This commit is contained in:
		
							parent
							
								
									9f54e3f3eb
								
							
						
					
					
						commit
						66037d5e5b
					
				| @ -1,8 +1,11 @@ | ||||
| use elseware::common::serverstate::{ClientId, ServerState}; | ||||
| use elseware::entity::character::{CharacterClass}; | ||||
| use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; | ||||
| use elseware::common::leveltable::CharacterLevelTable; | ||||
| use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket}; | ||||
| use elseware::ship::monster::MonsterType; | ||||
| use elseware::entity::item; | ||||
| use elseware::ship::room::{Difficulty}; | ||||
| 
 | ||||
| use libpso::packet::ship::*; | ||||
| use libpso::packet::messages::*; | ||||
| @ -190,3 +193,391 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() { | ||||
|     assert!(c1.character.exp == exp); | ||||
|     assert!(c2.character.exp == (exp as f32 * 0.8) as u32); | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_min_1() { | ||||
|     let mut entity_gateway = InMemoryGateway::default(); | ||||
| 
 | ||||
|     let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; | ||||
| 
 | ||||
|     let mut p1_inv = Vec::new(); | ||||
|     p1_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p1_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut ship = Box::new(ShipServerState::builder() | ||||
|         .gateway(entity_gateway.clone()) | ||||
|         .build()); | ||||
|     
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_room(&mut ship, ClientId(1), "room", "").await; | ||||
| 
 | ||||
|     let enemy_id = { | ||||
|         let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); | ||||
|         let enemy_id = (0..).filter_map(|i| { | ||||
|             room.maps.enemy_by_id(i).ok().and_then(|enemy| { | ||||
|                 if enemy.monster == MonsterType::Booma { | ||||
|                     Some(i) | ||||
|                 } | ||||
|                 else { | ||||
|                     None | ||||
|                 } | ||||
|             }) | ||||
|         }).next().unwrap(); | ||||
|         enemy_id | ||||
|     }; | ||||
| 
 | ||||
|     ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     let c1 = ship.clients.get(&ClientId(1)).unwrap(); | ||||
|     assert!(c1.character.exp == 1); | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_max_80() { | ||||
|     let mut entity_gateway = InMemoryGateway::default(); | ||||
| 
 | ||||
|     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; | ||||
|     char1.exp = 80000000; | ||||
|     char1.char_class = CharacterClass::HUcast; | ||||
|     entity_gateway.save_character(&char1).await.unwrap(); | ||||
| 
 | ||||
|     let mut p1_inv = Vec::new(); | ||||
|     p1_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p1_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut ship = Box::new(ShipServerState::builder() | ||||
|         .gateway(entity_gateway.clone()) | ||||
|         .build()); | ||||
| 
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; | ||||
| 
 | ||||
|     let enemy_id = { | ||||
|         let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); | ||||
|         let enemy_id = (0..).filter_map(|i| { | ||||
|             room.maps.enemy_by_id(i).ok().and_then(|enemy| { | ||||
|                 if enemy.monster == MonsterType::Booma { | ||||
|                     Some(i) | ||||
|                 } | ||||
|                 else { | ||||
|                     None | ||||
|                 } | ||||
|             }) | ||||
|         }).next().unwrap(); | ||||
|         enemy_id | ||||
|     }; | ||||
| 
 | ||||
|     ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     let c1 = ship.clients.get(&ClientId(1)).unwrap(); | ||||
|     assert!(c1.character.exp == 80000080); | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_android_boost_in_ultimate() { | ||||
|     let mut entity_gateway = InMemoryGateway::default(); | ||||
| 
 | ||||
|     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; | ||||
|     char1.exp = 80000000; | ||||
|     char1.char_class = CharacterClass::HUcast; | ||||
|     entity_gateway.save_character(&char1).await.unwrap(); | ||||
| 
 | ||||
|     let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; | ||||
|     char2.exp = 80000000; | ||||
|     char2.char_class = CharacterClass::HUmar; | ||||
|     entity_gateway.save_character(&char2).await.unwrap(); | ||||
| 
 | ||||
|     let mut p1_inv = Vec::new(); | ||||
|     p1_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p1_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut p2_inv = Vec::new(); | ||||
|     p2_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p2_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut ship = Box::new(ShipServerState::builder() | ||||
|         .gateway(entity_gateway.clone()) | ||||
|         .build()); | ||||
| 
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; | ||||
|     log_in_char(&mut ship, ClientId(2), "a2", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(2)).await; | ||||
