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fd33fa751a
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problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
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2020-04-12 14:27:06 -07:00 |
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a6c8c959fc
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foreshadowing
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2020-04-06 23:42:38 -07:00 |
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38b0cac09b
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get player counts for room lists
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2020-03-22 22:20:46 -07:00 |
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eef2178df8
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cleanup and fix errors. still need to get room player counts
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2020-03-22 22:20:46 -07:00 |
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7f95f7e793
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room list req/resp functions
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2020-03-22 22:20:46 -07:00 |
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f11ee7f53f
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wip. initial room list stuff
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2020-03-22 22:20:46 -07:00 |
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513d46c213
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drop table initial code + weapon drops
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2020-03-14 10:44:27 -07:00 |
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2cd0a32c0f
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load free map monster data and send to client the free map list
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2020-02-20 23:03:51 -08:00 |
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a0a0c38d66
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RoomMode helper functions
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2020-02-20 23:02:25 -08:00 |
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0f3c61133c
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fix Episode::from_bytes
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2020-02-20 22:57:50 -08:00 |
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3b9f6dc087
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trim nulls off end of utf16 converted strings (and fix a test)
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2020-01-25 18:02:17 -08:00 |
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06e6888dbc
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save room name as string
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2020-01-18 23:49:15 -08:00 |
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dbba6ff866
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0x8A room name req pkts
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2020-01-13 20:20:47 -08:00 |
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a2b86f2996
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forgot to add room.rs
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2020-01-02 20:33:59 -08:00 |
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