fix warnings from rebase
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				| @ -317,6 +317,7 @@ fn main() { | |||||||
|                                     Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), |                                     Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), | ||||||
|                                     Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),], |                                     Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),], | ||||||
|                             tekked: true, |                             tekked: true, | ||||||
|  |                             kills: None, | ||||||
|                         } |                         } | ||||||
|                     ), |                     ), | ||||||
|                 }).await.unwrap(); |                 }).await.unwrap(); | ||||||
|  | |||||||
| @ -352,7 +352,7 @@ impl EntityGateway for InMemoryGateway { | |||||||
| 
 | 
 | ||||||
|     async fn increment_kill_counter(&mut self, item_id: &ItemEntityId) -> Result<(), GatewayError> { |     async fn increment_kill_counter(&mut self, item_id: &ItemEntityId) -> Result<(), GatewayError> { | ||||||
|         if let Some(item_entity) = self.items.lock().unwrap().get_mut(item_id) { |         if let Some(item_entity) = self.items.lock().unwrap().get_mut(item_id) { | ||||||
|             item_entity.increase_kill_counter(); |             item_entity.item.increment_kill_counter(); | ||||||
|         } |         } | ||||||
|         Ok(()) |         Ok(()) | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -173,28 +173,29 @@ impl ItemDetail { | |||||||
|     pub fn has_kill_counter(self) -> bool { |     pub fn has_kill_counter(self) -> bool { | ||||||
|         match self { |         match self { | ||||||
|             ItemDetail::Weapon(w) => w.kills.is_some(), |             ItemDetail::Weapon(w) => w.kills.is_some(), | ||||||
|             ItemDetail::Armor(a) => false, |             ItemDetail::Armor(_a) => false, | ||||||
|             ItemDetail::Shield(s) => false, |             ItemDetail::Shield(_s) => false, | ||||||
|             // ItemDetail::Unit(u) => u.kills.is_some(),
 |             // ItemDetail::Unit(u) => u.kills.is_some(),
 | ||||||
|             ItemDetail::Unit(u) => false, |             ItemDetail::Unit(_u) => false, | ||||||
|             ItemDetail::Tool(t) => false, |             ItemDetail::Tool(_t) => false, | ||||||
|             ItemDetail::TechniqueDisk(d) => false, |             ItemDetail::TechniqueDisk(_d) => false, | ||||||
|             ItemDetail::Mag(m) => false, |             ItemDetail::Mag(_m) => false, | ||||||
|             ItemDetail::ESWeapon(e) => false, |             ItemDetail::ESWeapon(_e) => false, | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // TODO: delete this
 |     // TODO: delete this
 | ||||||
|     pub fn increment_kill_counter(&self) { |     // jk actually we need this
 | ||||||
|  |     pub fn increment_kill_counter(&mut self) { | ||||||
|         match self { |         match self { | ||||||
|             ItemDetail::Weapon(w) => {}, |             ItemDetail::Weapon(w) => {w.increment_kill_counter()}, | ||||||
|             ItemDetail::Armor(a) => {}, |             ItemDetail::Armor(_a) => {}, | ||||||
|             ItemDetail::Shield(s) => {}, |             ItemDetail::Shield(_s) => {}, | ||||||
|             ItemDetail::Unit(u) => {}, |             ItemDetail::Unit(u) => {u.increment_kill_counter()}, | ||||||
|             ItemDetail::Tool(t) => {}, |             ItemDetail::Tool(_t) => {}, | ||||||
|             ItemDetail::TechniqueDisk(d) => {}, |             ItemDetail::TechniqueDisk(_d) => {}, | ||||||
|             ItemDetail::Mag(m) => {}, |             ItemDetail::Mag(_m) => {}, | ||||||
|             ItemDetail::ESWeapon(e) => {}, |             ItemDetail::ESWeapon(_e) => {}, | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -1193,6 +1193,38 @@ impl ItemManager { | |||||||
|             .await |             .await | ||||||
|             .map_err(|err| err.into()) |             .map_err(|err| err.into()) | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|  |     pub async fn increase_kill_counters<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, equipped_items: &EquippedEntity) -> Result<(), anyhow::Error> { | ||||||
|  |         let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?; | ||||||
|  |         if let Some(weapon_entity) = equipped_items.weapon { | ||||||
|  |             let weapon_id = inventory.get_item_by_entity_id(weapon_entity).ok_or(ItemManagerError::EntityIdNotInInventory(weapon_entity))?.item_id(); | ||||||
|  |             let mut weapon_handle = inventory.get_item_handle_by_id(weapon_id).ok_or(ItemManagerError::NoSuchItemId(weapon_id))?; | ||||||
|  |             let individual_item_w = weapon_handle.item_mut() | ||||||
|  |                 .ok_or(ItemManagerError::NoSuchItemId(weapon_id))? | ||||||
|  |                 .individual_mut() | ||||||
|  |                 .ok_or(ItemManagerError::WrongItemType(weapon_id))?; | ||||||
|  |             let weapon = individual_item_w | ||||||
