4 Commits (0a0542f642a3734053c6bf5cf2ec58318f294af0)

Author SHA1 Message Date
jake 9bb10476a3 default to useful things, tests null things out on their own 1 year ago
jake 66c04b891e clippy 1 year ago
jake b770cce30b further speed up tests by not loading drop charts by default 1 year ago
jake cd1476796e break out the rest of everything into its own crate 1 year ago
jake d158ac1d7f break out entity and maps into separate crates 1 year ago
jake f3682d0b82 clippy 2 years ago
jake 58da1f87f6 inital drop test 2 years ago
jake e5f13b6cb7 why did I make this generic over rng anyway its not like I was ever gonna use that 2 years ago
jake fae1ffe55b appease clippy, the tyrant 2 years ago
jake bde70011cc appease clippy, the tyrant 2 years ago
andy 309b97cbc2 clean up and set rare monster appear rate to 1/512 3 years ago
andy 39660f0cb8 load rare monster config file each time a room is created 3 years ago
andy f5946013a1 rare monster appear config files. init rare monster appear table stuff 3 years ago
jake f6bf34e193 lint src/ship/drops/* 3 years ago
Andy Newjack 35a4b190b7 don't crash if min and max meseta is the same 4 years ago
jake 8d49c50cc5 async EntityGateway 5 years ago
Andy Newjack e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 5 years ago
jake a32a7130f4 cleanup 5 years ago
jake 160fc7f10b pub ItemDrop 5 years ago
jake 6c84fb2f1e add drop table init test 5 years ago
jake f1841f6f7f properly load monster_dar.toml 5 years ago
jake 1279fedfee MapVariantType -> MapArea 5 years ago
jake 620bcade7b itemdetail -> itemdroptype for drops 5 years ago
jake 0d42c0ede0 add box drops 5 years ago
jake cfa31736c6 rare drops 5 years ago
jake dde3b1da1d tool drops (minus techs) 5 years ago
jake bdf9824662 add unit drops to drop table 5 years ago
jake 4fb78048e5 cool unique server features 5 years ago
jake 663eaf7f25 shield drop table 5 years ago
jake 6370a11615 add armor drop table 5 years ago
jake 513d46c213 drop table initial code + weapon drops 5 years ago