jake
22f630f562
properly set item_id after a trade serverside
3 years ago
andy
27a6c9a136
creating rooms with difficulties is bad for selling tests?
3 years ago
andy
7c85199e4c
andy vs. clippy round 3
4 years ago
andy
fef3b94732
cleanup
4 years ago
andy
cd8ebc23a0
imagine being level 0
4 years ago
andy
f29b59507a
don't expect people to remember null in Rust
4 years ago
andy
bb5d157439
missing nuls is too advanced for the client?
4 years ago
andy
dacbf1eea3
add level requirements for rooms and update tests
4 years ago
jake
81916d1f57
TRADING JUST IN TIME TO BARELY MISS XMAS
3 years ago
jake
ecf1f23c6c
fix tests
3 years ago
jake
9c34baeb26
meseta refactor
3 years ago
jake
72d72801e1
trade meseta
3 years ago
jake
3a10de502a
tell other players you don't have meseta when you drop it
3 years ago
jake
872794e45f
improve error messages
3 years ago
jake
6bd341cd01
check inventory has enough space to accept traded items
3 years ago
jake
6d2753d082
improve error display a bit
3 years ago
jake
3b7dcd0295
remove printlns
3 years ago
jake
71ba3c3c3d
forgot to add this migration
3 years ago
jake
b3b6dad6ad
trades!
3 years ago
jake
5d410f88f3
PartialEq LocalClientId u8
3 years ago
jake
3865caba8d
refcell room id counter
3 years ago
jake
d85ada945e
add some functions to Inventory
3 years ago
jake
070735edbf
ItemDetail::tool
3 years ago
jake
d4fc915164
add debug to characterentity
3 years ago
jake
c90c7c1fd3
update anyhow
3 years ago
jake
8b87bd8d7b
fix mag item data
3 years ago
jake
82ef5ba2ea
RIP ItemLocation
fun while it lasted
ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
3 years ago
jake
b80f30ef9d
initial actual trading logic
3 years ago
jake
98260308e8
stray spaces
3 years ago
jake
8e82d6c4b4
convert item pickup to new itemtransaction model
3 years ago
jake
d80d0fb01d
add some functions to Inventory
3 years ago
jake
ddff55d09e
add another item pickup test
3 years ago
jake
ac423fa6ba
change trade structure in clientstate
3 years ago
jake
8a29a75397
remove TODO
3 years ago
jake
6ed0d838d2
add gateway function set_character_meseta
3 years ago
jake
296d1cc0ea
InventoryItem::{stacked, mag}
3 years ago
jake
dbb1105741
cleanup
3 years ago
jake
21df9a9340
itemtransaction action takes boxed value
3 years ago
jake
42eb875f8f
split create_item into individual and stacked variants
3 years ago
jake
a2566c8bc7
Merge pull request 'room_join_requirements' ( #49 ) from room_join_requirements into master
Reviewed-on: #49
Reviewed-by: jake <jake@sharnoth.com>
3 years ago
jake
b374b63cba
nth(0) -> next()
3 years ago
jake
70a6764360
make these a bit more public for tests
3 years ago
jake
55f82b9fce
trace -> info
3 years ago
jake
143ed7ed78
add ItemTransaction struct as begining of item refactor v3
3 years ago
jake
9b78d7ed80
add some Defaults
3 years ago
jake
91d381a2e2
this fixed a thing probably
3 years ago
andy
2dc34f9f28
rename test
3 years ago
andy
89ddec480e
more selling tests!
3 years ago
andy
e18eebb5e9
change armor shop item structs to handle non-0 dfp/evp for selling
3 years ago
andy
ab404d0cae
unit modifier to star value changes
3 years ago