andy
|
7ac68d13bb
|
actually add and use AddKill modifier and remove dead code
|
2 years ago |
andy
|
b0eb494660
|
add kill counter field to weapons and increment it when a client kills a monster
|
3 years ago |
jake
|
01f575c0d9
|
appease clippy, the tyrant
|
2 years ago |
andy
|
b2f3dc9f50
|
lol maybe if we actually apply modifiers the tests will stop failing
|
2 years ago |
andy
|
2d5b6c5c01
|
actually add and use AddKill modifier and remove dead code
|
2 years ago |
andy
|
527cf50b9d
|
add kill counters to units (limiter)
|
3 years ago |
andy
|
9025458ee8
|
add kill counter field to weapons and increment it when a client kills a monster
|
3 years ago |
andy
|
388232b643
|
PArmss -> PArms
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
andy
|
d59e0691d7
|
rustfmt weapon.rs
|
3 years ago |
andy
|
78c0ffda04
|
andy vs. clippy round 1
|
3 years ago |
andy
|
10aca8c7ec
|
wow i should have pushed much smaller chunks more often oops. shop selling added, shop buying quantity bug fixed(?) added lots of todos
|
4 years ago |
jake
|
1b506e014f
|
clean up last of normal warnings
|
3 years ago |
jake
|
95d237af6f
|
lint src/entity/item/*
|
3 years ago |
jake
|
6410042e48
|
fix grind modification
|
4 years ago |
jake
|
fb53ccd03a
|
percents -> percent
|
4 years ago |
jake
|
3b2a7ec73d
|
tekking also affects grind
|
4 years ago |
jake
|
e4cdd2b95a
|
weapons can have tek modifiers
|
4 years ago |
jake
|
d9f52a73e4
|
thanksandy
|
4 years ago |
jake
|
92c34b2d28
|
remove modifiers from weapon and armor
|
4 years ago |
jake
|
99cc651fd9
|
add enumiter to item types
|
4 years ago |
jake
|
01fe0931b1
|
make itementity serializable
|
4 years ago |
jake
|
d8c6dd817e
|
add derives to item structs, make some things public
|
4 years ago |
jake
|
031f3bba23
|
add modifiers to weapon+armor+mag
|
4 years ago |
Andy Newjack
|
629b53586d
|
hook up box drops, add specific box drops, and item-from-bytes functions
|
5 years ago |
jake
|
07a1712f4d
|
fix some item names
|
5 years ago |
Andy Newjack
|
332f22f34e
|
weapon % fix v2 and give the level 199 guy a 100h hell gun
|
5 years ago |
Andy Newjack
|
895891fabc
|
oops forgot to handle missing specials
|
5 years ago |
Andy Newjack
|
a2dca1d5fe
|
send all the weapon bytes
|
5 years ago |
jake
|
a7434346db
|
move equipped flag to itemlocation::inventory
|
5 years ago |
jake
|
3e9cf6677f
|
fix weapon names+extra spaces
|
5 years ago |
jake
|
359120de07
|
redo active item stuff
|
5 years ago |
jake
|
2e2f9c6c17
|
begin removing weird middleman item structs: weapons
|
5 years ago |
jake
|
6e590d06f4
|
fill unittype enum
|
5 years ago |
jake
|
a1a468842c
|
use derives for item enum to/from str functions
|
5 years ago |
jake
|
513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
jake
|
f3e6b1e63e
|
initial item enums, move logic from libpso to elseware
|
5 years ago |