andy
|
7ac68d13bb
|
actually add and use AddKill modifier and remove dead code
|
2 years ago |
andy
|
6a7d6ffdf2
|
remove 3rd attr for killcounter weapons and fix tests
|
3 years ago |
andy
|
a5a21d0968
|
killcounters, redbox mode, failing unseal test, and random debug strings
|
3 years ago |
andy
|
3eeee323a9
|
andy vs. clippy round 5
|
3 years ago |
andy
|
e39cf3eecc
|
add kill counters to units (limiter)
|
3 years ago |
andy
|
b0eb494660
|
add kill counter field to weapons and increment it when a client kills a monster
|
3 years ago |
jake
|
13017084ee
|
put proper error strings on this struct
|
2 years ago |
jake
|
cb00ce67c6
|
split actions into actions+tasks
|
2 years ago |
jake
|
7d5c4e0165
|
move bank code out of state
|
2 years ago |
jake
|
317f236f7c
|
move floor code out of state
|
2 years ago |
jake
|
bd692b8449
|
move inventory code out of state
|
2 years ago |
jake
|
bc104e4408
|
move ItemStateAction to its own file
|
2 years ago |
jake
|
d8842d6de7
|
missed a thing
|
2 years ago |
jake
|
01f575c0d9
|
appease clippy, the tyrant
|
2 years ago |
jake
|
098b1a79e7
|
remove old item manager code
|
2 years ago |
jake
|
d1d48cae3b
|
refactor tekking
|
2 years ago |
jake
|
ce41c7423e
|
add postgres trade stuff
|
2 years ago |
jake
|
8655082e9e
|
enemy drop refactor
|
2 years ago |
jake
|
07fd5955a8
|
fix some meseta-taking things
|
2 years ago |
jake
|
547b5255eb
|
trade refactor
|
2 years ago |
jake
|
fad0ccc856
|
selling items
|
2 years ago |
jake
|
ad7572b726
|
buy items from shop
|
2 years ago |
jake
|
73a93c0957
|
magstuff
|
2 years ago |
jake
|
e61901d0ea
|
clean these functions up a bit
|
2 years ago |
jake
|
193fcf470e
|
bare minimum item usage stuff
|
3 years ago |
jake
|
4a077c30f1
|
fix item pickup tests
|
3 years ago |
jake
|
3f57d244ae
|
spacing
|
3 years ago |
jake
|
938668074b
|
sort inventory
|
3 years ago |
jake
|
883370db39
|
I am dumb
|
3 years ago |
jake
|
e1e898705e
|
equipping!
|
3 years ago |
jake
|
8e105b31f2
|
spacing
|
3 years ago |
jake
|
3e907c6066
|
bank itemstate stuff
|
3 years ago |
jake
|
9bef112d34
|
make inmemorytransaction actually work
|
3 years ago |
jake
|
2aa8dae9b2
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
8057b82dc5
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
d6e368f055
|
wtf happened here
|
3 years ago |
jake
|
c7fdd5e58b
|
move partial drops over to item_state
|
3 years ago |
jake
|
573e1ff60b
|
I was wondering why nightly a week ago was letting me get away with this
|
3 years ago |
jake
|
8b51f5e45d
|
reorder function
|
3 years ago |
jake
|
007d73e07f
|
missed fixing these
|
3 years ago |
jake
|
29f6c9bcac
|
move drop item over to item_state
|
3 years ago |
jake
|
9d8eecfd5d
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
867aa3537e
|
add item_state to ShipState
|
3 years ago |
jake
|
726a6a92a2
|
add character_id to ItemNote::PlayerDrop
|
3 years ago |
jake
|
9c95bd8295
|
cool I can simplify this now
|
3 years ago |
jake
|
a764fe9835
|
mostly appease clippy
|
3 years ago |
jake
|
46af418adb
|
cleanup
|
3 years ago |
jake
|
92d231cd22
|
move item state action functions to new file
|
3 years ago |
jake
|
c713445884
|
remove boxes from ItemStateAction structs to remove need for static lifetimes
|
3 years ago |
jake
|
f7d802aa58
|
don't need static for with_transaction
|
3 years ago |