don't actually need this stuff
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				| @ -210,29 +210,6 @@ pub struct ItemEntity { | ||||
|     pub item: ItemDetail, | ||||
| } | ||||
| 
 | ||||
| impl ItemEntity { | ||||
|     pub fn increase_kill_counter(&mut self) { | ||||
|         match &self.item { | ||||
|             ItemDetail::Weapon(w) => { | ||||
|                 if let Some(kills) = w.kills { | ||||
|                     self.item = ItemDetail::Weapon(weapon::Weapon { | ||||
|                         kills: Some(kills + 1), | ||||
|                         ..*w | ||||
|                     }) | ||||
|                 } | ||||
|             }, | ||||
|             // ItemDetail::Unit(u) => {
 | ||||
|             //     if let Some(kills) = u.kills {
 | ||||
|             //         kills += 1;
 | ||||
|             //         u.kills = Some(kills);
 | ||||
|             //     }
 | ||||
|             // }
 | ||||
|             _ => {}, | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #[derive(Clone, Debug, Serialize, Deserialize)] | ||||
| pub enum InventoryItemEntity { | ||||
|     Individual(ItemEntity), | ||||
|  | ||||
| @ -1383,7 +1383,6 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta { | ||||
|                                                             equipped_items: &EquippedEntity) | ||||
|                                                             -> Result<(), anyhow::Error> { | ||||
|         let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?; | ||||
|         // weapon
 | ||||
|         if let Some(weapon_entity) = equipped_items.weapon { | ||||
|             let weapon_id = inventory.get_item_by_entity_id(weapon_entity).ok_or(ItemManagerError::EntityIdNotInInventory(weapon_entity))?.item_id(); | ||||
|             let mut weapon_handle = inventory.get_item_handle_by_id(weapon_id).ok_or(ItemManagerError::NoSuchItemId(weapon_id))?; | ||||
| @ -1396,9 +1395,7 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta { | ||||
|                 .ok_or(ItemManagerError::WrongItemType(weapon_id))?; | ||||
| 
 | ||||
|             weapon.increment_kill_counter(); | ||||
|             entity_gateway.increment_kill_counter(&weapon_entity).await?; | ||||
|         } | ||||
|         // limiter
 | ||||
|         for units in equipped_items.unit { | ||||
|             if let Some(unit_entity) = units { | ||||
|                 let unit_id = inventory.get_item_by_entity_id(unit_entity).ok_or(ItemManagerError::EntityIdNotInInventory(unit_entity))?.item_id(); | ||||
| @ -1412,7 +1409,6 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta { | ||||
|                     .ok_or(ItemManagerError::WrongItemType(unit_id))?; | ||||
| 
 | ||||
|                 unit.increment_kill_counter(); | ||||
|                 entity_gateway.increment_kill_counter(&unit_entity).await?; | ||||
|             } | ||||
|         } | ||||
|         entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?; | ||||
|  | ||||
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