jake
|
9123c4842b
|
start of fixing item_id parity issues
|
2 years ago |
jake
|
f3682d0b82
|
clippy
|
2 years ago |
jake
|
33b80d7235
|
mapbuilder trait -> just a function
|
2 years ago |
jake
|
b831f9b83b
|
drop table builder
|
2 years ago |
jake
|
08efcce6f7
|
mapbuilder
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
43579f7058
|
fix postgres stuff to get to a game
|
2 years ago |
jake
|
fbab8fe5e8
|
cleanup errors
|
2 years ago |
jake
|
e6e080004f
|
fix in lobby ship select
|
2 years ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
4a38d94dbb
|
more cleanup
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
9843274bd8
|
fix character server/interserver communication
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
4788f707ed
|
track character playtime
|
2 years ago |
jake
|
0cd92fd4ac
|
put proper error strings on this struct
|
3 years ago |
jake
|
5976030970
|
remove old item manager code
|
3 years ago |
jake
|
9c878ed484
|
refactor tekking
|
3 years ago |
jake
|
ff072ca026
|
enemy drop refactor
|
3 years ago |
jake
|
2775f81cc9
|
fix some meseta-taking things
|
3 years ago |
jake
|
5f4325429e
|
trade refactor
|
3 years ago |
jake
|
eb9fdb485b
|
buy items from shop
|
3 years ago |
jake
|
d3d8d766b8
|
magstuff
|
3 years ago |
jake
|
4e88f684c5
|
bare minimum item usage stuff
|
3 years ago |
jake
|
95195d07e4
|
sort inventory
|
3 years ago |
jake
|
cf09433df2
|
equipping!
|
3 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
3 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
646f75d00d
|
move partial drops over to item_state
|
3 years ago |
jake
|
810d8269af
|
move drop item over to item_state
|
3 years ago |
jake
|
b8de2ea8e6
|
add item_state to ShipState
|
3 years ago |
jake
|
5b9ae1e9cc
|
put proper error strings on this struct
|
3 years ago |
jake
|
25e793cda9
|
remove old item manager code
|
3 years ago |
jake
|
8f44ca9d18
|
refactor tekking
|
3 years ago |
jake
|
eb0689a1fe
|
enemy drop refactor
|
3 years ago |
jake
|
2a7b43df83
|
fix some meseta-taking things
|
3 years ago |
jake
|
6631468871
|
trade refactor
|
3 years ago |
jake
|
b5c821f1ae
|
buy items from shop
|
3 years ago |
jake
|
ce09c93940
|
magstuff
|
3 years ago |
jake
|
faf00a904a
|
bare minimum item usage stuff
|
3 years ago |
jake
|
725ba5d917
|
sort inventory
|
3 years ago |
jake
|
6de3ee1cbf
|
equipping!
|
3 years ago |
jake
|
8a7974f77f
|
bank itemstate stuff
|
3 years ago |
jake
|
35ab24c390
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
ce5049e181
|
move partial drops over to item_state
|
3 years ago |
jake
|
9c28bd6a81
|
move drop item over to item_state
|
3 years ago |
jake
|
11bc777a51
|
add item_state to ShipState
|
3 years ago |