|  |                 .weapon_mut() | ||||||
|  |                 .ok_or(ItemManagerError::WrongItemType(weapon_id))?; | ||||||
|  | 
 | ||||||
|  |             weapon.increment_kill_counter(); | ||||||
|  |         } | ||||||
|  |         for units in equipped_items.unit.iter().flatten() { | ||||||
|  |                 let unit_id = inventory.get_item_by_entity_id(*units).ok_or(ItemManagerError::EntityIdNotInInventory(*units))?.item_id(); | ||||||
|  |                 let mut unit_handle = inventory.get_item_handle_by_id(unit_id).ok_or(ItemManagerError::NoSuchItemId(unit_id))?; | ||||||
|  |                 let individual_item_u = unit_handle.item_mut() | ||||||
|  |                     .ok_or(ItemManagerError::NoSuchItemId(unit_id))? | ||||||
|  |                     .individual_mut() | ||||||
|  |                     .ok_or(ItemManagerError::WrongItemType(unit_id))?; | ||||||
|  |                 let unit = individual_item_u | ||||||
|  |                     .unit_mut() | ||||||
|  |                     .ok_or(ItemManagerError::WrongItemType(unit_id))?; | ||||||
|  | 
 | ||||||
|  |                 unit.increment_kill_counter(); | ||||||
|  |         } | ||||||
|  |         entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?; | ||||||
|  |         Ok(()) | ||||||
|  |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[derive(Debug)] | #[derive(Debug)] | ||||||
| @ -1375,41 +1407,6 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta { | |||||||
|             dest_meseta.0 += self.amount as u32; |             dest_meseta.0 += self.amount as u32; | ||||||
|             entity_gateway.set_character_meseta(&self.dest_character_id, *dest_meseta).await?; |             entity_gateway.set_character_meseta(&self.dest_character_id, *dest_meseta).await?; | ||||||
|         } |         } | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     pub async fn increase_kill_counters<EG: EntityGateway>(  &mut self, |  | ||||||
|                                                             entity_gateway: &mut EG, |  | ||||||
|                                                             character: &CharacterEntity, |  | ||||||
|                                                             equipped_items: &EquippedEntity) |  | ||||||
|                                                             -> Result<(), anyhow::Error> { |  | ||||||
|         let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?; |  | ||||||
|         if let Some(weapon_entity) = equipped_items.weapon { |  | ||||||
|             let weapon_id = inventory.get_item_by_entity_id(weapon_entity).ok_or(ItemManagerError::EntityIdNotInInventory(weapon_entity))?.item_id(); |  | ||||||
|             let mut weapon_handle = inventory.get_item_handle_by_id(weapon_id).ok_or(ItemManagerError::NoSuchItemId(weapon_id))?; |  | ||||||
|             let individual_item_w = weapon_handle.item_mut() |  | ||||||
|                 .ok_or(ItemManagerError::NoSuchItemId(weapon_id))? |  | ||||||
|                 .individual_mut() |  | ||||||
|                 .ok_or(ItemManagerError::WrongItemType(weapon_id))?; |  | ||||||
|             let weapon = individual_item_w |  | ||||||
|                 .weapon_mut() |  | ||||||
|                 .ok_or(ItemManagerError::WrongItemType(weapon_id))?; |  | ||||||
| 
 |  | ||||||
|             weapon.increment_kill_counter(); |  | ||||||
|         } |  | ||||||
|         for units in equipped_items.unit.iter().flatten() { |  | ||||||
|                 let unit_id = inventory.get_item_by_entity_id(*units).ok_or(ItemManagerError::EntityIdNotInInventory(*units))?.item_id(); |  | ||||||
|                 let mut unit_handle = inventory.get_item_handle_by_id(unit_id).ok_or(ItemManagerError::NoSuchItemId(unit_id))?; |  | ||||||
|                 let individual_item_u = unit_handle.item_mut() |  | ||||||
|                     .ok_or(ItemManagerError::NoSuchItemId(unit_id))? |  | ||||||
|                     .individual_mut() |  | ||||||
|                     .ok_or(ItemManagerError::WrongItemType(unit_id))?; |  | ||||||
|                 let unit = individual_item_u |  | ||||||
|                     .unit_mut() |  | ||||||
|                     .ok_or(ItemManagerError::WrongItemType(unit_id))?; |  | ||||||
| 
 |  | ||||||
|                 unit.increment_kill_counter(); |  | ||||||
|         } |  | ||||||
|         entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?; |  | ||||||
|         Ok(()) |         Ok(()) | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -334,6 +334,7 @@ impl<R: Rng + SeedableRng> ArmorShop<R> { | |||||||
|                 ArmorShopItem::Unit(Unit { |                 ArmorShopItem::Unit(Unit { | ||||||
|                     unit: unit_detail.item, |                     unit: unit_detail.item, | ||||||
|                     modifier: None, |                     modifier: None, | ||||||
|  |                     kills: None, | ||||||
|                 }) |                 }) | ||||||
|                     }) |                     }) | ||||||
|                     .collect() |                     .collect() | ||||||
|  | |||||||
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