(self.working_gateway.banks.lock().await.clone());
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self.original_gateway.equips.lock().await.extend(self.working_gateway.equips.lock().await.clone());
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self.original_gateway.mag_modifiers.lock().await.extend(self.working_gateway.mag_modifiers.lock().await.clone());
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self.original_gateway.weapon_modifiers.lock().await.extend(self.working_gateway.weapon_modifiers.lock().await.clone());
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self.original_gateway.trades.lock().await.extend(self.working_gateway.trades.lock().await.clone());
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Ok(())
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}
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@ -98,15 +240,16 @@ impl Default for InMemoryGateway { |
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}
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}
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impl InMemoryGateway {
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fn apply_modifiers(&self, inventory: InventoryEntity ) -> InventoryEntity {
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let items = self.items.lock().unwrap();
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fn apply_modifiers(items: &BTreeMap<ItemEntityId, ItemEntity>,
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weapon_modifiers: &BTreeMap<ItemEntityId, Vec<weapon::WeaponModifier>>,
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mag_modifiers: &BTreeMap<ItemEntityId, Vec<mag::MagModifier>>,
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inventory: InventoryEntity ) -> InventoryEntity {
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let inventory_items = inventory.items.into_iter()
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.map(|item| {
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item.map_individual(|mut item| {
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item.item = match item.item {
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ItemDetail::Weapon(mut weapon) => {
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if let Some(weapon_modifiers) = self.weapon_modifiers.lock().unwrap().get(&item.id) {
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if let Some(weapon_modifiers) = weapon_modifiers.get(&item.id) {
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for weapon_modifier in weapon_modifiers.iter() {
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weapon.apply_modifier(weapon_modifier);
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}
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@ -115,7 +258,7 @@ impl InMemoryGateway { |
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},
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ItemDetail::Mag(mag) => {
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let mut mag = mag::Mag::baby_mag(mag.color as u16);
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if let Some(mag_modifiers) = self.mag_modifiers.lock().unwrap().get(&item.id) {
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if let Some(mag_modifiers) = mag_modifiers.get(&item.id) {
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for mag_modifier in mag_modifiers.iter() {
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match mag_modifier {
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mag::MagModifier::FeedMag {food} => {
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@ -151,7 +294,6 @@ impl InMemoryGateway { |
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})
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.collect();
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InventoryEntity::new(inventory_items)
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}
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}
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#[async_trait::async_trait]
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@ -159,18 +301,18 @@ impl EntityGateway for InMemoryGateway { |
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async fn transaction<'a>(&'a mut self) -> Result<Box<dyn EntityGatewayTransaction + 'a>, GatewayError>
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{
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let working_gateway = {
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let users = self.users.lock().unwrap().clone();
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let user_settings = self.user_settings.lock().unwrap().clone();
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let characters = self.characters.lock().unwrap().clone();
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let character_meseta = self.character_meseta.lock().unwrap().clone();
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let bank_meseta = self.bank_meseta.lock().unwrap().clone();
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let items = self.items.lock().unwrap().clone();
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let inventories = self.inventories.lock().unwrap().clone();
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let banks = self.banks.lock().unwrap().clone();
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let equips = self.equips.lock().unwrap().clone();
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let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
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let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
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let trades = self.trades.lock().unwrap().clone();
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let users = self.users.lock().await.clone();
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let user_settings = self.user_settings.lock().await.clone();
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let characters = self.characters.lock().await.clone();
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let character_meseta = self.character_meseta.lock().await.clone();
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let bank_meseta = self.bank_meseta.lock().await.clone();
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let items = self.items.lock().await.clone();
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let inventories = self.inventories.lock().await.clone();
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let banks = self.banks.lock().await.clone();
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let equips = self.equips.lock().await.clone();
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let mag_modifiers = self.mag_modifiers.lock().await.clone();
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let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
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let trades = self.trades.lock().await.clone();
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InMemoryGateway {
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users: Arc::new(Mutex::new(users)),
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@ -202,18 +344,18 @@ impl EntityGateway for InMemoryGateway { |
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R: Send,
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E: From<GatewayError>,
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{
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let users = self.users.lock().unwrap().clone();
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let user_settings = self.user_settings.lock().unwrap().clone();
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let characters = self.characters.lock().unwrap().clone();
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let character_meseta = self.character_meseta.lock().unwrap().clone();
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let bank_meseta = self.bank_meseta.lock().unwrap().clone();
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let items = self.items.lock().unwrap().clone();
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let inventories = self.inventories.lock().unwrap().clone();
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let banks = self.banks.lock().unwrap().clone();