|     join_room(&mut ship, ClientId(2), 0).await; | ||||
| 
 | ||||
|     let enemy_id = { | ||||
|         let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); | ||||
|         let enemy_id = (0..).filter_map(|i| { | ||||
|             room.maps.enemy_by_id(i).ok().and_then(|enemy| { | ||||
|                 if enemy.monster == MonsterType::Booma { | ||||
|                     Some(i) | ||||
|                 } | ||||
|                 else { | ||||
|                     None | ||||
|                 } | ||||
|             }) | ||||
|         }).next().unwrap(); | ||||
|         enemy_id | ||||
|     }; | ||||
| 
 | ||||
|     ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     let c1 = ship.clients.get(&ClientId(1)).unwrap(); | ||||
|     let c2 = ship.clients.get(&ClientId(2)).unwrap(); | ||||
|     println!("c1 exp: {:?}, c2 exp: {:?}", c1.character.exp, c2.character.exp); | ||||
|     assert!(c1.character.exp == 80000080); | ||||
|     assert!(c2.character.exp == 80000032); | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_no_android_boost_in_vhard() { | ||||
|         let mut entity_gateway = InMemoryGateway::default(); | ||||
| 
 | ||||
|     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; | ||||
|     char1.exp = 80000000; | ||||
|     char1.char_class = CharacterClass::HUcast; | ||||
|     entity_gateway.save_character(&char1).await.unwrap(); | ||||
| 
 | ||||
|     let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; | ||||
|     char2.exp = 80000000; | ||||
|     char2.char_class = CharacterClass::HUmar; | ||||
|     entity_gateway.save_character(&char2).await.unwrap(); | ||||
| 
 | ||||
|     let mut p1_inv = Vec::new(); | ||||
|     p1_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p1_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut p2_inv = Vec::new(); | ||||
|     p2_inv.push(entity_gateway.create_item( | ||||
|         item::NewItemEntity { | ||||
|             item: item::ItemDetail::Weapon( | ||||
|                 item::weapon::Weapon { | ||||
|                     weapon: item::weapon::WeaponType::Raygun, | ||||
|                     grind: 5, | ||||
|                     special: Some(item::weapon::WeaponSpecial::Kings), | ||||
|                     attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), | ||||
|                             Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), | ||||
|                             None,], | ||||
|                     tekked: true, | ||||
|                 } | ||||
|             ), | ||||
|         }).await.unwrap()); | ||||
| 
 | ||||
|     let equipped = item::EquippedEntity { | ||||
|         weapon: Some(p2_inv[0].id), | ||||
|         armor: None, | ||||
|         shield: None, | ||||
|         unit: [None; 4], | ||||
|         mag: None, | ||||
|     }; | ||||
|     entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap(); | ||||
| 
 | ||||
|     let mut ship = Box::new(ShipServerState::builder() | ||||
|         .gateway(entity_gateway.clone()) | ||||
|         .build()); | ||||
| 
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::VeryHard).await; | ||||
|     log_in_char(&mut ship, ClientId(2), "a2", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(2)).await; | ||||
|     join_room(&mut ship, ClientId(2), 0).await; | ||||
| 
 | ||||
|     let enemy_id = { | ||||
|         let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); | ||||
|         let enemy_id = (0..).filter_map(|i| { | ||||
|             room.maps.enemy_by_id(i).ok().and_then(|enemy| { | ||||
|                 if enemy.monster == MonsterType::Booma { | ||||
|                     Some(i) | ||||
|                 } | ||||
|                 else { | ||||
|                     None | ||||
|                 } | ||||
|             }) | ||||
|         }).next().unwrap(); | ||||
|         enemy_id | ||||
|     }; | ||||
| 
 | ||||
|     ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ | ||||
|         client: 0, | ||||
|         target: 0, | ||||
|         client2: enemy_id as u8, | ||||
|         target2: 16, | ||||
|         enemy_id: enemy_id as u16, | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     let c1 = ship.clients.get(&ClientId(1)).unwrap(); | ||||
|     let c2 = ship.clients.get(&ClientId(2)).unwrap(); | ||||
|     println!("c1 exp: {:?}, c2 exp: {:?}", c1.character.exp, c2.character.exp); | ||||
|     assert!(c1.character.exp == 80000010); | ||||
|     assert!(c2.character.exp == 80000010); | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_doesnt_exceed_100p() { | ||||
|     assert!(false) | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_exp_steal_multihit_penalty() { | ||||
|     assert!(false) | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_each_client_can_steal_exp_from_same_enemy() { | ||||
|     assert!(false) | ||||
| } | ||||
| 
 | ||||
| #[async_std::test] | ||||
| async fn test_cannot_steal_exp_from_boss() { | ||||
|     assert!(false) | ||||
| } | ||||
| 
 | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user