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Author SHA1 Message Date
ed550842f6 prevent exp steal from bosses and friends
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continuous-integration/drone/push Build is failing
2022-05-16 23:22:34 +00:00
23a2df136b multihit weapon penalties and tests 2022-05-16 23:08:03 +00:00
5 changed files with 355 additions and 72 deletions

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@ -137,9 +137,9 @@ fn main() {
NewItemEntity {
item: ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vjaya,
weapon: item::weapon::WeaponType::Ripper,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,],
@ -153,7 +153,7 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,],

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@ -1421,6 +1421,80 @@ impl WeaponType {
_ => Err(ItemParseError::InvalidWeaponType),
}
}
pub fn special_penalty(&self) -> f32 {
match self {
WeaponType::Saber => 0.0,
WeaponType::Brand => 0.0,
WeaponType::Buster => 0.0,
WeaponType::Pallasch => 0.0,
WeaponType::Gladius => 0.0,
WeaponType::Handgun => 0.0,
WeaponType::Autogun => 0.0,
WeaponType::Lockgun => 0.0,
WeaponType::Railgun => 0.0,
WeaponType::Raygun => 0.0,
WeaponType::Rifle => 0.0,
WeaponType::Sniper => 0.0,
WeaponType::Blaster => 0.0,
WeaponType::Beam => 0.0,
WeaponType::Laser => 0.0,
WeaponType::Cane => 0.0,
WeaponType::Stick => 0.0,
WeaponType::Mace => 0.0,
WeaponType::Club => 0.0,
WeaponType::Rod => 0.0,
WeaponType::Pole => 0.0,
WeaponType::Pillar => 0.0,
WeaponType::Striker => 0.0,
WeaponType::Wand => 0.0,
WeaponType::Staff => 0.0,
WeaponType::Baton => 0.0,
WeaponType::Scepter => 0.0,
WeaponType::Sword => 0.5,
WeaponType::Gigush => 0.5,
WeaponType::Breaker => 0.5,
WeaponType::Claymore => 0.5,
WeaponType::Calibur => 0.5,
WeaponType::FlowensSword => 0.5,
WeaponType::LastSurvivor => 0.5,
WeaponType::DragonSlayer => 0.5,
WeaponType::Dagger => 0.5,
WeaponType::Knife => 0.5,
WeaponType::Blade => 0.5,
WeaponType::Edge => 0.5,
WeaponType::Ripper => 0.5,
WeaponType::BladeDance => 0.5,
WeaponType::BloodyArt => 0.5,
WeaponType::CrossScar => 0.5,
WeaponType::ZeroDivide => 0.5,
WeaponType::TwoKamui => 0.5,
WeaponType::Partisan => 0.5,
WeaponType::Halbert => 0.5,
WeaponType::Glaive => 0.5,
WeaponType::Berdys => 0.5,
WeaponType::Gungnir => 0.5,
WeaponType::Slicer => 0.6666,
WeaponType::Spinner => 0.6666,
WeaponType::Cutter => 0.6666,
WeaponType::Sawcer => 0.6666,
WeaponType::Diska => 0.6666,
WeaponType::Mechgun => 0.6666,
WeaponType::Assault => 0.6666,
WeaponType::Repeater => 0.6666,
WeaponType::Gatling => 0.6666,
WeaponType::Vulcan => 0.6666,
WeaponType::Shot => 0.6666,
WeaponType::Spread => 0.6666,
WeaponType::Cannon => 0.6666,
WeaponType::Launcher => 0.6666,
WeaponType::Arms => 0.6666,
_ => 1.0,
}
}
}

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@ -148,6 +148,44 @@ pub enum MonsterType {
Kondrieu,
}
impl MonsterType {
pub fn is_boss(&self) -> bool {
matches!(self,
MonsterType::Dragon |
MonsterType::DeRolLe |
MonsterType::DeRolLeBody |
MonsterType::DeRolLeMine |
MonsterType::VolOptPartA |
MonsterType::VolOptPillar |
MonsterType::VolOptMonitor |
MonsterType::VolOptAmp |
MonsterType::VolOptCore |
MonsterType::VolOptUnused |
MonsterType::VolOpt |
MonsterType::VolOptTrap |
MonsterType::DarkFalz |
MonsterType::DarkFalz1 |
MonsterType::DarkFalz2 |
MonsterType::DarkFalz3 |
MonsterType::Darvant |
MonsterType::UltDarvant |
MonsterType::Epsiguard | // TODO: is epsilon core a boss?
MonsterType::BarbaRay |
MonsterType::PigRay |
MonsterType::GolDragon |
MonsterType::GalGryphon |
MonsterType::OlgaFlow |
MonsterType::OlgaFlow1 |
MonsterType::OlgaFlow2 |
MonsterType::Gael |
MonsterType::Giel |
MonsterType::SaintMillion |
MonsterType::Shambertin |
MonsterType::Kondrieu
)
}
}
#[derive(serde::Deserialize, Debug)]
pub struct MonsterStats {

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@ -402,11 +402,9 @@ where
Ok(Box::new(None.into_iter()))
}
// TODO: multihit weapon penalty?
// TODO: restrict stealable exp to 100%
// TODO: track stealable exp per client
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: reject bosses
// TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something
pub async fn player_steals_exp<EG> (id: ClientId,
@ -430,72 +428,83 @@ where
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
if monster.monster.is_boss() {
Ok(Box::new(None.into_iter())) // should this be an error?
} else {
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
} else {
0.0
}
} else {
0.0
}
} else {
0.0
};
};
let weapon_exp_ratio: f32 = {
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?
.item;
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let exp_gain = (monster_stats.exp as f32 * (char_special_modifier + weapon_exp_ratio)).clamp(1.0, 80.0) as u32;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 0.0,
}
};
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
let exp_gain = ((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
}
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
}

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@ -561,23 +561,185 @@ async fn test_exp_steal_no_android_boost_in_vhard() {
assert!(c2.character.exp == 80000010);
}
#[async_std::test]
async fn test_exp_steal_multihit_penalty() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
char1.exp = 80000000;
char1.char_class = CharacterClass::HUcast;
entity_gateway.save_character(&char1).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Dagger,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Mechgun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 80000040);
// change equipped item
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
client: 0,
target: 0,
item_id: 0x10001,
sub_menu: 9,
unknown1: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 80000066);
}
#[async_std::test]
async fn test_cannot_steal_exp_from_boss() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Dragon {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 0);
}
#[async_std::test]
async fn test_exp_steal_doesnt_exceed_100p() {
assert!(false)
}
#[async_std::test]
async fn test_exp_steal_multihit_penalty() {
assert!(false)
}
#[async_std::test]
async fn test_each_client_can_steal_exp_from_same_enemy() {
assert!(false)
}
#[async_std::test]
async fn test_cannot_steal_exp_from_boss() {
async fn test_each_client_can_steal_full_exp_from_same_enemy() {
assert!(false)
}