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let equips = self.equips.lock().unwrap().clone();
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let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
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let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
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let trades = self.trades.lock().unwrap().clone();
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let users = self.users.lock().await.clone();
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let user_settings = self.user_settings.lock().await.clone();
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let characters = self.characters.lock().await.clone();
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let character_meseta = self.character_meseta.lock().await.clone();
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let bank_meseta = self.bank_meseta.lock().await.clone();
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let items = self.items.lock().await.clone();
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let inventories = self.inventories.lock().await.clone();
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let banks = self.banks.lock().await.clone();
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let equips = self.equips.lock().await.clone();
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let mag_modifiers = self.mag_modifiers.lock().await.clone();
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let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
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let trades = self.trades.lock().await.clone();
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let working_gateway = InMemoryGateway {
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users: Arc::new(Mutex::new(users)),
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@ -242,7 +384,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
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let mut users = self.users.lock().unwrap();
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let mut users = self.users.lock().await;
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let id = users
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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@ -267,12 +409,12 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
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let users = self.users.lock().unwrap();
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let users = self.users.lock().await;
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users.get(&id).cloned().ok_or(GatewayError::Error)
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}
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async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
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let users = self.users.lock().unwrap();
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let users = self.users.lock().await;
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users
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.iter()
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.find(|(_, k)| k.username == username)
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@ -281,13 +423,13 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
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let mut users = self.users.lock().unwrap();
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let mut users = self.users.lock().await;
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users.insert(user.id, user.clone());
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Ok(())
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}
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async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
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let mut user_settings = self.user_settings.lock().unwrap();
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let mut user_settings = self.user_settings.lock().await;
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let id = user_settings
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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@ -302,7 +444,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
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let user_settings = self.user_settings.lock().unwrap();
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let user_settings = self.user_settings.lock().await;
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user_settings
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.iter()
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.find(|(_, k)| k.user_id == user.id)
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@ -311,7 +453,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> {
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let characters = self.characters.lock().unwrap();
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let characters = self.characters.lock().await;
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const NONE: Option<CharacterEntity> = None;
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let mut chars = [NONE; 4];
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characters
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@ -322,7 +464,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn create_character(&mut self, character: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
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let mut characters = self.characters.lock().unwrap();
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let mut characters = self.characters.lock().await;
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let id = characters
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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@ -353,7 +495,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
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let mut characters = self.characters.lock().unwrap();
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let mut characters = self.characters.lock().await;
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characters.insert(char.id, char.clone());
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Ok(())
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}
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@ -363,7 +505,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
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let mut items = self.items.lock().unwrap();
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let mut items = self.items.lock().await;
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let id = items
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
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@ -381,7 +523,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.mag_modifiers.lock().unwrap()
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self.mag_modifiers.lock().await
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.entry(*mag_item_id)
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.or_insert_with(Vec::new)
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.push(mag::MagModifier::FeedMag {
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@ -391,7 +533,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
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self.mag_modifiers.lock().unwrap()
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self.mag_modifiers.lock().await
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.entry(*mag_item_id)
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.or_insert_with(Vec::new)
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.push(mag::MagModifier::OwnerChange(character.char_class, character.section_id));
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@ -399,7 +541,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
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self.mag_modifiers.lock().unwrap()
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self.mag_modifiers.lock().await
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.entry(*mag_item_id)
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.or_insert_with(Vec::new)
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.push(mag::MagModifier::MagCell(*mag_cell_id));
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@ -407,7 +549,7 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
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self.weapon_modifiers.lock().unwrap()
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self.weapon_modifiers.lock().await
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.entry(*item_id)
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.or_insert_with(Vec::new)
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.push(modifier);
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@ -415,17 +557,20 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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let inventories = self.inventories.lock().unwrap();
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let inventories = self.inventories.lock().await;
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let items = self.items.lock().await;
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let weapon_modifiers = self.weapon_modifiers.lock().await;
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let mag_modifiers = self.mag_modifiers.lock().await;
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Ok(inventories
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.iter()
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.find(|(id, _)| **id == *char_id)
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.map(|(_, inv)| inv.clone())
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.map(|inv| self.apply_modifiers(inv))
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.map(|inv| apply_modifiers(&items, &weapon_modifiers, &mag_modifiers, inv))
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.unwrap_or_default())
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}
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async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
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let banks = self.banks.lock().unwrap();
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let banks = self.banks.lock().await;
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Ok(banks
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.iter()
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.find(|(id, _)| **id == *char_id)
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@ -434,20 +579,20 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
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let mut inventories = self.inventories.lock().unwrap();
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let mut inventories = self.inventories.lock().await;
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inventories.insert(*char_id, inventory.clone());
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Ok(())
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}
|
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|
|
// TOOD: impl bank name
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async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
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let mut banks = self.banks.lock().unwrap();
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let mut banks = self.banks.lock().await;
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banks.insert(*char_id, bank.clone());
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Ok(())
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}
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async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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let equips = self.equips.lock().unwrap();
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let equips = self.equips.lock().await;
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Ok(equips
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.iter()
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.find(|(id, _)| **id == *char_id)
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@ -456,19 +601,19 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
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let mut equips = self.equips.lock().unwrap();
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let mut equips = self.equips.lock().await;
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equips.insert(*char_id, equipped.clone());
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Ok(())
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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let mut character_meseta = self.character_meseta.lock().unwrap();
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let mut character_meseta = self.character_meseta.lock().await;
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character_meseta.insert(*char_id, meseta);
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Ok(())
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}
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|
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async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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let mut character_meseta = self.character_meseta.lock().unwrap();
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let mut character_meseta = self.character_meseta.lock().await;
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if let Some(meseta) = character_meseta.get_mut(char_id) {
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Ok(*meseta)
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}
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@ -478,13 +623,13 @@ impl EntityGateway for InMemoryGateway { |
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}
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async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
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let mut bank_meseta = self.bank_meseta.lock().unwrap();
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let mut bank_meseta = self.bank_meseta.lock().await;
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bank_meseta.insert((*char_id, bank.clone()), meseta);
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Ok(())
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}
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async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
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|
let mut bank_meseta = self.bank_meseta.lock().unwrap();
|
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let mut bank_meseta = self.bank_meseta.lock().await;
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if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank.clone())) {
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Ok(*meseta)
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}
|
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|
@ -494,7 +639,7 @@ impl EntityGateway for InMemoryGateway { |
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}
|
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async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
|
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|
|
let mut trades = self.trades.lock().unwrap();
|
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|
|
let mut trades = self.trades.lock().await;
|
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|
|
let id = trades.len() as u32;
|
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|
|
let new_trade = TradeEntity {
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|
|
id: TradeId(id),
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|
|
@ -506,7 +651,7 @@ impl EntityGateway for InMemoryGateway { |
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|
|
}
|
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|
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async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
|
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|
|
let mut characters = self.characters.lock().unwrap();
|
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|
|
let mut characters = self.characters.lock().await;
|
|
|
|
if let Some(character) = characters.get_mut(char_id) {
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|
|
character.playtime = playtime;
|
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|
|
Ok(())
|
|
|
|